Author |
Message |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1639
Views: 956903
|
Forum: Q-Lab Hacking Department
Posted: Sun Jul 21, 2024 12:21 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Just tested out the updated BG Template support, and it did work for the level that kept crashing. Hopefully nothing else pops up with this. Thanks!
It seems like, at least in PD mode, Model Edit ... |
Topic: GoldenEye and Perfect Dark artist Brett Jones has died |
Wreck
Replies: 2
Views: 864
|
Forum: Game-On!
Posted: Thu Jul 18, 2024 3:56 pm Subject:
GoldenEye and Perfect Dark artist Brett Jones has died |
It's a terrible shame. I hope their planned art exhibit still goes forward. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1639
Views: 956903
|
Forum: Q-Lab Hacking Department
Posted: Tue Jul 09, 2024 3:23 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
All I did was patch v6 console version, opened in Game Configs, went to 0C Egypt (Targitzan Temple), exported BG template, closed, opened another ROM, went to 0C Egypt, imported BG template, attempted ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1639
Views: 956903
|
Forum: Q-Lab Hacking Department
Posted: Tue Jul 09, 2024 12:03 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I only just got around to testing the BG template system. I've attempted to export a BG from Sogun's Golden Nintendo Maps mod as a test, and when I import it to a different ROM (modded or vanilla) an ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1639
Views: 956903
|
Forum: Q-Lab Hacking Department
Posted: Sat Jun 29, 2024 11:33 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
By comparison, mine has unselected boxes showing green, and the selected box is red. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1639
Views: 956903
|
Forum: Q-Lab Hacking Department
Posted: Sat Jun 22, 2024 8:43 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
That sounds great. This deals with the biggest issue of the textures, so anything else can be dealt with easily enough by the user. I will try to test this out over the weekend. Thank you! Don't w ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1639
Views: 956903
|
Forum: Q-Lab Hacking Department
Posted: Sun Jun 16, 2024 8:44 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
That's more than I was even thinking, since you can easily save out level specific files (setup, clipping, text, briefing) from one ROM and import them to another. Sky/fog, memory allocations, target ... |
Topic: Winback Fans? |
Wreck
Replies: 5
Views: 1085
|
Forum: Game-On!
Posted: Sat Jun 15, 2024 8:39 am Subject:
Winback Fans? |
I had rented it out when it was still fairly new. I was enjoying it enough, but never got back into it after it went back to the store. Might be worth giving it another go some time. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1639
Views: 956903
|
Forum: Q-Lab Hacking Department
Posted: Thu Jun 13, 2024 1:17 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I know this might be a big ask, but... it would be really nice to have. Part of the task is already handled by the Editor, so it might not be too horrible to set up. Well, here goes...
Background ... |
Topic: Goldeneye Recomp Project |
Wreck
Replies: 4
Views: 1927
|
Forum: GoldenEye 007
Posted: Sun May 12, 2024 5:48 pm Subject:
Goldeneye Recomp Project |
It sounds like it may still offer some benefits, but it's far over my head. Guess we'll see over time. |
Topic: How many enemies can the N64 handle on screen at once? |
Wreck
Replies: 6
Views: 893
|
Forum: Q-Lab Hacking Department
Posted: Sat May 04, 2024 9:07 pm Subject:
How many enemies can the N64 handle on screen at once? |
Besides the polygons currently being rendered, there are other processes going on with the AI. Enemies can easily start to bog down the performance when a cluster of them are actively on screen. In ... |
Topic: 20th Anniversary of Facemapping! |
Wreck
Replies: 6
Views: 2624
|
Forum: Console Workshop
Posted: Thu Apr 18, 2024 3:54 pm Subject:
20th Anniversary of Facemapping! |
I can still picture some of the faces people were trying to create...
Hulk Hogan, Freddy Krueger, Jason Voorhees, Scorpion, other Bond actors, etc.
It was a really fun tool to play around with.
C ... |
Topic: A new spam post |
Wreck
Replies: 3
Views: 4962
|
Forum: Website & Message Board Comments
Posted: Wed Mar 13, 2024 6:20 pm Subject:
A new spam post |
I try to check once a day, and will ban the spam accounts once they are known. |
Topic: GoldenEye Setup Editor: File Format Questions |
Wreck
Replies: 13
Views: 7334
|
Forum: Q-Lab Hacking Department
Posted: Tue Jan 16, 2024 6:39 pm Subject:
GoldenEye Setup Editor: File Format Questions |
If you want the vertices and display lists extracted from a background file, the quickest method would be to open a level in Visual, switch to room mode, then right click and choose the top option. E ... |
Topic: GoldenEye Setup Editor: File Format Questions |
Wreck
Replies: 13
Views: 7334
|
Forum: Q-Lab Hacking Department
Posted: Mon Jan 15, 2024 5:37 pm Subject:
GoldenEye Setup Editor: File Format Questions |
V2? Little out of date, don't you think?
I seem to recall the old builds came with two variations of the background data (bg and bgfull?), but that is going back quite a few years now. Are you ... |