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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Tue Jul 23, 2024 4:00 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Ah, it worked, but only if you had all rooms shown. Should be normal in beta now.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Sun Jul 21, 2024 1:30 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Guess at some point we had realized height/width were opposite. It's fixed, the export was what was backwards.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Wed Jul 10, 2024 3:33 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Actually think I found something small off, that may have caused crashing - try the beta again.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Wed Jul 10, 2024 3:12 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
You do need to delete debug data before importing. But I can't reproduce it - works perfectly, hmm. After import, but before writing ROM, does it edit in visual properly?

If you are getting it to ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Tue Jul 09, 2024 2:46 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Hmm not happening for me. Can you give me exact steps? I patched Soguns' version 6. Exported bunker (some kind of pilot wings level). Opened vanilla GE, deleted debug data, imported bg template to B ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Sun Jun 30, 2024 3:09 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
My test as well shows green/red. Can you provide exact recreation steps, from starting up editor?
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Fri Jun 21, 2024 12:24 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
That was way harder than I'd hoped, so probably not doing PD. It basically exports background + textures only, then imports similar to object templates, adding textures to end of ROM, then importing ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Mon Jun 17, 2024 3:08 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Ah yeah, I forgot you have to update every last text bank spot (objectives, actions, etc).

I suppose for this quick incarnation whenever I get some time, it would just make sense to be bgfile + tex ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Sun Jun 16, 2024 3:11 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
What were you thinking?

1) Bgfiles
2) Setup
3) Clipping
4) Textures
5) Stage parameters

Anything else? Some like skies might be a bit too much of a reach with the levels having or not havin ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Fri Apr 26, 2024 7:46 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
It should be updated now, thanks, on model details page
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Mon Apr 22, 2024 1:29 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Thanks. Was the intent the last two are together on a single button to disable gunbarrel? Or intentionally separate.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Sun Apr 21, 2024 10:19 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Does its location shift? Is that why not providing addresses?
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 20, 2024 8:32 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I mean I don't know how to do that, is that known?
  Topic: 20th Anniversary of Facemapping!
SubDrag

Replies: 6
Views: 1716

PostForum: Console Workshop   Posted: Tue Apr 16, 2024 1:28 am   Subject: 20th Anniversary of Facemapping!
Hah. That and Citadel uploader probably never got widespread use, but still were pretty cool.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1629
Views: 922194

PostForum: Q-Lab Hacking Department   Posted: Fri Apr 05, 2024 10:47 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
OK think I corrected it - did everything but did not adjust the asm of the jumped spot...

see if this + beta fixes it?

{
// Later adjusted 8005C5XX to 8005CCXX to avoid footsteps
//LW $ ...
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