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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1653
Views: 977052

PostForum: Q-Lab Hacking Department   Posted: Thu Dec 05, 2024 11:25 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
SubDrag: I've sent you an e-mail regarding the latest issue I've encountered, which required I attach a file for you to use yourself to check out. Hopefully you still use that e-mail address. If you ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1653
Views: 977052

PostForum: Q-Lab Hacking Department   Posted: Tue Dec 03, 2024 4:59 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I would need to confirm, but I am fairly certain that rooms require the cull setting in each primary and secondary display lists. I do know what you mean about other types, though. I think character ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1653
Views: 977052

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 02, 2024 6:45 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
The secondary display list needs to have a cull setting in it. It was not being added. Simply sticking in the standard cull both sides command...

B6000000 00003000

...before the draws correcte ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Wreck

Replies: 961
Views: 716315

PostForum: GoldenEye X   Posted: Thu Oct 17, 2024 3:38 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
It has not started officially, though user Jonaeru has been testing (successfully) imports of levels, props and characters to the PC decomp version. There is still more to figure out, and either grea ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Wreck

Replies: 961
Views: 716315

PostForum: GoldenEye X   Posted: Wed Oct 16, 2024 4:00 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
I always pictured the seasonal bonus characters (Santa, Elf, etc) to be temporary. Likely to be removed at some point down the line, if/when additional models which better fit the Bond universe are i ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Wreck

Replies: 961
Views: 716315

PostForum: GoldenEye X   Posted: Sun Oct 13, 2024 5:26 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
I may as well chime in.

I understand those feeling either upset, frustrated, or even somewhat angry at the fact that this newest patch is taking so long, and updates are minimal. As pointed out, I ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1653
Views: 977052

PostForum: Q-Lab Hacking Department   Posted: Sun Jul 21, 2024 12:21 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Just tested out the updated BG Template support, and it did work for the level that kept crashing. Hopefully nothing else pops up with this. Thanks!

It seems like, at least in PD mode, Model Edit ...
  Topic: GoldenEye and Perfect Dark artist Brett Jones has died
Wreck

Replies: 2
Views: 963

PostForum: Game-On!   Posted: Thu Jul 18, 2024 3:56 pm   Subject: GoldenEye and Perfect Dark artist Brett Jones has died
It's a terrible shame. I hope their planned art exhibit still goes forward.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1653
Views: 977052

PostForum: Q-Lab Hacking Department   Posted: Tue Jul 09, 2024 3:23 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
All I did was patch v6 console version, opened in Game Configs, went to 0C Egypt (Targitzan Temple), exported BG template, closed, opened another ROM, went to 0C Egypt, imported BG template, attempted ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1653
Views: 977052

PostForum: Q-Lab Hacking Department   Posted: Tue Jul 09, 2024 12:03 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I only just got around to testing the BG template system. I've attempted to export a BG from Sogun's Golden Nintendo Maps mod as a test, and when I import it to a different ROM (modded or vanilla) an ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1653
Views: 977052

PostForum: Q-Lab Hacking Department   Posted: Sat Jun 29, 2024 11:33 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
By comparison, mine has unselected boxes showing green, and the selected box is red.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1653
Views: 977052

PostForum: Q-Lab Hacking Department   Posted: Sat Jun 22, 2024 8:43 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
That sounds great. This deals with the biggest issue of the textures, so anything else can be dealt with easily enough by the user. I will try to test this out over the weekend. Thank you! Don't w ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1653
Views: 977052

PostForum: Q-Lab Hacking Department   Posted: Sun Jun 16, 2024 8:44 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
That's more than I was even thinking, since you can easily save out level specific files (setup, clipping, text, briefing) from one ROM and import them to another. Sky/fog, memory allocations, target ...
  Topic: Winback Fans?
Wreck

Replies: 5
Views: 1219

PostForum: Game-On!   Posted: Sat Jun 15, 2024 8:39 am   Subject: Winback Fans?
I had rented it out when it was still fairly new. I was enjoying it enough, but never got back into it after it went back to the store. Might be worth giving it another go some time.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1653
Views: 977052

PostForum: Q-Lab Hacking Department   Posted: Thu Jun 13, 2024 1:17 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I know this might be a big ask, but... it would be really nice to have. Part of the task is already handled by the Editor, so it might not be too horrible to set up. Well, here goes...

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