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  Topic: 20th Anniversary of Facemapping!
SubDrag

Replies: 1
Views: 28

PostForum: Console Workshop   Posted: Tue Apr 16, 2024 1:28 am   Subject: 20th Anniversary of Facemapping!
Hah. That and Citadel uploader probably never got widespread use, but still were pretty cool.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Fri Apr 05, 2024 10:47 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
OK think I corrected it - did everything but did not adjust the asm of the jumped spot...

see if this + beta fixes it?

{
// Later adjusted 8005C5XX to 8005CCXX to avoid footsteps
//LW $ ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Fri Apr 05, 2024 10:28 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
It's the same, I just...did it wrong before. Let me fix
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Sat Feb 10, 2024 10:28 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Is it possible to display the values of the following headers in the animation editor of the PD editor?
bytesperframe, headerlen, framelen

I could check numframes and flags.
These are useful for ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Sat Dec 16, 2023 9:53 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
No, I have no plans to support anything decompile related. My only suggestion was for people to write additional convertor tools relating to editor outputs or inputs.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Thu Dec 14, 2023 1:34 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I put that back - actually was a bug. Was supposed to be greying out Export Room Obj Scaled, instead of this.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Fri Oct 06, 2023 8:06 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I guess ultimately, the decompile is a vastly different beast, and doing anything towards it in the editor is just going to unlock a rabbithole of requests.

I'm assuming someone or multiple people ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Thu Oct 05, 2023 12:06 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Yeah that's it. Shouldn't he have tools to just rip right through and pull out the animations and the header? It wouldn't make sense to export a single binary animation, since then header would be n ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Wed Oct 04, 2023 4:49 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Does it not include the header data? That's critical. I just see there ripping the pure data.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Tue Oct 03, 2023 4:10 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Is it possible to allow compressed files to be saved when saving files under File Management in the game configuration in the PD editor?
This would be useful when creating mods for the PC port (decom ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Tue Sep 12, 2023 2:43 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
How does the "Replace Preloaded Images section in PD Model" under Extra Tools work? I assume this is for things like the PD logo in the intro and the Rareware Logo. I'm not exactly sure how ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Fri Aug 18, 2023 3:39 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Oops missed the jump spot, had to reupload beta. It might work your changes, but it's clearly missing, since are 3 tank options and a bunch of spots noted in source.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Fri Aug 18, 2023 3:21 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I updated beta...C5->CC, if you want to try Undo Alt Tank, then Alt Tank 2. (prob need reapply footsteps?) Not sure what need do there.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Fri Aug 18, 2023 3:00 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
This is the source for Alt Tank 2. I'm thinking you missed some spots?

{
//LW $t5, 0x6480($t5)
//BEQL $t5, $zero, 0x7F082C24 #
//LW $t5, 0x0000($s0)
//J 8005C550
//LH T6, 4 ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Thu Aug 17, 2023 4:14 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I think I posted source in this thread. But I don't know much about footsteps. You'll have to tell me how to fix?
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