| Author |
Message |
Topic: Gauntlet Legends Basic Editor |
Morrigan Aensland-Hill
Replies: 7
Views: 1151
|
Forum: Game-On!
Posted: Thu Apr 23, 2026 7:01 am Subject:
Gauntlet Legends Basic Editor |
| Hmm... I attempted to import the custom model I made in Blender into the game, but the error message shows up and says the model must have the exact same number of joints on that model. Subby was succ ... |
Topic: Gauntlet Legends Basic Editor |
Morrigan Aensland-Hill
Replies: 7
Views: 1151
|
Forum: Game-On!
Posted: Fri Apr 10, 2026 4:45 pm Subject:
Gauntlet Legends Basic Editor |
| That's another game added to the Setup Editor family! Now we are able to mod Gauntlet Legends such as importing levels from other N64 games, outfitting the Yellow Archer/Valkyrie/Warrior/Wizard with b ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Morrigan Aensland-Hill
Replies: 1777
Views: 5412147
|
Forum: Q-Lab Hacking Department
Posted: Fri Dec 26, 2025 7:25 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Hey, Subby... I was wondering if it's possible to modify the weapon stats for TWINE such as making the KA-57 carry 50 rounds in each mag or give the P2K rapid fire. So how about you accept my request ... |
Topic: The modern Perfect Dark game has been cancelled. |
Morrigan Aensland-Hill
Replies: 4
Views: 11196
|
Forum: Perfect Dark
Posted: Thu Jul 24, 2025 1:56 pm Subject:
The modern Perfect Dark game has been cancelled. |
The cancellation of the new Perfect Dark game has given a lot of Xbox fans a major blackeye.
After the mass layoffs, the fans have decided to protest by boycotting their Xbox Game Pass subscription ... |
Topic: TWINE Basic Setup Editor |
Morrigan Aensland-Hill
Replies: 51
Views: 71741
|
Forum: James Bond Games
Posted: Tue Apr 29, 2025 9:15 am Subject:
TWINE Basic Setup Editor |
Is it possible to erase the text of different languages to free up some space in the ROM for more content?
What's more, selecting a pickup in the Object Editor causes the Setup Editor to crash. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Morrigan Aensland-Hill
Replies: 1777
Views: 5412147
|
Forum: Q-Lab Hacking Department
Posted: Mon Jan 27, 2025 5:53 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Ooh, sorry. My sister prompted me to compile a list of flags used for the Range. As to my extent, the name for flag 0B Goal Score Higher is in fact a grammatical error, so it shall be renamed to Set S ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Morrigan Aensland-Hill
Replies: 1777
Views: 5412147
|
Forum: Q-Lab Hacking Department
Posted: Sat Jan 25, 2025 7:01 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Ah ok, what do values mean (00, 01, 02 I presume?)
Here, memorise this list of values for the Firing Range Data:
00 Load Target Block
01 Set # Targets Active
02 Set Goal Score
03 Set Time Limit
... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Morrigan Aensland-Hill
Replies: 1777
Views: 5412147
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 24, 2025 1:50 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Hello, Subby. In case you haven't noticed; on the Game Configuration screen for PD, the byte 08 used for the Firing Range Data indicates the help messages that pop up at the bottom of the HUD.
This ... |
Topic: GE-X 6a Patch Released! @ 01-19-25 |
Morrigan Aensland-Hill
Replies: 22
Views: 46850
|
Forum: GoldenEye X
Posted: Sun Jan 19, 2025 5:56 am Subject:
GE-X 6a Patch Released! @ 01-19-25 |
| Colour me impressed. We've finally been provided with an official update for the long-awaited GE-X. I could cherish this moment! |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Morrigan Aensland-Hill
Replies: 1777
Views: 5412147
|
Forum: Q-Lab Hacking Department
Posted: Sat Apr 20, 2024 10:26 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Most definitely, laddie.
Typing over the second half of the 4-byte long string in 0x03FBB8 to a different number will change the SE played during the Rareware logo's appearance. The default number ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Morrigan Aensland-Hill
Replies: 1777
Views: 5412147
|
Forum: Q-Lab Hacking Department
Posted: Sat Apr 20, 2024 8:29 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Hey there, Subby. I was wondering if you would do the honours of adding in an option that skips the gunbarrel cutscene i.e. jumping right into the GoldenEye logo after the Rareware logo when enabled.
... |
Topic: TWINE: Possibility to have up to 7 bots on multiplayer? |
Morrigan Aensland-Hill
Replies: 5
Views: 14982
|
Forum: James Bond Games
Posted: Sun Jul 16, 2023 7:58 am Subject:
TWINE: Possibility to have up to 7 bots on multiplayer? |
| Sounds good enough for us. I don't mind about them being posted here. |
Topic: TWINE: Possibility to have up to 7 bots on multiplayer? |
Morrigan Aensland-Hill
Replies: 5
Views: 14982
|
Forum: James Bond Games
Posted: Mon Jul 03, 2023 7:28 pm Subject:
TWINE: Possibility to have up to 7 bots on multiplayer? |
Ah... At last, there is somebody here who knows much about modding TWINE. The only thing to mod easily for now is the text and dialogue, but I digress.
You know, I've been decompressing the ROM to ... |
Topic: What would you like to see it nealy compiled builds of PD? |
Morrigan Aensland-Hill
Replies: 35
Views: 80108
|
Forum: Carrington's Hacker Central
Posted: Sat Oct 22, 2022 4:23 pm Subject:
What would you like to see it nealy compiled builds of PD? |
| Before adding a flamethrower as a weapon, the first thing to do is to create custom guard animations such as running while on fire and stop, drop and rolling. I've seen a certain number N64 games that ... |
Topic: Decomp is now complete! (Well, sort of) |
Morrigan Aensland-Hill
Replies: 2
Views: 10967
|
Forum: Carrington's Hacker Central
Posted: Tue Oct 18, 2022 5:12 am Subject:
Decomp is now complete! (Well, sort of) |
Oops! Almost forgot. If you're not getting the picture, then here's a YouTube video filmed by Graslu00 showing the framerate test of both GCC and Vanilla versions of PD...
https://www.youtube.com/wat ... |