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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Morrigan Aensland-Hill

Replies: 1609
Views: 894947

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 20, 2024 10:26 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Most definitely, laddie.

Typing over the second half of the 4-byte long string in 0x03FBB8 to a different number will change the SE played during the Rareware logo's appearance. The default number ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Morrigan Aensland-Hill

Replies: 1609
Views: 894947

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 20, 2024 8:29 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Hey there, Subby. I was wondering if you would do the honours of adding in an option that skips the gunbarrel cutscene i.e. jumping right into the GoldenEye logo after the Rareware logo when enabled. ...
  Topic: TWINE: Possibility to have up to 7 bots on multiplayer?
Morrigan Aensland-Hill

Replies: 5
Views: 6400

PostForum: James Bond Games   Posted: Sun Jul 16, 2023 7:58 am   Subject: TWINE: Possibility to have up to 7 bots on multiplayer?
Sounds good enough for us. I don't mind about them being posted here.
  Topic: TWINE: Possibility to have up to 7 bots on multiplayer?
Morrigan Aensland-Hill

Replies: 5
Views: 6400

PostForum: James Bond Games   Posted: Mon Jul 03, 2023 7:28 pm   Subject: TWINE: Possibility to have up to 7 bots on multiplayer?
Ah... At last, there is somebody here who knows much about modding TWINE. The only thing to mod easily for now is the text and dialogue, but I digress.

You know, I've been decompressing the ROM to ...
  Topic: What would you like to see it nealy compiled builds of PD?
Morrigan Aensland-Hill

Replies: 35
Views: 31881

PostForum: Carrington's Hacker Central   Posted: Sat Oct 22, 2022 4:23 pm   Subject: What would you like to see it nealy compiled builds of PD?
Before adding a flamethrower as a weapon, the first thing to do is to create custom guard animations such as running while on fire and stop, drop and rolling. I've seen a certain number N64 games that ...
  Topic: Decomp is now complete! (Well, sort of)
Morrigan Aensland-Hill

Replies: 2
Views: 6452

PostForum: Carrington's Hacker Central   Posted: Tue Oct 18, 2022 5:12 am   Subject: Decomp is now complete! (Well, sort of)
Oops! Almost forgot. If you're not getting the picture, then here's a YouTube video filmed by Graslu00 showing the framerate test of both GCC and Vanilla versions of PD...
https://www.youtube.com/wat ...
  Topic: Decomp is now complete! (Well, sort of)
Morrigan Aensland-Hill

Replies: 2
Views: 6452

PostForum: Carrington's Hacker Central   Posted: Tue Oct 18, 2022 5:08 am   Subject: Decomp is now complete! (Well, sort of)
I just have brilliant news: Perfect Dark is now 100% decompiled! ...But only for the NTSC 1.0 and NTSC Final versions.

However, Ryan Dwyer, the man behind PD's decomp project stated out that: " ...
  Topic: Perfect Dark Japanese Character Codes(with Japanese)
Morrigan Aensland-Hill

Replies: 2
Views: 4753

PostForum: Carrington's Hacker Central   Posted: Mon Oct 10, 2022 7:30 am   Subject: Perfect Dark Japanese Character Codes(with Japanese)
Thanks for the upload, Jonaeru. We would appreciate it. However, as of Sept. 30-Oct. 1, The progress of the Perfect Dark Decomp Project's JPN Final ROM is 95.61% complete. Maybe you'll create your own ...
  Topic: TWINE N64 Hack
Morrigan Aensland-Hill

Replies: 24
Views: 41138

PostForum: James Bond Games   Posted: Thu Sep 29, 2022 3:24 pm   Subject: TWINE N64 Hack
Don't you mean Algernon, the stocky man from Never Say Never Again with blonde hair who wears glasses?

After Desmond Llewelyn's death, they used Algernon's likeness from NSNA for TWINE 64 to replac ...
  Topic: Mod/Decomp Ideas for Features, Fixes, etc.
Morrigan Aensland-Hill

Replies: 9
Views: 5309

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 05, 2022 9:00 am   Subject: Mod/Decomp Ideas for Features, Fixes, etc.
How about shooting the gun out of the guard's hand thus disarming him/her like in PD? That way they can either pull out a PP7 or surrender afterwards.

Not only that, but there should be smoke grena ...
  Topic: Sogun's Workshop
Morrigan Aensland-Hill

Replies: 387
Views: 358769

PostForum: Q-Lab Hacking Department   Posted: Sat Feb 05, 2022 3:04 pm   Subject: Sogun's Workshop
Welcome, Sogun! You may not know who I am, but I appear to be one of the GE mod contributors.

Oh, and his name is not "pavarini" anymore, he now goes by the name "Carnivorous" i ...
  Topic: What are the benefits of a PD Disassembly?
Morrigan Aensland-Hill

Replies: 16
Views: 26927

PostForum: GoldenEye X   Posted: Thu Oct 14, 2021 1:50 pm   Subject: What are the benefits of a PD Disassembly?
Dark Noon is a Spaghetti-Western mod of Perfect Dark.
  Topic: Jet Force Gemini OST on Vinyl!!
Morrigan Aensland-Hill

Replies: 2
Views: 22801

PostForum: Jet Force Gemini   Posted: Wed Oct 13, 2021 10:54 am   Subject: Jet Force Gemini OST on Vinyl!!
I didn't notice that there was an anime rendition of Jet Force Gemini due to an illustration of it included with the vinyl of yours. JFG needs a direct official sequel, I hope.
  Topic: A game which shows another perspective
Morrigan Aensland-Hill

Replies: 38
Views: 49212

PostForum: Game-On!   Posted: Sat Sep 18, 2021 12:29 pm   Subject: A game which shows another perspective
The level in that trailer is a rendition of the GRU Military Archives in St. Petersburg from the GoldenEye N64 video game.(Mission 6, Part ii)

I'll bet Graslu00 might want to play this new game may ...
  Topic: A game which shows another perspective
Morrigan Aensland-Hill

Replies: 38
Views: 49212

PostForum: Game-On!   Posted: Fri Sep 17, 2021 4:39 am   Subject: A game which shows another perspective
I watched the trailer. You re-created the Bunker level from GoldenEye, didn't you Sonny Jim?
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