| Author |
Message |
Topic: Gauntlet Legends Basic Editor |
SubDrag
Replies: 7
Views: 695
|
Forum: Game-On!
Posted: Thu Apr 23, 2026 10:45 am Subject:
Gauntlet Legends Basic Editor |
Use my example to see how to do it.
Basically export model and shared rig. Keep all the same object names and joint names and amounts. You can move joint positions but make sure shared one has the ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1777
Views: 5376277
|
Forum: Q-Lab Hacking Department
Posted: Fri Apr 10, 2026 9:13 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| I highly doubt will ever even think about supporting Pokemon Stadium 2. But Charmander looks fine to me in editor, so maybe you're just not on latest, or try again?. Also, that other guy is using &qu ... |
Topic: Gauntlet Legends Basic Editor |
SubDrag
Replies: 7
Views: 695
|
Forum: Game-On!
Posted: Thu Apr 09, 2026 3:51 pm Subject:
Gauntlet Legends Basic Editor |
Adding...Gauntlet Legends
Not necessarily fully capable or fully explored, but can do interesting things with enough persistence. You'll want to reuse same # of joints and names for any imports. Su ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1777
Views: 5376277
|
Forum: Q-Lab Hacking Department
Posted: Tue Apr 07, 2026 8:29 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
This site is more accurate and open source than what I did ages ago.
https://github.com/magcius/noclip.website/tree/main/src/PokemonSnap |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1777
Views: 5376277
|
Forum: Q-Lab Hacking Department
Posted: Sat Feb 28, 2026 4:39 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| I had thought about it, but it gets trickier with new items, plus still need to force the orders of weapons, monitors, etc. I mean could have an "overall" index, that is tweakable. I was j ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1777
Views: 5376277
|
Forum: Q-Lab Hacking Department
Posted: Fri Feb 27, 2026 11:04 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Agreed, but it wasn't known at the beginning about any of that and it's rather ingrained into everywhere (I did better at future games, post-PD). I'm not planning on changing anything at the moment a ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1777
Views: 5376277
|
Forum: Q-Lab Hacking Department
Posted: Mon Feb 23, 2026 4:05 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Ah you're right. I forgot about that - yeah there are minor mistakes on objects embedded (like crates in crates in Surface), and I guess stacking due to order of objects being 1->2F instead of bei ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1777
Views: 5376277
|
Forum: Q-Lab Hacking Department
Posted: Sun Feb 22, 2026 3:56 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Probably just need to shift it a tiny bit - it's likely automatically assigned to a different clipping tile that minorly causes problems like that - I know facility has something similar. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1777
Views: 5376277
|
Forum: Q-Lab Hacking Department
Posted: Sat Feb 21, 2026 7:08 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| 20 years. We had fun. That is enough though, nothing else is needed, it doesn't have to be historically marked. |
Topic: Analogue 3D and 640 x 480i patches |
SubDrag
Replies: 26
Views: 8080
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 23, 2026 5:02 pm Subject:
Analogue 3D and 640 x 480i patches |
| I'm not sure that it does - interesting. Not conclusive, but certainly seems comparable. I don't remember any image errors on Analogue 3D though. |
Topic: Analogue 3D and 640 x 480i patches |
SubDrag
Replies: 26
Views: 8080
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 23, 2026 11:32 am Subject:
Analogue 3D and 640 x 480i patches |
| How is the performance compared to the Analogue 3d video I posted? I was under the impression Mister FPGA is a little underpowered. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1777
Views: 5376277
|
Forum: Q-Lab Hacking Department
Posted: Fri Dec 26, 2025 3:58 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| Has someone actually gone through and annotated them? Where is the documentation? |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1777
Views: 5376277
|
Forum: Q-Lab Hacking Department
Posted: Wed Dec 24, 2025 3:57 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| OK I quick added that |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1777
Views: 5376277
|
Forum: Q-Lab Hacking Department
Posted: Wed Dec 24, 2025 8:48 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| OK I added that to GE. |
Topic: Analogue 3D and 640 x 480i patches |
SubDrag
Replies: 26
Views: 8080
|
Forum: Q-Lab Hacking Department
Posted: Sun Dec 14, 2025 1:56 pm Subject:
Analogue 3D and 640 x 480i patches |
| Is there any noticeable difference? Or just might avoid an out of memory crash. |