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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1514
Views: 531779

PostForum: Q-Lab Hacking Department   Posted: Sat Jan 21, 2023 3:18 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Weird ok, I don't know why that suddenly broke, but it should be gone now. Also I made the GE:X detect occur before that other detect, so give it a try now on beta. It detects 0x20 is 476F6C64656E45 ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1514
Views: 531779

PostForum: Q-Lab Hacking Department   Posted: Fri Jan 20, 2023 3:28 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I added it detecting GoldenEye X ROM Header Name. Note that somebody else had also overridden E6 with special editor detect, though I can't remember what for...called actionE6OverrideAsMultiWeaponCho ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1514
Views: 531779

PostForum: Q-Lab Hacking Department   Posted: Sun Jan 15, 2023 4:02 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Just stumbled across something: In the first level of PD the editor is only displaying the first 15 lines of the level text. The exported text file shows the entire text for the level, but in the edit ...
  Topic: Invisible Floating Triangles in GE and PD
SubDrag

Replies: 2
Views: 340

PostForum: Mapping and Modelling   Posted: Wed Dec 28, 2022 5:56 pm   Subject: Invisible Floating Triangles in GE and PD
I think it's to set the calculated bounding box volume. I had not noticed it in PD, interesting.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1514
Views: 531779

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 18, 2022 6:31 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Imports do try to auto correct to put clamp in range. Are you saying the original uvs are out of clamp range intentionally by rare? It's not a bug, it tries to help imports to put bad uvs back to 0-1 ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1514
Views: 531779

PostForum: Q-Lab Hacking Department   Posted: Sun Dec 18, 2022 11:22 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
That was intentional I thought? To be able to manually add to beginning or move things around leave references.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1514
Views: 531779

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 12, 2022 6:01 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I've happened on this twice now, and I think I know what is happening. When I delete a pad out in a PD level, any reference to "2328" by various actions will actually subtract 1 from the va ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1514
Views: 531779

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 18, 2022 8:50 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Thanks for update - always interesting to see the action block commands. I'll update this in the editor and post it to beta.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1514
Views: 531779

PostForum: Q-Lab Hacking Department   Posted: Sat Nov 12, 2022 11:39 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I think I fixed it (or broke it worse?). If someone wants to see...
  Topic: What would you like to see it nealy compiled builds of PD?
SubDrag

Replies: 34
Views: 3046

PostForum: Carrington's Hacker Central   Posted: Sun Oct 23, 2022 7:10 am   Subject: What would you like to see it nealy compiled builds of PD?
Restore that thing where you could tilt your guns sideways by command from beta version.
Restore face mapping GBC capabilities.
Support N64 DD Mouse + Keyboard on hardware/console.
I always wanted ...
  Topic: What would you like to see it nealy compiled builds of PD?
SubDrag

Replies: 34
Views: 3046

PostForum: Carrington's Hacker Central   Posted: Fri Oct 21, 2022 3:05 pm   Subject: What would you like to see it nealy compiled builds of PD?
1) More Laptop Gun Throws (each player gets 4 for example)
2) More AI Buddies in Co-op allowed
3) 4p Co-operative mode
4) 640 x 480i
5) More than 8 simulants in multi
6) Figure out why moving ca ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1514
Views: 531779

PostForum: Q-Lab Hacking Department   Posted: Wed Sep 21, 2022 2:01 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Gidday Sub, I'm back, with more annoying requests! In the export animations for weapons from PD we've currently got the ability to "Export hands instead", so would it be possible to add an o ...
  Topic: Mod/Decomp Ideas for Features, Fixes, etc.
SubDrag

Replies: 9
Views: 593

PostForum: Q-Lab Hacking Department   Posted: Mon Sep 05, 2022 3:55 pm   Subject: Mod/Decomp Ideas for Features, Fixes, etc.
Real coop mode.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1514
Views: 531779

PostForum: Q-Lab Hacking Department   Posted: Wed Aug 31, 2022 1:27 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs

EDIT: Another thing, I've noticed I can select Pads and manipulate them all at the same time, but I cannot do that with Cover Pads. For example, if I select several regular pads and raise their heig ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1514
Views: 531779

PostForum: Q-Lab Hacking Department   Posted: Sun Aug 28, 2022 9:37 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
On the extra levels, the problem is that it uses the main set of levels really, that you see in File->Open/Save, etc. It's not trivial to try and make this actually work for real. Hopefully the w ...
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