Author |
Message |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
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Forum: Q-Lab Hacking Department
Posted: Tue Mar 11, 2025 4:10 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Alright it's enabled. Hopefully works well enough, seemed ok on quick export, though doubt suitable for import into another game engine.
https://i.imgur.com/FGJnyKx.png |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Tue Mar 11, 2025 1:06 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Do you have something in particular in mind? It was quite a bit of effort on Goldeneye which is why not in PD mode. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Thu Jan 30, 2025 9:54 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Yeah what Zoinkity said - that scale doesn't affect those objects, that's why they aren't affected. So those have to be manually adjusted if just changing scale level amount in Game Configuration. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Sat Jan 25, 2025 8:38 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Err, I meant the 08 command, it has a value with it, 00, 01, 02, etc. The rest are all in editor. What are the different help scripts? |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Sat Jan 25, 2025 4:50 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Ah ok, what do values mean (00, 01, 02 I presume?) |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 24, 2025 4:24 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Sorry what data? Where does it show up in that page? |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Thu Jan 23, 2025 10:51 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
The train compression issue - just slightly tweak maybe some clipping? Whatever zlib is doing, it's not compatible with this version - it seems to be trying to copy 3 bytes, from current spot, which ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Tue Jan 21, 2025 3:41 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I really don't know what's wrong. It clearly can't decompress it in editor though. It is using GE's decompression code reversion engineered by mrhttford mostly, so perhaps it hit some random small t ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Wed Dec 04, 2024 5:06 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
OK, latest beta, now for GE/PD levels only (not objects/guns/weapons, anything in edit model), it should always start a secondary displaylist with a B6...3000 to force it to a clean state. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Tue Dec 03, 2024 2:17 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Are you saying that secondary is random what cull setting it has and it isn't drawn right after primary? Maybe it's all primary rooms, then all secondary? Not fully sure. Maybe that was more true on p ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Mon Dec 02, 2024 4:01 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It seems to be behaving properly to me:
All rooms clean themselves up automatically back to double-sided, so that it's clean for the next file to turn on whatever it wants, or default, such as with ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Mon Dec 02, 2024 10:43 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I can't really help without specific recreation steps or examples. My guess is that there is a default that is not being reset (which is why editor always resets at end of list) so default is going to ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Sun Dec 01, 2024 5:09 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
What exactly are you hex editing to fix it? You are saying it's losing the cull setting that clears culling for the triangles?
I mean it's clearly working overall so I'd need a very precise exampl ... |
Topic: Super Smash Bros with all Characters unlocked rom |
SubDrag
Replies: 2
Views: 1735
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Forum: Game-On!
Posted: Fri Oct 18, 2024 12:23 pm Subject:
Super Smash Bros with all Characters unlocked rom |
The Editor can already do this, under Game Configuration. Unlock all Levels and Characters. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag
Replies: 1687
Views: 1208458
|
Forum: Q-Lab Hacking Department
Posted: Mon Sep 30, 2024 12:53 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Thanks that helped. Looks to be a rounding issue from the math library I was using. I fixed it in beta. I will note that the portal is not identical plane to the pillars, which did work before (so n ... |