 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
Author |
Message |
Topic: Triangles, Transparency, and Making Triggers/Paths Viewable? |
TheBeard99
Replies: 4
Views: 1242
|
Forum: Q-Lab Hacking Department
Posted: Thu Jun 06, 2024 3:11 pm Subject:
Triangles, Transparency, and Making Triggers/Paths Viewable? |
Thank you for your replies. I will have some time on the weekend to test things out. Too bad about the paths or triggers not being able to be changed to objects. |
Topic: Triangles, Transparency, and Making Triggers/Paths Viewable? |
TheBeard99
Replies: 4
Views: 1242
|
Forum: Q-Lab Hacking Department
Posted: Mon Jun 03, 2024 2:33 pm Subject:
Triangles, Transparency, and Making Triggers/Paths Viewable? |
Hello, I have been experimenting with this GoldenEye Editor tool and was able to load the game, clone an object, then inject the change into the rom. Trying to do a couple things but not sure how.
... |
|
|
 |
 |
 |
 |
Page 1 of 1 |
All times are GMT - 8 Hours |
|
|
 |