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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1695
Views: 3700711

PostForum: Q-Lab Hacking Department   Posted: Fri Apr 04, 2025 6:30 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
That helped - something off with syntax checks. Guess no one, myself included, has that on. Should be fixed in latest beta.

Thanks, problem fixed. I can interact with the visual editor again and ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1695
Views: 3700711

PostForum: Q-Lab Hacking Department   Posted: Thu Apr 03, 2025 9:31 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I figured this is worth a seperate post.

I can recreate the crash with this reinstalled version. Enabling "Check Action Block Syntax on Output" in Preferences crashes the editor for me up ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1695
Views: 3700711

PostForum: Q-Lab Hacking Department   Posted: Thu Apr 03, 2025 8:40 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Is this happening to anyone else?

Not that I am aware of. Just me. I'm not sure of the cause either so I'm not sure what could be done to solve this.

EDIT to avoid a double post:
I tried bootin ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1695
Views: 3700711

PostForum: Q-Lab Hacking Department   Posted: Wed Apr 02, 2025 9:49 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I don't know if it's something I've updated recently or what but I am crashing whenever I open the visual editor after opening a setup from GE.
So far I have opened Aztec and Bunker I and it crashes ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1695
Views: 3700711

PostForum: Q-Lab Hacking Department   Posted: Wed Mar 12, 2025 9:41 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Alright it's enabled. Hopefully works well enough, seemed ok on quick export, though doubt suitable for import into another game engine.

Thanks, they will most likely clean up the output from the e ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1695
Views: 3700711

PostForum: Q-Lab Hacking Department   Posted: Tue Mar 11, 2025 6:27 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Do you have something in particular in mind? It was quite a bit of effort on Goldeneye which is why not in PD mode.

Someone was asking about it on the N64Vault discord. They're planning to put them ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1695
Views: 3700711

PostForum: Q-Lab Hacking Department   Posted: Mon Mar 03, 2025 9:29 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Is it possible to have the ability to export Models in the Setup to a file in PD? The option exists for GE, but not for PD.

https://i.imgur.com/BAIrKcE.png
  Topic: Goldeneye GS multi codes on Xplorer 64 ?
HackBond

Replies: 34
Views: 56233

PostForum: Console Workshop   Posted: Wed Feb 26, 2025 6:11 am   Subject: Goldeneye GS multi codes on Xplorer 64 ?
I would need to know which codes/levels you are trying to access. From my quick research, an Xplorer 64 should support GameShark/AR codes as-is.
  Topic: Jaws was afraid of heights
HackBond

Replies: 1
Views: 679

PostForum: Non-Gaming Talk   Posted: Fri Feb 21, 2025 4:08 am   Subject: Jaws was afraid of heights
I don't blame him, although that is a little funny
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1695
Views: 3700711

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 30, 2025 11:56 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Thanks for the clarification Zoinkity and SubDrag, I figured I should ask just in case it wasn't the scale.
  Topic: GE-X 6a Patch Released! @ 01-19-25
HackBond

Replies: 15
Views: 11953

PostForum: GoldenEye X   Posted: Wed Jan 29, 2025 10:08 pm   Subject: GE-X 6a Patch Released! @ 01-19-25
Thanks! I'm happy to see people are enjoying it. Most criticisms are regarding PD leftovers (sounds, voices, HUD, etc.), which can be addressed later on. It will eventually move over to decomp (or ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1695
Views: 3700711

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 28, 2025 11:06 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
GE

I don't know if this is just a quirk of trying to rescale things at a very low scale (0.1 to 0.125) or what, but when I do rescale the stage/setup in Game Configuration, the majority of the setu ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1695
Views: 3700711

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 24, 2025 11:13 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Sorry what data? Where does it show up in that page?

I believe Morrigan is referring to this

https://i.imgur.com/nW2DPuj.png
  Topic: [TWINE 64] 4 Bots AI Multiplayer Patch
HackBond

Replies: 0
Views: 3907

PostForum: James Bond Games   Posted: Thu Dec 05, 2024 9:40 am   Subject: [TWINE 64] 4 Bots AI Multiplayer Patch
This was posted elsewhere in the forum but with now dead links. Since a member of the N64vault discord was asking for it to be uploaded elsewhere and also crossposted here, here it is.

http://n64va ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
HackBond

Replies: 1695
Views: 3700711

PostForum: Q-Lab Hacking Department   Posted: Wed Dec 04, 2024 5:17 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
OK, latest beta, now for GE/PD levels only (not objects/guns/weapons, anything in edit model), it should always start a secondary displaylist with a B6...3000 to force it to a clean state.

Thank yo ...
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