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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1771
Views: 5313412

PostForum: Q-Lab Hacking Department   Posted: Sat Feb 28, 2026 4:39 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I had thought about it, but it gets trickier with new items, plus still need to force the orders of weapons, monitors, etc. I mean could have an "overall" index, that is tweakable. I was j ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1771
Views: 5313412

PostForum: Q-Lab Hacking Department   Posted: Fri Feb 27, 2026 11:04 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Agreed, but it wasn't known at the beginning about any of that and it's rather ingrained into everywhere (I did better at future games, post-PD). I'm not planning on changing anything at the moment a ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1771
Views: 5313412

PostForum: Q-Lab Hacking Department   Posted: Mon Feb 23, 2026 4:05 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Ah you're right. I forgot about that - yeah there are minor mistakes on objects embedded (like crates in crates in Surface), and I guess stacking due to order of objects being 1->2F instead of bei ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1771
Views: 5313412

PostForum: Q-Lab Hacking Department   Posted: Sun Feb 22, 2026 3:56 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Probably just need to shift it a tiny bit - it's likely automatically assigned to a different clipping tile that minorly causes problems like that - I know facility has something similar.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1771
Views: 5313412

PostForum: Q-Lab Hacking Department   Posted: Sat Feb 21, 2026 7:08 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
20 years. We had fun. That is enough though, nothing else is needed, it doesn't have to be historically marked.
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 26
Views: 4178

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 23, 2026 5:02 pm   Subject: Analogue 3D and 640 x 480i patches
I'm not sure that it does - interesting. Not conclusive, but certainly seems comparable. I don't remember any image errors on Analogue 3D though.
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 26
Views: 4178

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 23, 2026 11:32 am   Subject: Analogue 3D and 640 x 480i patches
How is the performance compared to the Analogue 3d video I posted? I was under the impression Mister FPGA is a little underpowered.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1771
Views: 5313412

PostForum: Q-Lab Hacking Department   Posted: Fri Dec 26, 2025 3:58 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Has someone actually gone through and annotated them? Where is the documentation?
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1771
Views: 5313412

PostForum: Q-Lab Hacking Department   Posted: Wed Dec 24, 2025 3:57 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
OK I quick added that
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1771
Views: 5313412

PostForum: Q-Lab Hacking Department   Posted: Wed Dec 24, 2025 8:48 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
OK I added that to GE.
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 26
Views: 4178

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 14, 2025 1:56 pm   Subject: Analogue 3D and 640 x 480i patches
Is there any noticeable difference? Or just might avoid an out of memory crash.
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 26
Views: 4178

PostForum: Q-Lab Hacking Department   Posted: Sat Dec 13, 2025 6:14 pm   Subject: Analogue 3D and 640 x 480i patches
I wonder how far this can go... 4p coop PD might be feasible at this point.
  Topic: TWINE Resolution Hacks
SubDrag

Replies: 1
Views: 993

PostForum: James Bond Games   Posted: Fri Dec 12, 2025 5:27 am   Subject: TWINE Resolution Hacks
This looks insanely good on Analogue 3D! If try and play the regular resolution on Analogue 3D, then compare to this...you can never go back to it.

https://www.youtube.com/watch?v=--ecrhSiw0c
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 26
Views: 4178

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 07, 2025 6:07 pm   Subject: Analogue 3D and 640 x 480i patches
Oh you had updated the patch, missed that - that should fix both spots that were off in the video. I'll give it a longer run through tomorrow and see if anywhere is off, but looks promising, thanks! ...
  Topic: Analogue 3D and 640 x 480i patches
SubDrag

Replies: 26
Views: 4178

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 07, 2025 10:38 am   Subject: Analogue 3D and 640 x 480i patches
I thought PD might have used 640 x 480i for some promo shots, but maybe not...considering this bug, leftover from GE.

Here's a video in action on Analogue 3D - you can see the 640 x 480i spot you m ...
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