| Author |
Message |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Sun Aug 09, 2026 3:04 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| That's not new, been there for many years - but I got rid of the keybase adjust for sounds. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Thu Aug 06, 2026 1:21 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It's fixed. I guess Visual Studio 2026 decided that for this:
int val = f() | f() | f();
It's now right to left instead of left to right. Hopefully I didn't make this mistake any other places of ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 04, 2026 9:29 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I never was able to figure out the bsp import perfectly. So you can only really so basic cuboid levels.
Adding textures is not something anyone figured out all the spots. Doubt will be added. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Thu Jul 30, 2026 11:26 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| I'm guessing something crashed/reloaded - I don't see the texture problem on resize here. Guessing that won't happen if you try again. I added it to auto-load text bank so when you open text editor ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Sun Jul 26, 2026 11:02 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It's fixed. I guess Visual Studio 2026 decided that for this:
int val = f() | f() | f();
It's now right to left instead of left to right. Hopefully I didn't make this mistake any other places of ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Sun Jul 26, 2026 7:26 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Wonder if they broke something in the Visual Studio 2026 runtime? The playback exe and data it gets are unchanged. Wasn't it definitely not always like that? Does it play right in the n64 sound bank ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Mon Jul 20, 2026 2:29 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Not aware of how the fonts work. Someone would have to reverse engineer it first. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Thu Jul 16, 2026 1:38 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Zoinkity did a bunch of work to extend the volume tables, and make those other midi RAM tables not needed. That's now supported in editor. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Mon Jul 13, 2026 4:39 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| That was the piece I was missing, the RAM change. What I had coded before is now working with those manual changes. If ROM 787A is not the default value it will show the "Add Song" butto ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Sun Jul 12, 2026 3:41 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| When I had tried it before, it crashed ingame because of I think the main midi listing, got larger, so in RAM it didn't work. I guess I can put the shifting back but it won't work for anyone unless t ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Sat Jul 11, 2026 5:17 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| The issue was the RAM table of entries. It was fixed size. Actually expanding or contracting was otherwise OK with shifting. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Sat Jul 11, 2026 8:24 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Is there some indicator that it's a special ROM that can handle over 1000? Because if this fails in Vanilla PD I don't want to enable this, unless a certain byte indicates it is valid. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Fri Jul 10, 2026 5:07 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Is there a sample xdelta patch and setup over 1000? Not even sure game supports this. Non contiguous I don't really understand but it doesn't make sense for how editor edits and works. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1809
Views: 5620151
|
Forum: Q-Lab Hacking Department
Posted: Sat May 30, 2026 7:55 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| I fixed the key pad lock crashing on edit. The TWINE thing is expected - they are Object Triggers, not guards (though they can trigger guards, but have flags, etc). I had considering replacing them ... |
Topic: Gauntlet Legends Basic Editor |
SubDrag
Replies: 7
Views: 5707
|
Forum: Game-On!
Posted: Thu Apr 23, 2026 10:45 am Subject:
Gauntlet Legends Basic Editor |
Use my example to see how to do it.
Basically export model and shared rig. Keep all the same object names and joint names and amounts. You can move joint positions but make sure shared one has the ... |