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  Topic: The Making Of Perfect Dark [Wrestling with Gaming]
HackBond

Replies: 2
Views: 147

PostForum: Perfect Dark   Posted: Tue Nov 23, 2021 2:24 pm   Subject: The Making Of Perfect Dark [Wrestling with Gaming]
Wrestling with Gaming, a youtube channel that makes documentary-style videos on various gaming topics, has made a video on Perfect Dark

https://www.youtube.com/watch?v=0WCfgWsXbD8
  Topic: Fatal Error when firing on a limousine (Project64)
HackBond

Replies: 3
Views: 375

PostForum: Carrington's Hacker Central   Posted: Tue Nov 09, 2021 7:51 am   Subject: Fatal Error when firing on a limousine (Project64)
If it is as soon as you fire upon the limo, that usually means that there is an issue with the texture render settings. Either that or the displaylists if I'm understanding what Wreck has told me in t ...
  Topic: What are the benefits of a PD Disassembly?
HackBond

Replies: 16
Views: 3776

PostForum: GoldenEye X   Posted: Fri Oct 15, 2021 4:05 am   Subject: What are the benefits of a PD Disassembly?
Interesting. Is there anywhere I can see the Dark Noon project?

It's all in a Discord server
here's a link I just generated [[url=https://discord.gg/kagtpv6E]LINK]
EDIT: It's only valid for 1 day ...
  Topic: What are the benefits of a PD Disassembly?
HackBond

Replies: 16
Views: 3776

PostForum: GoldenEye X   Posted: Fri Oct 15, 2021 1:31 am   Subject: What are the benefits of a PD Disassembly?
There's a lot I'd love to be able to do in Dark Noon, and I'm already designing the mod with consideration that Ryan might have some sort of editor in the near future that I'll need to switch to!

W ...
  Topic: Picking level cinemas in Single Player
HackBond

Replies: 2
Views: 280

PostForum: Q-Lab Hacking Department   Posted: Tue Sep 07, 2021 9:11 am   Subject: Picking level cinemas in Single Player
I'm not familiar to Gameshark codes but I would imagine how you would go about it is to force the demo slots to only contain the same demo IDs (so all dam or something)
  Topic: GoldenEye's 24th Anniversary...
HackBond

Replies: 104
Views: 128971

PostForum: GoldenEye 007   Posted: Wed Aug 25, 2021 6:39 am   Subject: GoldenEye's 24th Anniversary...
Now we're into the 24th anniversary!
  Topic: goldeneye xbla modding question
HackBond

Replies: 3
Views: 503

PostForum: Q-Lab Hacking Department   Posted: Sat Jul 31, 2021 5:29 pm   Subject: goldeneye xbla modding question
There is a forum for GE XBLA, with more info on fun things to modify.

Specifically it is here [url=http://www.shootersforever.com/forums_message_boards/viewforum.php?f=51][LINK] if your eye manages ...
  Topic: Goldeneye in Far Cry 5
HackBond

Replies: 2
Views: 1993

PostForum: GoldenEye 007   Posted: Wed Jun 30, 2021 8:12 am   Subject: Goldeneye in Far Cry 5
Linus of Youtube channel LinusTechTips talking about the maps and the takedown from MGM on his podcast, the WAN show

https://www.youtube.com/watch?v=ZgLkERmPbBI
  Topic: Scaramanga isn't the only one with a flying car!
HackBond

Replies: 3
Views: 1170

PostForum: Non-Gaming Talk   Posted: Wed Jun 30, 2021 7:21 am   Subject: Scaramanga isn't the only one with a flying car!
The future is now!
  Topic: No more articles about romhacking on Fandom anymore...
HackBond

Replies: 9
Views: 2504

PostForum: GoldenEye 007   Posted: Tue Jun 22, 2021 1:36 pm   Subject: No more articles about romhacking on Fandom anymore...
The offending user has been removed from his position as admin of the wiki, Graslu is attempting to get himself set as Admin so that he can recover the wiki.
  Topic: Goldeneye in Far Cry 5
HackBond

Replies: 2
Views: 1993

PostForum: GoldenEye 007   Posted: Tue Jun 22, 2021 1:35 pm   Subject: Goldeneye in Far Cry 5
Yeah Graslu has been playing through them since the 7th of June

https://www.youtube.com/playlist?list=PL-zOWmGvo0G-DeRo4v0NPtxSZjdsJpohI
  Topic: Perfect Dark Sims and Area 51 Build
HackBond

Replies: 2
Views: 2389

PostForum: Perfect Dark   Posted: Tue Mar 23, 2021 5:00 am   Subject: Perfect Dark Sims and Area 51 Build
You can view it here in the link below, the inside of the base is very large... so you will be in for a scroll hehe

You weren't joking, scrolled through the initial list and saw the button "Lo ...
  Topic: Perfect Dark stuff
HackBond

Replies: 26
Views: 12738

PostForum: Carrington's Hacker Central   Posted: Sat Mar 20, 2021 1:28 pm   Subject: Perfect Dark stuff
Hmm, I'll mess around with this to see what happens with the CamSpy
  Topic: Perfect Dark stuff
HackBond

Replies: 26
Views: 12738

PostForum: Carrington's Hacker Central   Posted: Sat Mar 20, 2021 1:14 pm   Subject: Perfect Dark stuff
According to the documentation in the editor, 01B3 is how it makes the guard ID (or block) that is selected be identified as it seems Perfect Dark does some trickery with Guard IDs to allow co-op to w ...
  Topic: Need help on uploading custom weapon models in GE/PD roms
HackBond

Replies: 3
Views: 820

PostForum: Q-Lab Hacking Department   Posted: Sat Mar 20, 2021 7:49 am   Subject: Need help on uploading custom weapon models in GE/PD roms
Here is a tutorial, somehow I missed this (thanks Carniverous)
http://n64vault.wikidot.com/ge-guides:ge-model-tutorial
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