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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Tue Aug 24, 2021 3:23 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Alright now it loads the editor live text banks on Game Configuration ROM load, as well as fixes the simulant heads to use the right count.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Tue Aug 24, 2021 1:52 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
What issue?
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Thu Aug 19, 2021 1:22 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
It should be updated now for those chair animations to Crate type. And PDactions.ini with choice 06.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Wed Jun 30, 2021 1:21 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Export GE Room, to spit out the files for a displaylist, then import GE Room to import them back (hit escape if don't have a secondary).
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Mon Jun 28, 2021 3:16 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Is it a guard? I think that always skips B9/FC commands. You'd have to import to object, then manually export/import the displaylist to guard.
  Topic: Perfect Dark stuff
SubDrag

Replies: 26
Views: 11359

PostForum: Carrington's Hacker Central   Posted: Tue May 25, 2021 3:22 pm   Subject: Perfect Dark stuff
I think it was something with the lighting engine, but we never quite sorted it (I think). If you delete all portals the rooms go back to their editor shading.
  Topic: Possible to have more than one layer of transparent texture?
SubDrag

Replies: 5
Views: 1918

PostForum: Mapping and Modelling   Posted: Fri May 14, 2021 2:52 pm   Subject: Possible to have more than one layer of transparent texture?
My experience with this, is that it never works out...in practice I haven't seen much success with multiple decals.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Mon Apr 26, 2021 1:46 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Fixed Ammo Icon offset in beta.

Sixty Four said to just not update that ASM line...so trying that? Did not test at all...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Fri Apr 23, 2021 4:25 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I think I fixed all the issues on heads/bodies in beta. You will need to reload your ROM after adding/removing heads for the places to pick up the changed slots though.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Fri Apr 09, 2021 2:54 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
What's a blank reference? Doesn't it default to preset 0000? That's not technically blank, it could be valid.

I don't understand where you are saying there is a 2328 preset that is removed? Aren ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Thu Apr 08, 2021 12:17 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
It uses height to determine the type. If it's a short vertical tile, it makes it a floor. If it's a tall vertical tile, it makes it a wall. I usually use Maya to edit my tiles, since it's a bit bother ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Thu Apr 08, 2021 11:41 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I've got a probably-not-a-bug:

In Perfect Dark scrubbing the sets and reimporting new sets as an obj clears preset references, which is understandable, except when the preset reference is 2328 wher ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Mon Apr 05, 2021 2:46 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
It exports the sound effects, though it doesn't export whether it's a wall tile or floor tile, so that data gets lost. When i modify the fbx and reimport it back into the editor, it doesn't see them p ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Sun Apr 04, 2021 1:42 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
A request from me: when importing "clipping" files (obj/fbx), is it possible to let it recognize collision types, like floor, wall, ladder? It's currently able to import footstep sounds by r ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1349
Views: 369598

PostForum: Q-Lab Hacking Department   Posted: Wed Mar 31, 2021 1:26 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Just found a bug.
Go to GoldenEye Editor / Game configuration / Multiplayer tab.
Under Weapon Sets, select Throwing Knives then press the "UP" button to move its slot.
You will now find t ...
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