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  Topic: Depot crashes for no reason
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Replies: 8
Views: 465

PostForum: Q-Lab Hacking Department   Posted: Wed Dec 26, 2018 6:57 am   Subject: Depot crashes for no reason
Dors 0x14/15 for some reason need to be slightly adjusted in z coord for it to load (Presets 2739/273A, such as moving Z to -1481.900000 on both, -1482.0 crashes it). Probably an issue with regular ...
  Topic: Gadgets Not Activating...
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Replies: 23
Views: 2044

PostForum: Q-Lab Hacking Department   Posted: Fri Sep 28, 2018 12:52 pm   Subject: Gadgets Not Activating...
I found this in my notes - thought I had sent to you a while ago. It's probably time for someone else to become the ASM expert though, if it's not in Zoinkity's notes, and not in mine now hah. If on ...
  Topic: GoldenEye Vault - Passing the Torch...
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Replies: 27
Views: 2914

PostForum: Q-Lab Hacking Department   Posted: Sat Sep 15, 2018 3:37 am   Subject: GoldenEye Vault - Passing the Torch...
Thanks everyone for the kind words and knowing how many people were influenced for the positive. I am deeply overwhelmed by that as well! I've met and had many exchanges and collaborations with a lot ...
  Topic: GoldenEye Vault - Passing the Torch...
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Replies: 27
Views: 2914

PostForum: Q-Lab Hacking Department   Posted: Fri Sep 14, 2018 3:55 am   Subject: GoldenEye Vault - Passing the Torch...
Reposted from Vault:
(GoldenEye Vault is now closed)

I hate to say it, but I am just plain overwhelmed by the amount of games and site updates, and with a lot less time and energy, and wanting to ...
  Topic: Portals
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Replies: 1
Views: 556

PostForum: Mapping and Modelling   Posted: Thu Sep 13, 2018 2:59 pm   Subject: Portals
The way with the least hassle is along X/Y, checkerboard style, so rooms are not different widths touching, etc, and geometry cannot crossa any portal. Rare did do some slanted and overlapping, and a ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
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Replies: 813
Views: 125597

PostForum: Q-Lab Hacking Department   Posted: Thu Sep 13, 2018 1:35 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Ah ok, key defaults were weird, should be fixed now. The text I wasn't really supposed to edit those comboboxes, but I did for the 0x30 elevator type, I guess since it needed so many comboboxes. So ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
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Replies: 813
Views: 125597

PostForum: Q-Lab Hacking Department   Posted: Wed Sep 12, 2018 4:31 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
OK thanks, that's helpful. Should be fixed in beta.
  Topic: Perfect Dark templates question
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Replies: 2
Views: 537

PostForum: Q-Lab Hacking Department   Posted: Tue Sep 11, 2018 1:31 pm   Subject: Perfect Dark templates question
Yep, same way as GE in Edit Model.

Graslu's tutorial is essentially equivalent, just do it in PD mode:
https://www.youtube.com/watch?v=ZVO6mWlGs2o
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
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Replies: 813
Views: 125597

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 10, 2018 4:06 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I fixed the set unique action. But not seeing the rename issues. What level and from opening setup, what order? I did notice a 25->30 issue, but not 30->25.
  Topic: Glass
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Replies: 2
Views: 562

PostForum: Mapping and Modelling   Posted: Sun Sep 09, 2018 7:57 am   Subject: Glass
I think you want to copy from an existing glass from a level. It has weird flags. I'm not 100% sure the placement in editor matches always, may need sadly some trial and error. Not sure if there's ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
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Replies: 813
Views: 125597

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 09, 2018 7:01 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
In GE editor / Object Editor / add a 09 character type (any) / Add a 09 weapon type (any) and embed into guard / add 16 tag object type for weapon.

Now even though it dosn't break anything you will ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
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Replies: 813
Views: 125597

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 09, 2018 6:55 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Currently in v3 beta when a room file exceeds a certain size (I think it's 64 KB) it won't import and you get an error:

"Vertice File tempRoomVerticesASV01.bin is too big, > 0xFFFF"
...
  Topic: Oddjob was for cheaters - 21st anniversary article
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Replies: 14
Views: 2758

PostForum: GoldenEye 007   Posted: Sat Sep 08, 2018 3:06 am   Subject: Oddjob was for cheaters - 21st anniversary article
Not being a dick but this auto-correct typo always gets me: Felicity

Actually you need to play PD again - they changed Facility to Felicity...presumably just in case they couldn't use the name.
  Topic: Custom sized wall monitor screens...
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Replies: 3
Views: 680

PostForum: Q-Lab Hacking Department   Posted: Tue Sep 04, 2018 11:20 am   Subject: Custom sized wall monitor screens...
Copy one from an existing level so has the right flags. Or better yet make it a prefab.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
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Replies: 813
Views: 125597

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 03, 2018 9:57 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Thanks, that helped, should be fixed now in beta.
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