ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


ShootersForever.com Forum Index
Search found 657 matches
Author Message
  Topic: EDITED here: please help me on this would be great! Thanks
Carnivorous

Replies: 6
Views: 1922

PostForum: Perfect Dark   Posted: Tue Feb 22, 2022 5:26 pm   Subject: EDITED here: please help me on this would be great! Thanks
Marshall was screwed over by the PCB company he had been using, twice actually. He's still going through orders but now it's out of his own pocket to finish them. If you want your money back just emai ...
  Topic: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
Carnivorous

Replies: 12
Views: 2035

PostForum: GoldenEye 007   Posted: Fri Feb 04, 2022 1:13 pm   Subject: GoldenEye 007/Perfect Dark HD Music (48kHz/32-bit)
Hi. I had a listen to Alien Conflict render and noticed two volume differences with an N64 in-game playback. I've uploaded a 10 second compare here of [url=https://files.catbox.moe/b411fa.7z]your rend ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 1435
Views: 453046

PostForum: Q-Lab Hacking Department   Posted: Wed Feb 02, 2022 6:30 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
The matrix for your model is invalid, open the model and go to matrix mode, and set all triangles to matrix 0 (red).
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Carnivorous

Replies: 780
Views: 475170

PostForum: Online And Emulation   Posted: Sun Jan 23, 2022 8:49 pm   Subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
As the GE remaster is expected to release this year this feels like a good moment to announce the end of development of my 1964 build. Both the github projects for 1964 and the mouse injector have bee ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Carnivorous

Replies: 780
Views: 475170

PostForum: Online And Emulation   Posted: Tue Jan 18, 2022 6:33 pm   Subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
It seems to have mostly fixed the issue, its a little noticeably not as fluent though
Thanks.
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Carnivorous

Replies: 780
Views: 475170

PostForum: Online And Emulation   Posted: Tue Jan 18, 2022 9:53 am   Subject: Re: Is the slayer supposed to be irresponsive like this?
https://mega.nz/file/Y0oAnKiY#SttjY4-Rg-5sObKvDek8-nQSMaaieEbEcrhH6jtLD8U

As you can see it does not respond to flicks at all like a normal weapon and the angles are very spaced out (that might be ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Carnivorous

Replies: 780
Views: 475170

PostForum: Online And Emulation   Posted: Mon Jan 17, 2022 4:26 am   Subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Depth buffer is cleared in various part of the rendering pipeline unlike GE - it's intentional. Reshade may have issues with framebuffer effects but that may be worth making an issue on GLideN64's git ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Carnivorous

Replies: 780
Views: 475170

PostForum: Online And Emulation   Posted: Sun Jan 16, 2022 6:36 pm   Subject: Re: Thanks!
This example in particular happens on the original hardware so if its not the expected behaviour I'll have to go work it out on the gliden64 page.
This does not happen if you use the default setting ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Carnivorous

Replies: 780
Views: 475170

PostForum: Online And Emulation   Posted: Sun Jan 16, 2022 3:22 pm   Subject: Re: Thanks!
Oh yeah just grabbed that rom off of the n64 rom archive v2 by ghostware on the internet archive. IS it better to use the one from the old 1964 GEPD internet archive page? or is there one on github I' ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Carnivorous

Replies: 780
Views: 475170

PostForum: Online And Emulation   Posted: Sun Jan 16, 2022 2:57 am   Subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Hi-res mode does not change the textures, it only changes the video output and framebuffer effects Edit: they are still on the menu for sure at least, changes to ui are minor like the width on the hea ...
  Topic: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Carnivorous

Replies: 780
Views: 475170

PostForum: Online And Emulation   Posted: Fri Jan 14, 2022 8:20 pm   Subject: 1964 60FPS bundle for GoldenEye/Perfect Dark (2022/01/19)
Would it be possible to force the high res textures in perfect dark in low res mode? This would be a huge help if its possible because I'm getting 50 fps with my reshade maxed out.

Or keep the high ...
  Topic: I need help installing the Goldeneye Setup Editor 3.4
Carnivorous

Replies: 4
Views: 532

PostForum: Q-Lab Hacking Department   Posted: Mon Jan 10, 2022 9:26 pm   Subject: I need help installing the Goldeneye Setup Editor 3.4
SubDrag pls fix
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 1435
Views: 453046

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 06, 2022 12:40 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Hold the hotkey down, click a point on the triangle you wish to move, click the destination triangle you wish to snap to then let go of the hotkey. It should snap the point on the second click.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 1435
Views: 453046

PostForum: Q-Lab Hacking Department   Posted: Sat Jan 01, 2022 7:03 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
This already exists in the editor. Check key combinations for these two options.

https://i.imgur.com/4VHyPSA.png

this has a more frequent use in Perfect Dark, i am wondering if GE & PD treat ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Carnivorous

Replies: 1435
Views: 453046

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 17, 2021 4:41 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
So with a few weapons like the magnum they have a force of impact value, which is used as a rng range for pushing enemies when they die. When the push on death flag is set it'll always use a impact va ...
Page 1 of 44 Goto page 1, 2, 3 ... 42, 43, 44  Next
All times are GMT - 8 Hours
Jump to:  

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright 2002-2004 Jakob Persson


Powered by BB 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]