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  Topic: GE map room binaries
Daggerbot

Replies: 0
Views: 3319

PostForum: Q-Lab Hacking Department   Posted: Tue Apr 16, 2013 8:40 pm   Subject: GE map room binaries
For mostly educational purposes, I'm working on a program that will read maps from the Goldeneye ROM and render them, with textures and all. If I make it that far, I may turn it into something more. I ...
  Topic: 1172
Daggerbot

Replies: 5
Views: 6684

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 19, 2010 12:52 pm   Subject: Re: 1172
I have hundreds of docs on hacking GE, and they all mention 1172 compression. I've read somewhere that it's similar to gzip, but I can't find any info on an algorithm to decompress it. Can it be done ...
  Topic: 1172
Daggerbot

Replies: 5
Views: 6684

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 19, 2010 11:06 am   Subject: 1172
I have hundreds of docs on hacking GE, and they all mention 1172 compression. I've read somewhere that it's similar to gzip, but I can't find any info on an algorithm to decompress it. Can it be done ...
  Topic: Where to start?
Daggerbot

Replies: 5
Views: 6282

PostForum: Q-Lab Hacking Department   Posted: Fri Oct 22, 2010 5:10 pm   Subject: Where to start?
not exactly. just something to extract data files to be used with other games, like for mods and stuff. but i just noticed a little while after i posted that someone else posted exactly what i was loo ...
  Topic: Where to start?
Daggerbot

Replies: 5
Views: 6282

PostForum: Q-Lab Hacking Department   Posted: Thu Oct 21, 2010 8:00 pm   Subject: Where to start?
I plan to write a few utilities to deconstruct Goldeneye's data from ROM, but I'm not sure where to start. I've seen people writing about offset 0x21990 in the ROM, and something about a compression m ...
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