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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1752
Views: 5278156

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 26, 2025 3:58 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Has someone actually gone through and annotated them? Where is the documentation?
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1752
Views: 5278156

PostForum: Q-Lab Hacking Department   Posted: Wed Dec 24, 2025 3:57 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
OK I quick added that
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1752
Views: 5278156

PostForum: Q-Lab Hacking Department   Posted: Wed Dec 24, 2025 8:48 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
OK I added that to GE.
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 19
Views: 936

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 14, 2025 1:56 pm   Subject: Analogue 3D and 640 x 480i patches
Is there any noticeable difference? Or just might avoid an out of memory crash.
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 19
Views: 936

PostForum: Q-Lab Hacking Department   Posted: Sat Dec 13, 2025 6:14 pm   Subject: Analogue 3D and 640 x 480i patches
I wonder how far this can go... 4p coop PD might be feasible at this point.
  Topic: TWINE Resolution Hacks
SubDrag

Replies: 1
Views: 302

PostForum: James Bond Games   Posted: Fri Dec 12, 2025 5:27 am   Subject: TWINE Resolution Hacks
This looks insanely good on Analogue 3D! If try and play the regular resolution on Analogue 3D, then compare to this...you can never go back to it.

https://www.youtube.com/watch?v=--ecrhSiw0c
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 19
Views: 936

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 07, 2025 6:07 pm   Subject: Analogue 3D and 640 x 480i patches
Oh you had updated the patch, missed that - that should fix both spots that were off in the video. I'll give it a longer run through tomorrow and see if anywhere is off, but looks promising, thanks! ...
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 19
Views: 936

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 07, 2025 10:38 am   Subject: Analogue 3D and 640 x 480i patches
I thought PD might have used 640 x 480i for some promo shots, but maybe not...considering this bug, leftover from GE.

Here's a video in action on Analogue 3D - you can see the 640 x 480i spot you m ...
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 19
Views: 936

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 07, 2025 6:03 am   Subject: Analogue 3D and 640 x 480i patches
Looks right now!!! I'll double check your VI settings and capture a video in a bit. I didn't have to do this fix in any game except GoldenEye for 640x480i. Is it a bug in the core libraries or the ga ...
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 19
Views: 936

PostForum: Q-Lab Hacking Department   Posted: Sat Dec 06, 2025 5:35 am   Subject: Analogue 3D and 640 x 480i patches
I've created two 640x480 patches:

* pd-640x480-gcc-nopaging.xdelta - My maths says that memory over budget so it may crash. Built with GCC to save memory but it's not enough.
* pd-640x480-gcc-pagi ...
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 19
Views: 936

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 05, 2025 3:47 pm   Subject: Analogue 3D and 640 x 480i patches
I'm thinking also you can basically just disable fog and make large draw distances/avoid object popup too.

I did make a Pokemon Snap 640 x 480i hi res mode that crawled before and surely is good no ...
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 19
Views: 936

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 05, 2025 11:57 am   Subject: Analogue 3D and 640 x 480i patches
I just wanted to share how good this thing is, especially with the old 640 x 480i patches that were made.
https://github.com/jombo23/N64-Tools/tree/master/Game%20Patches

https://www.youtube.com/wa ...
  Topic: GoldenEye 007 Insidetheweb Messageboards - Userlist
SubDrag

Replies: 2
Views: 721

PostForum: GoldenEye 007   Posted: Tue Nov 18, 2025 6:47 am   Subject: GoldenEye 007 Insidetheweb Messageboards - Userlist
Wow that takes me back. I spent way too much time attempting to find Oddjob and Mayday back then. Kept trying to get inside the Depot shipping containers, that was the best of the rumors. Fun times.
  Topic: Hybrid Heaven basic editor
SubDrag

Replies: 0
Views: 963

PostForum: Game-On!   Posted: Sun Nov 09, 2025 12:08 pm   Subject: Hybrid Heaven basic editor
Basic setup editor (actions/objects), visual editor, edit model/animation. Edit Model is used to export/import and then the visual editor/action/objects to edit afterwards. The amount of images impo ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1752
Views: 5278156

PostForum: Q-Lab Hacking Department   Posted: Sat Nov 08, 2025 8:27 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
The actual midi table is doable to resize - but the game has hardcoded tables for where it reads in the music data (compressed sizes, uncompressed, etc) which makes it not really feasible:

70006C60 ...
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