| Author |
Message |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1771
Views: 5313412
|
Forum: Q-Lab Hacking Department
Posted: Sat Feb 28, 2026 4:39 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| I had thought about it, but it gets trickier with new items, plus still need to force the orders of weapons, monitors, etc. I mean could have an "overall" index, that is tweakable. I was j ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1771
Views: 5313412
|
Forum: Q-Lab Hacking Department
Posted: Fri Feb 27, 2026 11:04 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Agreed, but it wasn't known at the beginning about any of that and it's rather ingrained into everywhere (I did better at future games, post-PD). I'm not planning on changing anything at the moment a ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1771
Views: 5313412
|
Forum: Q-Lab Hacking Department
Posted: Mon Feb 23, 2026 4:05 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Ah you're right. I forgot about that - yeah there are minor mistakes on objects embedded (like crates in crates in Surface), and I guess stacking due to order of objects being 1->2F instead of bei ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1771
Views: 5313412
|
Forum: Q-Lab Hacking Department
Posted: Sun Feb 22, 2026 3:56 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Probably just need to shift it a tiny bit - it's likely automatically assigned to a different clipping tile that minorly causes problems like that - I know facility has something similar. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1771
Views: 5313412
|
Forum: Q-Lab Hacking Department
Posted: Sat Feb 21, 2026 7:08 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| 20 years. We had fun. That is enough though, nothing else is needed, it doesn't have to be historically marked. |
Topic: Analogue 3D and 640 x 480i patches |
SubDrag
Replies: 26
Views: 4178
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 23, 2026 5:02 pm Subject:
Analogue 3D and 640 x 480i patches |
| I'm not sure that it does - interesting. Not conclusive, but certainly seems comparable. I don't remember any image errors on Analogue 3D though. |
Topic: Analogue 3D and 640 x 480i patches |
SubDrag
Replies: 26
Views: 4178
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 23, 2026 11:32 am Subject:
Analogue 3D and 640 x 480i patches |
| How is the performance compared to the Analogue 3d video I posted? I was under the impression Mister FPGA is a little underpowered. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1771
Views: 5313412
|
Forum: Q-Lab Hacking Department
Posted: Fri Dec 26, 2025 3:58 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Has someone actually gone through and annotated them? Where is the documentation? |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1771
Views: 5313412
|
Forum: Q-Lab Hacking Department
Posted: Wed Dec 24, 2025 3:57 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| OK I quick added that |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1771
Views: 5313412
|
Forum: Q-Lab Hacking Department
Posted: Wed Dec 24, 2025 8:48 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| OK I added that to GE. |
Topic: Analogue 3D and 640 x 480i patches |
SubDrag
Replies: 26
Views: 4178
|
Forum: Q-Lab Hacking Department
Posted: Sun Dec 14, 2025 1:56 pm Subject:
Analogue 3D and 640 x 480i patches |
| Is there any noticeable difference? Or just might avoid an out of memory crash. |
Topic: Analogue 3D and 640 x 480i patches |
SubDrag
Replies: 26
Views: 4178
|
Forum: Q-Lab Hacking Department
Posted: Sat Dec 13, 2025 6:14 pm Subject:
Analogue 3D and 640 x 480i patches |
| I wonder how far this can go... 4p coop PD might be feasible at this point. |
Topic: TWINE Resolution Hacks |
SubDrag
Replies: 1
Views: 993
|
Forum: James Bond Games
Posted: Fri Dec 12, 2025 5:27 am Subject:
TWINE Resolution Hacks |
This looks insanely good on Analogue 3D! If try and play the regular resolution on Analogue 3D, then compare to this...you can never go back to it.
https://www.youtube.com/watch?v=--ecrhSiw0c |
Topic: Analogue 3D and 640 x 480i patches |
SubDrag
Replies: 26
Views: 4178
|
Forum: Q-Lab Hacking Department
Posted: Sun Dec 07, 2025 6:07 pm Subject:
Analogue 3D and 640 x 480i patches |
| Oh you had updated the patch, missed that - that should fix both spots that were off in the video. I'll give it a longer run through tomorrow and see if anywhere is off, but looks promising, thanks!
... |
Topic: Analogue 3D and 640 x 480i patches |
SubDrag
Replies: 26
Views: 4178
|
Forum: Q-Lab Hacking Department
Posted: Sun Dec 07, 2025 10:38 am Subject:
Analogue 3D and 640 x 480i patches |
I thought PD might have used 640 x 480i for some promo shots, but maybe not...considering this bug, leftover from GE.
Here's a video in action on Analogue 3D - you can see the 640 x 480i spot you m ... |