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  Topic: Continuing Chats for Help on Combat Simuator 😎
HackBond

Replies: 2
Views: 45

PostForum: Perfect Dark   Posted: Fri Jun 24, 2022 10:36 am   Subject: Re: Continuing Chats for Help on Combat Simuator 😎
Hi I'm glad you guys are still here for this 22 yr. Old PD Game we like so much! I do 🤠 I'm on ah,level 21-22 I'm trying rethink this now geez. Well,Hack Bond, told me in the other, thread, I made ...
  Topic: Here is my Question about PD N64 Console Rom glitchs ?
HackBond

Replies: 6
Views: 130

PostForum: Perfect Dark   Posted: Thu Jun 23, 2022 2:27 am   Subject: Here is my Question about PD N64 Console Rom glitchs ?
Maybe, that help like you said, I been starting doing the Challenges in Combat Simulator also I'm on # 12-13, by now. My Question here is it shows like 4 stars that are greyed out not lite.
Well, I ...
  Topic: Timesplitters 2 is now on the PC!
HackBond

Replies: 2
Views: 125

PostForum: Game-On!   Posted: Sun Jun 12, 2022 2:26 pm   Subject: Re: Timesplitters 2 is now on the PC!
BTW, how do you shrink pictures/images on this forum, please?

You will need to either figure out how your image host resizes images via dictating the resolution or size it down yourself. My screen ...
  Topic: Can a PAL N64 output NTSC, or is it PAL60?
HackBond

Replies: 1
Views: 187

PostForum: Console Workshop   Posted: Thu Jun 09, 2022 10:27 am   Subject: Re: Can a PAL N64 output NTSC, or is it PAL60?

And would a genuine NTSC television work with a PAL N64, albeit it only when playing NTSC games on the PAL N64?

Yes, my TV I don't think properly supports NTSC so there's a bit of a colour shadow ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
HackBond

Replies: 863
Views: 350134

PostForum: GoldenEye X   Posted: Tue Jun 07, 2022 7:00 am   Subject: GE-X 5e Patch Released! @ 12-24-16
Progress will be resuming on GoldenEye X this summer. Recent words of encouragement, interest in progress, and even other modders putting forward their efforts to getting the final level yet to be in ...
  Topic: **SUBDRAG, WRECK, CARNIVOROUS, ZOINKITY** EVERYONE
HackBond

Replies: 20
Views: 1127

PostForum: Computer SOS   Posted: Wed May 25, 2022 6:00 am   Subject: **SUBDRAG, WRECK, CARNIVOROUS, ZOINKITY** EVERYONE
1. Game Shark Restore. I noticed how twitchy the Gameshark can be. I currently used it to program the game save on products I sell. Very handy. I also did detail tests with my own reproduction dump, h ...
  Topic: Sogun's Workshop
HackBond

Replies: 386
Views: 231289

PostForum: Q-Lab Hacking Department   Posted: Mon May 16, 2022 3:38 pm   Subject: Sogun's Workshop
That is crazy impressive that you've managed to squeeze so much texture information into GE and not have it break on you - which is something I've struggled with in the past!

I can't wait to see t ...
  Topic: Sogun's Workshop
HackBond

Replies: 386
Views: 231289

PostForum: Q-Lab Hacking Department   Posted: Mon May 16, 2022 12:12 pm   Subject: Sogun's Workshop
I'm not personally familiar with Half-Life, but this looks really nice. That's a crazy amount of textures in use.

The TLDR is it's fairly large, fairly diverse and fairly long. Not to mention jump ...
  Topic: Blender to GoldenEye video tutorials
HackBond

Replies: 3
Views: 3074

PostForum: Mapping and Modelling   Posted: Thu May 05, 2022 7:04 am   Subject: Re: the videos are no longer available
the videos are no longer available

Loofa deleted their youtube channel, sucks but I don't think the videos coming back any time soon.
  Topic: GLTF? [Blender character model import/export] [SOLVED]
HackBond

Replies: 7
Views: 273

PostForum: Mapping and Modelling   Posted: Tue May 03, 2022 8:27 am   Subject: GLTF? [Blender character model import/export] [SOLVED]
If you want to specifically request something for the Setup Editor, I recommend posting it in [url=http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=4284&start=1410]this thread ...
  Topic: Mapping custom faces onto existing Goldeneye Characters
HackBond

Replies: 8
Views: 288

PostForum: Mapping and Modelling   Posted: Sat Apr 30, 2022 4:08 pm   Subject: Re: Mapping custom faces onto existing Goldeneye Characters
If you want a quicker response, feel free to join the N64Vault Discord, people are generally a lot more active there.

https://discord.gg/Ha6Us26
  Topic: Mapping custom faces onto existing Goldeneye Characters
HackBond

Replies: 8
Views: 288

PostForum: Mapping and Modelling   Posted: Sat Apr 30, 2022 8:44 am   Subject: Re: Mapping custom faces onto existing Goldeneye Characters
Hi all, I'm new here. I'm admittedly not an expert when it comes to using the Goldeneye Editor quite yet. I'm not looking to re-build completely custom characters in Blender or the like, all I am tryi ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1435
Views: 453080

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 23, 2022 10:44 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Do we know where the POV height for the mission character is stored? We can modify the Tiny Bond cheat option height, but not the default one. If you make your starring character short, the intro sw ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1435
Views: 453080

PostForum: Q-Lab Hacking Department   Posted: Wed Mar 30, 2022 7:06 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Values are now completely different (it is using the next IDs (0001 Glass Shatter) original values)

Isn't that because those UP/DN buttons are intended for moving the current sound to a different e ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1435
Views: 453080

PostForum: Q-Lab Hacking Department   Posted: Mon Mar 28, 2022 4:37 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Using the UP/DN buttons to cycle through SFX in the Sound/Music tab of Game Configuration does not update any of the ADSR values, and if you do cycle using UP/DN and then select another sound through ...
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