Author |
Message |
Topic: Mapping custom faces onto existing Goldeneye Characters |
Schwarz04
Replies: 8
Views: 5976
|
Forum: Mapping and Modelling
Posted: Mon May 02, 2022 7:41 am Subject:
Mapping custom faces onto existing Goldeneye Characters |
there is no doubt it could be all done within PG, however, there are some limitations.
For one, you will NOT be able to map a full face to get matching seams (since PG will not allow textures that ov ... |
Topic: Mapping custom faces onto existing Goldeneye Characters |
Schwarz04
Replies: 8
Views: 5976
|
Forum: Mapping and Modelling
Posted: Sun May 01, 2022 6:52 am Subject:
Mapping custom faces onto existing Goldeneye Characters |
There is also the full tutorial as posted here http://www.shootersforever.com/forums_message_boards/viewtopic.php?t=7588
Look a few posts down but best to read V1 first, then V2 (as V2 builds on to ... |
Topic: Mapping custom faces onto existing Goldeneye Characters |
Schwarz04
Replies: 8
Views: 5976
|
Forum: Mapping and Modelling
Posted: Sun May 01, 2022 6:50 am Subject:
Re: Mapping custom faces onto existing Goldeneye Characters |
If you want a quicker response, feel free to join the N64Vault Discord, people are generally a lot more active there.
Thank you, I’ll take a look! |
Topic: Mapping custom faces onto existing Goldeneye Characters |
Schwarz04
Replies: 8
Views: 5976
|
Forum: Mapping and Modelling
Posted: Sat Apr 30, 2022 11:00 am Subject:
Re: Mapping custom faces onto existing Goldeneye Characters |
Hi all, I'm new here. I'm admittedly not an expert when it comes to using the Goldeneye Editor quite yet. I'm not looking to re-build completely custom characters in Blender or the like, all I am tryi ... |
Topic: Mapping custom faces onto existing Goldeneye Characters |
Schwarz04
Replies: 8
Views: 5976
|
Forum: Mapping and Modelling
Posted: Sat Apr 30, 2022 6:39 am Subject:
Mapping custom faces onto existing Goldeneye Characters |
Hi all, I'm new here. I'm admittedly not an expert when it comes to using the Goldeneye Editor quite yet. I'm not looking to re-build completely custom characters in Blender or the like, all I am tryi ... |