Author |
Message |
Topic: TWINE 64 Modding... |
Wreck
Replies: 10
Views: 289
|
Forum: James Bond Games
Posted: Thu Sep 14, 2023 8:22 pm Subject:
TWINE 64 Modding... |
I think you can set the health for the player, but each Bot has a specified amount (as well as speed, accuracy, weapon preferences, and play style). This is one place where Perfect Dark and its almos ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1575
Views: 631213
|
Forum: Q-Lab Hacking Department
Posted: Tue Sep 12, 2023 5:05 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Does sound like one of my requests from over the years. I feel like it might have been for quickly updating the image list in the model header for stuff I had been porting. Characters, objects, weap ... |
Topic: TWINE 64 Modding... |
Wreck
Replies: 10
Views: 289
|
Forum: James Bond Games
Posted: Sat Sep 09, 2023 9:41 pm Subject:
TWINE 64 Modding... |
Yeah, I do already have that working. Just need to make a patch. I had been detailing what all the data in that section was for, and do have most of it now. I was also considering changing the Bot ... |
Topic: TWINE 64 Modding... |
Wreck
Replies: 10
Views: 289
|
Forum: James Bond Games
Posted: Sat Sep 09, 2023 1:58 am Subject:
TWINE 64 Modding... |
A businesswoman character in the Main Lobby had a chance to spawn in one of two locations, but her block only had the one spot set. I saw that she was doing the same sort of thing as doors, and track ... |
Topic: TWINE 64 Modding... |
Wreck
Replies: 10
Views: 289
|
Forum: James Bond Games
Posted: Fri Sep 08, 2023 10:12 pm Subject:
TWINE 64 Modding... |
I have been spending the last two weeks or so poking at TWINE 64. Recently, I have had success in making various edits to the Courier level. I was able to determine the starting position and invento ... |
Topic: TWINE: Possibility to have up to 7 bots on multiplayer? |
Wreck
Replies: 5
Views: 1522
|
Forum: James Bond Games
Posted: Tue Sep 05, 2023 12:28 am Subject:
TWINE: Possibility to have up to 7 bots on multiplayer? |
I'm not sure if you're still checking this forum, or are even playing around with TWINE64 as of right now, but I am currently dissecting the Courier level setup data. Everything from rooms, objects, ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1575
Views: 631213
|
Forum: Q-Lab Hacking Department
Posted: Fri Aug 18, 2023 3:26 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It is possible. I would need to apply your new update to another ROM and compare the areas. It did seem to work fine in TSWLM64 ROM, from my limited testing of my changes. Hopefully I got everythin ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1575
Views: 631213
|
Forum: Q-Lab Hacking Department
Posted: Fri Aug 18, 2023 12:05 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It was a simple update to the address pointers, going from 8005C5XX to 8005CCXX. Matching XX for each address to make life easier, hehe. I am not sure if any of the other things inside that new bloc ... |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
Wreck
Replies: 931
Views: 472191
|
Forum: GoldenEye X
Posted: Sun Aug 13, 2023 12:28 pm Subject:
GE-X 5e Patch Released! @ 12-24-16 |
You can already use the GE/PD Editor to modify GoldenEye X without any issues. That is basically what I have been doing since the start of the project. And since then, the Editor has improved by lea ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1575
Views: 631213
|
Forum: Q-Lab Hacking Department
Posted: Tue Aug 08, 2023 11:53 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I have noticed the Xdelta file paths, myself. If there is an ability to remove or null them, that would be good. |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
Wreck
Replies: 931
Views: 472191
|
Forum: GoldenEye X
Posted: Sun Aug 06, 2023 11:37 am Subject:
GE-X 5e Patch Released! @ 12-24-16 |
I can't give an exact date. That rarely works out. I have been helping out with other projects, and playing around with my own, but GE-X will be seeing a new release this year. Really depends on ho ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1575
Views: 631213
|
Forum: Q-Lab Hacking Department
Posted: Thu Jul 06, 2023 3:09 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I have a request for the UV Editor window. Would it be possible to add a way to "move the screen" around, either by holding the scroll button or right-click button? Some of the points get ... |
Topic: TWINE: Possibility to have up to 7 bots on multiplayer? |
Wreck
Replies: 5
Views: 1522
|
Forum: James Bond Games
Posted: Wed Jul 05, 2023 6:54 pm Subject:
TWINE: Possibility to have up to 7 bots on multiplayer? |
I had notes on reserve ammunition from playing around. If you don't already have those, I can share here. |
Topic: Smash Remix v1.4.0 has now been released! |
Wreck
Replies: 6
Views: 1112
|
Forum: Game-On!
Posted: Sat Jul 01, 2023 11:59 am Subject:
Smash Remix v1.4.0 has now been released! |
I'll need to update it on N64 Vault again. Thanks for letting us know. |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
Wreck
Replies: 931
Views: 472191
|
Forum: GoldenEye X
Posted: Wed Jun 07, 2023 9:11 am Subject:
GE-X 5e Patch Released! @ 12-24-16 |
There are too many benefits not to move into decomp territory, but it won't be for a while longer. Performance enhancements will definitely improve gameplay on console. Plus there are various things ... |