Author |
Message |
Topic: Smash Remix v1.4.0 has now been released! |
MRKane
Replies: 6
Views: 1112
|
Forum: Game-On!
Posted: Wed Jul 05, 2023 5:51 pm Subject:
Smash Remix v1.4.0 has now been released! |
I saw the release! Haven't they made fantastic progress and exceptional development on the game! It's become the sort of thing that childhood dreams are made out of!
Now all I need is some friends ... |
Topic: C# port of Goldeneye compatible gzip inflate.c |
MRKane
Replies: 1
Views: 330
|
Forum: Q-Lab Hacking Department
Posted: Wed Jul 05, 2023 5:38 pm Subject:
C# port of Goldeneye compatible gzip inflate.c |
Handy!! |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
MRKane
Replies: 1575
Views: 631215
|
Forum: Q-Lab Hacking Department
Posted: Tue Jun 27, 2023 2:22 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It's understandable for it to be the way it is, as these are very edge case situations I'm putting the editor through. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
MRKane
Replies: 1575
Views: 631215
|
Forum: Q-Lab Hacking Department
Posted: Sun Jun 25, 2023 12:25 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Been a while - I'm still on the modding warpath and I've a suggestion for the "replace texture" function when editing meshes in the visual editor:
Would it be possible to make it so that ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
MRKane
Replies: 1575
Views: 631215
|
Forum: Q-Lab Hacking Department
Posted: Sat Apr 22, 2023 1:56 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Man that was a lightening fast reply!
Ok, I think I get it - so it's the duration/size that's critical with PD as it can't be expanded there? If the size is too large is it going to cause issues wi ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
MRKane
Replies: 1575
Views: 631215
|
Forum: Q-Lab Hacking Department
Posted: Fri Apr 21, 2023 10:34 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It's been quiet on this thread for too long! Of course I'm here to ruin that.
Simply: How can I import new soundfont .wav files into PD using the editor?
I've tried different software programmes t ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
MRKane
Replies: 10
Views: 1399
|
Forum: Q-Lab Hacking Department
Posted: Fri Apr 14, 2023 3:01 am Subject:
Q-Vert: support both N64 & iQue with the same ROM |
https://media.tenor.com/NTgYIc5zF2EAAAAC/steve-cloudywithachanceofmeatballd.gif |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
MRKane
Replies: 10
Views: 1399
|
Forum: Q-Lab Hacking Department
Posted: Fri Apr 07, 2023 1:40 am Subject:
Q-Vert: support both N64 & iQue with the same ROM |
So I can download it if that'd help, I'll never have anything to run it on because New Zealand has this "fresh air and sunny beaches tax" which makes it kind of prohibitive to purchase thing ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
MRKane
Replies: 10
Views: 1399
|
Forum: Q-Lab Hacking Department
Posted: Thu Apr 06, 2023 12:29 am Subject:
Q-Vert: support both N64 & iQue with the same ROM |
What I did have was an iQue gathering dust and SubDrag mentioned that GE wouldn't run on it, so...
BWHAHAHAHAHAHAHHAHAHAHAHA!
Ok, so there are discord channels, but that's mostly people asking t ... |
Topic: Q-Vert: support both N64 & iQue with the same ROM |
MRKane
Replies: 10
Views: 1399
|
Forum: Q-Lab Hacking Department
Posted: Mon Apr 03, 2023 12:56 am Subject:
Q-Vert: support both N64 & iQue with the same ROM |
I've agonized over getting an iQue in the past and this might about seal the deal for me! I can only imagine that development will continue.
How do you think things will unfold in that respect? Is ... |
Topic: N64 Data Access Rates |
MRKane
Replies: 2
Views: 1084
|
Forum: Game-On!
Posted: Fri Mar 31, 2023 5:10 pm Subject:
N64 Data Access Rates |
Very cool! Frankly I'm crazy impressed with the progress on the iQue - see I've got this dream where we might one day play GE and PD with silky framerates on actual hardware  |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
MRKane
Replies: 1575
Views: 631215
|
Forum: Q-Lab Hacking Department
Posted: Thu Feb 09, 2023 8:09 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Ok, I think this one is on me for flying too close to the sun with the level that I'm working on:
To get around bugs and glitches on the level I'm working on I find I'm having to go through the roo ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
MRKane
Replies: 1575
Views: 631215
|
Forum: Q-Lab Hacking Department
Posted: Wed Feb 08, 2023 1:45 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Gotta say that I've got some awesome results from my "blind edits" using MidiEditor and a bit of help from the forums. A very organic sounding background track for the PD level.
I'll chec ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
MRKane
Replies: 1575
Views: 631215
|
Forum: Q-Lab Hacking Department
Posted: Wed Feb 01, 2023 2:20 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Ok, I want to kick off by saying that that's not at all how I read that field, but it works! Ok that problem solved crazy easy I guess, onto my usual bugging you to have 64x64 textures set to no mips ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
MRKane
Replies: 1575
Views: 631215
|
Forum: Q-Lab Hacking Department
Posted: Tue Jan 31, 2023 9:26 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I'll kickoff by saying that I'm probably using this wrong.
I've a request! So I've set my sights on music and ambient sounds for PD and run straight into my first (well that's a lie, it's about my ... |