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  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 46
Views: 7490

PostForum: James Bond Games   Posted: Fri Jun 06, 2025 1:13 pm   Subject: TWINE Basic Setup Editor
Some notes from latest beta. Of course still pretty experimental - new solo levels seem not really feasible due to how the actual objectives/event ids hardcoding work, but at least can have some fun, ...
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 46
Views: 7490

PostForum: James Bond Games   Posted: Mon Jun 02, 2025 6:43 am   Subject: TWINE Basic Setup Editor
Impressively, clipping seems to be automatically performed. And portals don't need any numbering, it just seems to figure out connections automatically. I assume it can't support that complex geometry ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1710
Views: 5151563

PostForum: Q-Lab Hacking Department   Posted: Wed May 21, 2025 1:04 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
You'll have to be more specific. Provide exact textures you changed and the new texture here, steps, what you did, etc. Also what goes wrong?
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 46
Views: 7490

PostForum: James Bond Games   Posted: Fri May 16, 2025 9:36 am   Subject: TWINE Basic Setup Editor
Has anyone gone through the objects and seen what is unused? It's hard to tell because some are loaded in cut-scenes only and not setups probably. I don't remember seeing a Roulette Table in any lev ...
  Topic: TWINE Cut-Scenes Data
SubDrag

Replies: 3
Views: 1298

PostForum: James Bond Games   Posted: Fri May 09, 2025 4:51 pm   Subject: TWINE Cut-Scenes Data
Got a little better handle on what is a coordinate vs rotation for the most part. Adding to editor and being able to visualize it helped see some of it. You can see it in actions tab - open visual, ...
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 46
Views: 7490

PostForum: James Bond Games   Posted: Fri May 09, 2025 8:58 am   Subject: TWINE Basic Setup Editor
Is it possible Door ID and Event ID are the same idea? Just a thought, didn't investigate.

Added "Show Tags" for visual editor to show anything with Event IDs in visual editor (didn't do ...
  Topic: TWINE Cut-Scenes Data
SubDrag

Replies: 3
Views: 1298

PostForum: James Bond Games   Posted: Sun May 04, 2025 3:54 am   Subject: TWINE Cut-Scenes Data
Note in the command 32-bits, the 00000080 bit seems unused, though oddly has a value sometimes.

The upper 16-bits of the Load Guard Command (0B) seem to indicate the action of the guard. Some of t ...
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 46
Views: 7490

PostForum: James Bond Games   Posted: Sun May 04, 2025 2:58 am   Subject: TWINE Basic Setup Editor
You can unlock everything in game configuration BTW.
  Topic: TWINE Cut-Scenes Data
SubDrag

Replies: 3
Views: 1298

PostForum: James Bond Games   Posted: Sat May 03, 2025 12:52 pm   Subject: TWINE Cut-Scenes Data
Figured out how they parse. Turns out they were right after the objects, and are, in fact, not completely hardcoded impressively. There are 0x24 Commands.

Didn't really know what a lot of it di ...
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 46
Views: 7490

PostForum: James Bond Games   Posted: Tue Apr 29, 2025 3:15 pm   Subject: TWINE Basic Setup Editor
I'm not sure why those object hit types are a bitflag? Or seemingly. Fixed the crash.
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 46
Views: 7490

PostForum: James Bond Games   Posted: Tue Apr 29, 2025 4:44 am   Subject: TWINE Basic Setup Editor
The navigation seems to be for multi-player only. I don't know what solo does but it may be computed somehow. I don't think they move very far.
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 46
Views: 7490

PostForum: James Bond Games   Posted: Mon Apr 28, 2025 3:57 pm   Subject: TWINE Basic Setup Editor
Ah I had wondered what that 8000 was. I guess some manner of a bitflag, but a weird one.

I added individual export, was trivial, but I don't know how useful with me (not centered at all).

Feel ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag

Replies: 1710
Views: 5151563

PostForum: Q-Lab Hacking Department   Posted: Mon Apr 28, 2025 12:57 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Not normally. You must have something off in setup. Backup setup, delete objects and test until it works to figure out. Probably an object or preset not over clipping or other small issue.
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 46
Views: 7490

PostForum: James Bond Games   Posted: Sun Apr 27, 2025 5:36 pm   Subject: TWINE Basic Setup Editor
You can do that in model editor instead if it's its own object. Not single rooms or part of level.
  Topic: TWINE Basic Setup Editor
SubDrag

Replies: 46
Views: 7490

PostForum: James Bond Games   Posted: Sun Apr 27, 2025 5:09 pm   Subject: TWINE Basic Setup Editor
Without the objects? Yeah there is an option to export as fbx/obj without that, or with them.
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