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  Topic: A new spam post
Wreck

Replies: 3
Views: 487

PostForum: Website & Message Board Comments   Posted: Wed Mar 13, 2024 6:20 pm   Subject: A new spam post
I try to check once a day, and will ban the spam accounts once they are known.
  Topic: GoldenEye Setup Editor: File Format Questions
Wreck

Replies: 13
Views: 5229

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 16, 2024 6:39 pm   Subject: GoldenEye Setup Editor: File Format Questions
If you want the vertices and display lists extracted from a background file, the quickest method would be to open a level in Visual, switch to room mode, then right click and choose the top option. E ...
  Topic: GoldenEye Setup Editor: File Format Questions
Wreck

Replies: 13
Views: 5229

PostForum: Q-Lab Hacking Department   Posted: Mon Jan 15, 2024 5:37 pm   Subject: GoldenEye Setup Editor: File Format Questions
V2? Little out of date, don't you think? Razz

I seem to recall the old builds came with two variations of the background data (bg and bgfull?), but that is going back quite a few years now. Are you ...
  Topic: PerfectGold for the PD PC Port?
Wreck

Replies: 5
Views: 8309

PostForum: Carrington's Hacker Central   Posted: Thu Dec 07, 2023 3:10 pm   Subject: PerfectGold for the PD PC Port?
Weird. I wonder what would be crashing it. I don't know how simple that would be to add to a PC port build. A bit over my head, I am afraid.
  Topic: PerfectGold for the PD PC Port?
Wreck

Replies: 5
Views: 8309

PostForum: Carrington's Hacker Central   Posted: Mon Dec 04, 2023 6:04 pm   Subject: PerfectGold for the PD PC Port?
Some of the more "basic" mods, like certain custom missions, can be imported into the PC port. The N64 Vault Discord channel should have more info or users to help out.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1599
Views: 861629

PostForum: Q-Lab Hacking Department   Posted: Mon Dec 04, 2023 12:04 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I have a request. In GE mode, there is an option..

Export Room -> Game Format

Which saves whatever is currently being used for the vertices and display lists of said room you clicked on. Ho ...
  Topic: GE-X 5e Patch Released! @ 12-24-16
Wreck

Replies: 945
Views: 639053

PostForum: GoldenEye X   Posted: Wed Nov 22, 2023 7:25 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
My PC has been having issues for months with the hard drive failing. It has not been cooperating the last few times I turned it on. Would get to the desktop or not much further, before it stopped pr ...
  Topic: TWINE 64 Modding...
Wreck

Replies: 20
Views: 20176

PostForum: James Bond Games   Posted: Tue Oct 03, 2023 8:02 am   Subject: TWINE 64 Modding...
Glad to hear others have been finding success patching it. I never did test it on console, so thanks for confirming it works there. If we can find a way to unlock more stuff by default, I will updat ...
  Topic: TWINE 64 Modding...
Wreck

Replies: 20
Views: 20176

PostForum: James Bond Games   Posted: Sat Sep 30, 2023 9:08 am   Subject: TWINE 64 Modding...
I have a patch uploaded through Discord. See if this link works...
https://cdn.discordapp.com/attachments/1142935648840470668/1151413749962518548/TWINE64_NTSC_AllMPCharsNeutral.xdelta

You might w ...
  Topic: TWINE 64 Modding...
Wreck

Replies: 20
Views: 20176

PostForum: James Bond Games   Posted: Thu Sep 14, 2023 8:22 pm   Subject: TWINE 64 Modding...
I think you can set the health for the player, but each Bot has a specified amount (as well as speed, accuracy, weapon preferences, and play style). This is one place where Perfect Dark and its almos ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1599
Views: 861629

PostForum: Q-Lab Hacking Department   Posted: Tue Sep 12, 2023 5:05 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Does sound like one of my requests from over the years. I feel like it might have been for quickly updating the image list in the model header for stuff I had been porting. Characters, objects, weap ...
  Topic: TWINE 64 Modding...
Wreck

Replies: 20
Views: 20176

PostForum: James Bond Games   Posted: Sat Sep 09, 2023 9:41 pm   Subject: TWINE 64 Modding...
Yeah, I do already have that working. Just need to make a patch. I had been detailing what all the data in that section was for, and do have most of it now. I was also considering changing the Bot ...
  Topic: TWINE 64 Modding...
Wreck

Replies: 20
Views: 20176

PostForum: James Bond Games   Posted: Sat Sep 09, 2023 1:58 am   Subject: TWINE 64 Modding...
A businesswoman character in the Main Lobby had a chance to spawn in one of two locations, but her block only had the one spot set. I saw that she was doing the same sort of thing as doors, and track ...
  Topic: TWINE 64 Modding...
Wreck

Replies: 20
Views: 20176

PostForum: James Bond Games   Posted: Fri Sep 08, 2023 10:12 pm   Subject: TWINE 64 Modding...
I have been spending the last two weeks or so poking at TWINE 64. Recently, I have had success in making various edits to the Courier level. I was able to determine the starting position and invento ...
  Topic: TWINE: Possibility to have up to 7 bots on multiplayer?
Wreck

Replies: 5
Views: 5337

PostForum: James Bond Games   Posted: Tue Sep 05, 2023 12:28 am   Subject: TWINE: Possibility to have up to 7 bots on multiplayer?
I'm not sure if you're still checking this forum, or are even playing around with TWINE64 as of right now, but I am currently dissecting the Courier level setup data. Everything from rooms, objects, ...
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