Author |
Message |
Topic: Janus Outpost (Preview) |
Deuce Wayne
Replies: 2
Views: 5225
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 15, 2021 3:39 pm Subject:
Janus Outpost (Preview) |
A preview for my nearly complete first custom level for Goldeneye. Dedicated to Wreck and Carnivorous for coddling my incompetent ass into working a little magic. Nothing too fancy or complicated, a n ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Tue Jan 12, 2021 2:15 pm Subject:
Introductory Tutorials? |
Enthusiasm often causes me to overlook simple things, and like I said, bit off more than I could chew, and I kinda knew it.
To preface, I have approximately zero experience working with coding and ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Tue Jan 12, 2021 12:43 pm Subject:
Introductory Tutorials? |
Progress is good, but in the habit of biting off more than I can chew, I hit a snag or two in the process of putting on the last few touches.
My problem is two-fold, but both share a common issue. ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 10, 2021 11:28 pm Subject:
Introductory Tutorials? |
I'm not saying it's *never* in the cards, just not the immediate future. I need a little time to, let my imagination run wild for a bit so to speak. This is a very new thing to me, just give me time m ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 10, 2021 2:42 pm Subject:
Introductory Tutorials? |
Upon further inspection, it turns out the base GE rom I was using *was* byte swapped (in the editor, it says "byte flip", I assume these are the same). So I unswapped the rom I was using, at ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Sun Jan 10, 2021 11:36 am Subject:
Introductory Tutorials? |
I re-did the whole memory patch again from scratch, as I figured in my sleep deprived mania, I may have miss stepped along the way. However the results were the same, broken textures.
Here's the xD ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Sat Jan 09, 2021 11:57 pm Subject:
Introductory Tutorials? |
While initially this did solve my issue, after a while I seem to still be exceeding the memory allocation. The only issue being, I'm not really sure how. The level is still, for the most part, fairly ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Sat Jan 09, 2021 1:34 am Subject:
Introductory Tutorials? |
After getting all of the basic functions working properly, I tinkered around for a while, adding a few guards, some static objects, and a drone gun. None of them required extensive tinkering to place, ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 08, 2021 11:32 pm Subject:
Introductory Tutorials? |
You hit the nail on the head, Wreck. Works perfectly now. I'm now in the process of testing a few other things, and cobbling together the rest of this into a "demo" level. I'd be more than h ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 08, 2021 2:26 pm Subject:
Introductory Tutorials? |
Yes, I created one for the scene when I realize I lacked one. The outro camera works, even though I placed it incorrectly and triggers the scene as it should. It just seems that the action block is fa ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 08, 2021 1:09 pm Subject:
Introductory Tutorials? |
Attached is my current Level Exit Logic block. I've gone over it a few times and carefully inspected each line and it's function, checked the syntax; all clear. Yet I still get the premature end fade ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 08, 2021 2:41 am Subject:
Introductory Tutorials? |
I've made good progress from my humble pile of nothing. My test level is basically finished. I seem be having an odd issue with my Level End action block, seems to trigger the fade out immediately aft ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Thu Jan 07, 2021 1:24 am Subject:
Introductory Tutorials? |
That was actually incredibly enlightening, thank you very much.
After a whole 3 hours of trial, error, and endless tinkering; I succeeded in writing a single action block to code in a single object ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Wed Jan 06, 2021 10:29 am Subject:
Introductory Tutorials? |
I suppose I jumped in a little too deep by trying to start with a blank slate level right off of the bat. I tried tinkering with an empty Facility map, trying to nail the simple things; place a few si ... |
Topic: Introductory Tutorials? |
Deuce Wayne
Replies: 26
Views: 18655
|
Forum: Q-Lab Hacking Department
Posted: Wed Jan 06, 2021 2:31 am Subject:
Introductory Tutorials? |
As a 20 year player of GE, and an on and off passive observer of the community for the last 10 or so, I recently got the itch to tinker with the GE Setup Editor and try to give back to the community. ... |