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  Topic: TWINE Cut-Scenes Data
SubDrag

Replies: 2
Views: 263

PostForum: James Bond Games   Posted: Sun May 04, 2025 3:54 am   Subject: TWINE Cut-Scenes Data
Note in the command 32-bits, the 00000080 bit seems unused, though oddly has a value sometimes.

The upper 16-bits of the Load Guard Command (0B) seem to indicate the action of the guard. Some of t ...
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Sun May 04, 2025 2:58 am   Subject: TWINE Basic Setup Editor
You can unlock everything in game configuration BTW.
  Topic: TWINE Cut-Scenes Data
SubDrag

Replies: 2
Views: 263

PostForum: James Bond Games   Posted: Sat May 03, 2025 12:52 pm   Subject: TWINE Cut-Scenes Data
Figured out how they parse. Turns out they were right after the objects, and are, in fact, not completely hardcoded impressively. There are 0x24 Commands.

Didn't really know what a lot of it di ...
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Tue Apr 29, 2025 3:15 pm   Subject: TWINE Basic Setup Editor
I'm not sure why those object hit types are a bitflag? Or seemingly. Fixed the crash.
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Tue Apr 29, 2025 4:44 am   Subject: TWINE Basic Setup Editor
The navigation seems to be for multi-player only. I don't know what solo does but it may be computed somehow. I don't think they move very far.
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Mon Apr 28, 2025 3:57 pm   Subject: TWINE Basic Setup Editor
Ah I had wondered what that 8000 was. I guess some manner of a bitflag, but a weird one.

I added individual export, was trivial, but I don't know how useful with me (not centered at all).

Feel ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1702
Views: 4841551

PostForum: Q-Lab Hacking Department   Posted: Mon Apr 28, 2025 12:57 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Not normally. You must have something off in setup. Backup setup, delete objects and test until it works to figure out. Probably an object or preset not over clipping or other small issue.
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Sun Apr 27, 2025 5:36 pm   Subject: TWINE Basic Setup Editor
You can do that in model editor instead if it's its own object. Not single rooms or part of level.
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Sun Apr 27, 2025 5:09 pm   Subject: TWINE Basic Setup Editor
Without the objects? Yeah there is an option to export as fbx/obj without that, or with them.
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Sun Apr 27, 2025 2:12 pm   Subject: TWINE Basic Setup Editor
Oops, fixed that. Also added ability to change object to another one (it's very likely won't work in many cases, and object properties get reset to 0000s, and position is left alone because can't cha ...
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Sun Apr 27, 2025 7:16 am   Subject: TWINE Basic Setup Editor
Here are the current known types (map to yours):
"Character", //0E
"Static Object", //18
"Portal", //1E
"Solo Start Point", //23
"Sky", //2A
&qu ...
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Sun Apr 27, 2025 2:51 am   Subject: TWINE Basic Setup Editor
Lots of really good finds here/detailing out objects. Useful stuff for me to note that makes sense, when I can and put in editor so it's easier to find the rest.

The biggest issue with the game s ...
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Sat Apr 26, 2025 3:09 am   Subject: TWINE Basic Setup Editor
The two main things I was interested in knowing were:
Types and what each means, like 0x46 is Room, 0xE is object trigger, etc.
And then the object parameters in Object Dialog for each type.

Ob ...
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Fri Apr 25, 2025 5:28 pm   Subject: TWINE Basic Setup Editor
Nice to see that parsed out. I actually had no idea bots had personalities (never really played TWINE multi though), and interesting it affects solo too.

This is how I unlocked all characters in m ...
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 39
Views: 2340

PostForum: James Bond Games   Posted: Fri Apr 25, 2025 4:50 pm   Subject: TWINE Basic Setup Editor
Yeah mainly I am interesting in the object properties, if that's what he did. There aren't that many, but be good to know what they mean on each. Importing new objects or advanced setup modification ...
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