Author |
Message |
Topic: TWINE Basic Setup Editor |
SubDrag
Replies: 47
Views: 51661
|
Forum: James Bond Games
Posted: Mon Sep 01, 2025 8:30 am Subject:
TWINE Basic Setup Editor |
It does seem like TWINE objective's are all really hardcoded; at least in the sense, that anything meaningful will have to require rewritten game code...so not a good thing. Unless someone reverse en ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1721
Views: 5224830
|
Forum: Q-Lab Hacking Department
Posted: Sun Aug 31, 2025 10:36 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It was noted to me that Control and Jungle had some kind of hardcode, that inexplicably had escaped us all these years. Turns out they were right. There are hardcodes in 21990 file at 00023A94 and 00 ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1721
Views: 5224830
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 26, 2025 9:56 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I think been requested before, but the editor doesn't have an easy way to do that unfortunately, since is using the known list only. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1721
Views: 5224830
|
Forum: Q-Lab Hacking Department
Posted: Mon Jul 21, 2025 3:08 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It's an in-game issue not editor issue. We never overcame it. I assumed some kind of reservation of space. Didn't test non quads to know if a count or memory issue. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1721
Views: 5224830
|
Forum: Q-Lab Hacking Department
Posted: Thu Jul 17, 2025 9:53 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
That's very specific hah. What are the specific details? Maybe try disabling styles via the ini config and see if it loads. Might be interfering. |
Topic: TWINE Basic Setup Editor |
SubDrag
Replies: 47
Views: 51661
|
Forum: James Bond Games
Posted: Fri Jun 06, 2025 1:13 pm Subject:
TWINE Basic Setup Editor |
Some notes from latest beta. Of course still pretty experimental - new solo levels seem not really feasible due to how the actual objectives/event ids hardcoding work, but at least can have some fun, ... |
Topic: TWINE Basic Setup Editor |
SubDrag
Replies: 47
Views: 51661
|
Forum: James Bond Games
Posted: Mon Jun 02, 2025 6:43 am Subject:
TWINE Basic Setup Editor |
Impressively, clipping seems to be automatically performed. And portals don't need any numbering, it just seems to figure out connections automatically. I assume it can't support that complex geometry ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1721
Views: 5224830
|
Forum: Q-Lab Hacking Department
Posted: Wed May 21, 2025 1:04 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
You'll have to be more specific. Provide exact textures you changed and the new texture here, steps, what you did, etc. Also what goes wrong? |
Topic: TWINE Basic Setup Editor |
SubDrag
Replies: 47
Views: 51661
|
Forum: James Bond Games
Posted: Fri May 16, 2025 9:36 am Subject:
TWINE Basic Setup Editor |
Has anyone gone through the objects and seen what is unused? It's hard to tell because some are loaded in cut-scenes only and not setups probably. I don't remember seeing a Roulette Table in any lev ... |
Topic: TWINE Cut-Scenes Data |
SubDrag
Replies: 3
Views: 10846
|
Forum: James Bond Games
Posted: Fri May 09, 2025 4:51 pm Subject:
TWINE Cut-Scenes Data |
Got a little better handle on what is a coordinate vs rotation for the most part. Adding to editor and being able to visualize it helped see some of it. You can see it in actions tab - open visual, ... |
Topic: TWINE Basic Setup Editor |
SubDrag
Replies: 47
Views: 51661
|
Forum: James Bond Games
Posted: Fri May 09, 2025 8:58 am Subject:
TWINE Basic Setup Editor |
Is it possible Door ID and Event ID are the same idea? Just a thought, didn't investigate.
Added "Show Tags" for visual editor to show anything with Event IDs in visual editor (didn't do ... |
Topic: TWINE Cut-Scenes Data |
SubDrag
Replies: 3
Views: 10846
|
Forum: James Bond Games
Posted: Sun May 04, 2025 3:54 am Subject:
TWINE Cut-Scenes Data |
Note in the command 32-bits, the 00000080 bit seems unused, though oddly has a value sometimes.
The upper 16-bits of the Load Guard Command (0B) seem to indicate the action of the guard. Some of t ... |
Topic: TWINE Basic Setup Editor |
SubDrag
Replies: 47
Views: 51661
|
Forum: James Bond Games
Posted: Sun May 04, 2025 2:58 am Subject:
TWINE Basic Setup Editor |
You can unlock everything in game configuration BTW. |
Topic: TWINE Cut-Scenes Data |
SubDrag
Replies: 3
Views: 10846
|
Forum: James Bond Games
Posted: Sat May 03, 2025 12:52 pm Subject:
TWINE Cut-Scenes Data |
Figured out how they parse. Turns out they were right after the objects, and are, in fact, not completely hardcoded impressively. There are 0x24 Commands.
Didn't really know what a lot of it di ... |
Topic: TWINE Basic Setup Editor |
SubDrag
Replies: 47
Views: 51661
|
Forum: James Bond Games
Posted: Tue Apr 29, 2025 3:15 pm Subject:
TWINE Basic Setup Editor |
I'm not sure why those object hit types are a bitflag? Or seemingly. Fixed the crash. |