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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Tue Aug 24, 2021 7:23 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
as well as fixes the simulant heads to use the right count.

Awesome, thanks. Very Happy
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Tue Aug 24, 2021 7:46 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
In the Multiplayer Tab for Perfect Dark, the last two Simulant Spot Heads revert back to their default settings ("48 = Male, Griffey" & "49 = Male, Shigeru Miyamoto") after sav ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Mon Aug 23, 2021 2:58 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
It should be updated now for those chair animations to Crate type. And PDactions.ini with choice 06.

Thanks, and now I can see that Animation 027B has the object float high in the air & does s ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Sun Jul 25, 2021 5:35 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
In Perfect Dark, Action Block 0008 (Get Up From Sitting, Jump To 0007) uses Animations 025A & 027B for whatever 16-Object is attached to a Guard, usually a Chair model. 025A has the object move ba ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Wed Jul 07, 2021 11:11 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
In the Multiplayer Tab for Perfect Dark, the last two Simulant Spot Heads revert back to their default settings ("48 = Male, Griffey" & "49 = Male, Shigeru Miyamoto") after sav ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Thu Jul 01, 2021 12:21 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Thanks. Very Happy
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Mon Jun 28, 2021 3:25 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Yeah it's for a guard, how do I export/import displaylists?
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Mon Jun 28, 2021 3:04 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I'm having trouble getting textures to be transparent for custom models:

https://imgur.com/WLLVyPz.png

After picking the options I want in the "Replace Texture" feature, I click on &qu ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Fri Apr 23, 2021 5:52 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Thanks, works perfectly. Very Happy
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Tue Apr 20, 2021 4:37 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
When using a Perfect Dark rom with Extended Combat Simulator tables, the editor doesn't properly update how many Head & Body slots are available.

For the actual slots, the editor does show the ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Sat Feb 27, 2021 3:29 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Interesting, also yes I'm using the original levels. This should help with getting an idea of what the limits are.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Sat Feb 27, 2021 1:53 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I ran into the "too many textures" freeze after messing around with what guards appear in one of Perfect Dark's levels.
Since I ran into this issue before with GoldenEye, I went to the Leve ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Sun Feb 14, 2021 8:18 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
A request I have is to implement this text file I made for Perfect Dark's animations.

https://drive.google.com/file/d/1908EYt8dUkEbUMh1F7hL3Y9r85MUWeTs/view

Since I needed to know all of them my ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Thu Jan 07, 2021 10:14 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Works now, thanks. Very Happy
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
StupidMarioBros1Fan

Replies: 1349
Views: 369623

PostForum: Q-Lab Hacking Department   Posted: Wed Jan 06, 2021 11:43 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
You can easily update the two prop IDs for the weapons by opening up your ROM in a Hex Editor.

What Hex Editor do you use? I tried this with HxD and the rom stopped working. Tested on different emu ...
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