| Author |
Message |
Topic: Hybrid Heaven basic editor |
SubDrag
Replies: 0
Views: 92
|
Forum: Game-On!
Posted: Sun Nov 09, 2025 12:08 pm Subject:
Hybrid Heaven basic editor |
| Basic setup editor (actions/objects), visual editor, edit model/animation. Edit Model is used to export/import and then the visual editor/action/objects to edit afterwards. The amount of images impo ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1740
Views: 5256895
|
Forum: Q-Lab Hacking Department
Posted: Sat Nov 08, 2025 8:27 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
The actual midi table is doable to resize - but the game has hardcoded tables for where it reads in the music data (compressed sizes, uncompressed, etc) which makes it not really feasible:
70006C60 ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1740
Views: 5256895
|
Forum: Q-Lab Hacking Department
Posted: Sat Oct 25, 2025 11:44 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Alright...fine, I added it under Room Positions - Move/Scale/Rotate Room. Specify your center (you can change later in menu option near it, I think). It'll just add to end, then you can move triangl ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1740
Views: 5256895
|
Forum: Q-Lab Hacking Department
Posted: Fri Oct 24, 2025 9:59 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| It's something maybe can add one day, but it's a bit tricky in the editor - isn't the approach you export to room positions, add a new room to text file, export, then move tris to that new room? |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1740
Views: 5256895
|
Forum: Q-Lab Hacking Department
Posted: Wed Oct 01, 2025 1:11 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| I have noticed this the odd time in the past, but hadn't really tried too much with it. It seems as though setting a texture ID in the screen banks (hit texture, level picture, character photo, monit ... |
Topic: TWINE Basic Setup Editor |
SubDrag
Replies: 51
Views: 56941
|
Forum: James Bond Games
Posted: Mon Sep 29, 2025 3:09 pm Subject:
TWINE Basic Setup Editor |
I don't see anything obvious wrong with the extraction. The EDL file is at 0x010195C0. The first 8 palettes are all:
000010852109318D4A535AD76B5B7BDF8C639CE7AD6BBDEFD6B5E739F7BDFFFF
Which is gre ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1740
Views: 5256895
|
Forum: Q-Lab Hacking Department
Posted: Sun Sep 07, 2025 4:57 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| It seems this has always been a bug. It seems like in GF64 it would not have read the later head hat table entries, which is bizarre. I might've just made all head/hats the same, for simplicity, and ... |
Topic: How to import Endorphin animations |
SubDrag
Replies: 10
Views: 12007
|
Forum: Q-Lab Hacking Department
Posted: Sun Sep 07, 2025 4:53 pm Subject:
How to import Endorphin animations |
Did you replace obj2an8 per the readme?
https://github.com/carnivoroussociety/GoldEditor/blob/master/README.md |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1740
Views: 5256895
|
Forum: Q-Lab Hacking Department
Posted: Sun Sep 07, 2025 7:09 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It does seem to support it - but I guess maybe you missed some spots to update if you lower heads?
(TLB & 0xFFFFFF + 0x34B30 to get ROM spot)
7F0215C8: 2841002A SLTI $at, $v0, 0x002A #
7 ... |
Topic: TWINE Basic Setup Editor |
SubDrag
Replies: 51
Views: 56941
|
Forum: James Bond Games
Posted: Mon Sep 01, 2025 8:30 am Subject:
TWINE Basic Setup Editor |
| It does seem like TWINE objective's are all really hardcoded; at least in the sense, that anything meaningful will have to require rewritten game code...so not a good thing. Unless someone reverse en ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1740
Views: 5256895
|
Forum: Q-Lab Hacking Department
Posted: Sun Aug 31, 2025 10:36 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| It was noted to me that Control and Jungle had some kind of hardcode, that inexplicably had escaped us all these years. Turns out they were right. There are hardcodes in 21990 file at 00023A94 and 00 ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1740
Views: 5256895
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 26, 2025 9:56 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| I think been requested before, but the editor doesn't have an easy way to do that unfortunately, since is using the known list only. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1740
Views: 5256895
|
Forum: Q-Lab Hacking Department
Posted: Mon Jul 21, 2025 3:08 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| It's an in-game issue not editor issue. We never overcame it. I assumed some kind of reservation of space. Didn't test non quads to know if a count or memory issue. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1740
Views: 5256895
|
Forum: Q-Lab Hacking Department
Posted: Thu Jul 17, 2025 9:53 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| That's very specific hah. What are the specific details? Maybe try disabling styles via the ini config and see if it loads. Might be interfering. |
Topic: TWINE Basic Setup Editor |
SubDrag
Replies: 51
Views: 56941
|
Forum: James Bond Games
Posted: Fri Jun 06, 2025 1:13 pm Subject:
TWINE Basic Setup Editor |
| Some notes from latest beta. Of course still pretty experimental - new solo levels seem not really feasible due to how the actual objectives/event ids hardcoding work, but at least can have some fun, ... |