Author |
Message |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1671
Views: 1006425
|
Forum: Q-Lab Hacking Department
Posted: Mon Feb 10, 2025 1:52 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Is it safe to add sounds to empty slots in PD? I need to add a bunch of sounds from Train, which link together (like the Samedi laugh echoes), and if I go above sound 0xFF, they won't link correctly. ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1671
Views: 1006425
|
Forum: Q-Lab Hacking Department
Posted: Fri Jan 24, 2025 3:08 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I was worried that the Keyframe # would need to be updated, but it looks like the Editor will automatically handle that, which is excellent. I just add in my first keyframe, copy it so there are ten, ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1671
Views: 1006425
|
Forum: Q-Lab Hacking Department
Posted: Wed Jan 22, 2025 2:50 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I have a request, if possible, which would make my life much easier. In the Edit Animations menu for PD, could there be an option to copy current frame X amount of times? If I edit a one frame file ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1671
Views: 1006425
|
Forum: Q-Lab Hacking Department
Posted: Tue Jan 21, 2025 11:55 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I downloaded your file and looked at it. What is strange is that it seems to have changed the data in each tile from 0x6-0xB (probably things happening in RAM). I can import it fine, but what is mor ... |
Topic: GE-X 6a Patch Released! @ 01-19-25 |
Wreck
Replies: 15
Views: 989
|
Forum: GoldenEye X
Posted: Mon Jan 20, 2025 2:31 am Subject:
GE-X 6a Patch Released! @ 01-19-25 |
Thanks! I'm happy to see people are enjoying it. Most criticisms are regarding PD leftovers (sounds, voices, HUD, etc.), which can be addressed later on. It will eventually move over to decomp (or ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1671
Views: 1006425
|
Forum: Q-Lab Hacking Department
Posted: Mon Jan 20, 2025 2:25 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I've run into something strange with the clipping for Train in GE-X. For whatever reason, the Editor does not like it, and crashes when you try to open the level in Visual. Also, exporting the file ... |
Topic: GE-X 6a Patch Released! @ 01-19-25 |
Wreck
Replies: 15
Views: 989
|
Forum: GoldenEye X
Posted: Sun Jan 19, 2025 4:19 am Subject:
GE-X 6a Patch Released! @ 01-19-25 |
GE-X Patch 6a: 01-19-25
http://n64vault.wikidot.com/pd-multi-levels:goldeneye-x
It's been a little over eight years since the last GoldenEye X patch (version 5e) was released. I know a lot of pe ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1671
Views: 1006425
|
Forum: Q-Lab Hacking Department
Posted: Thu Dec 05, 2024 11:25 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
SubDrag: I've sent you an e-mail regarding the latest issue I've encountered, which required I attach a file for you to use yourself to check out. Hopefully you still use that e-mail address. If you ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1671
Views: 1006425
|
Forum: Q-Lab Hacking Department
Posted: Tue Dec 03, 2024 4:59 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I would need to confirm, but I am fairly certain that rooms require the cull setting in each primary and secondary display lists. I do know what you mean about other types, though. I think character ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1671
Views: 1006425
|
Forum: Q-Lab Hacking Department
Posted: Mon Dec 02, 2024 6:45 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
The secondary display list needs to have a cull setting in it. It was not being added. Simply sticking in the standard cull both sides command...
B6000000 00003000
...before the draws correcte ... |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
Wreck
Replies: 961
Views: 733609
|
Forum: GoldenEye X
Posted: Thu Oct 17, 2024 3:38 pm Subject:
GE-X 5e Patch Released! @ 12-24-16 |
It has not started officially, though user Jonaeru has been testing (successfully) imports of levels, props and characters to the PC decomp version. There is still more to figure out, and either grea ... |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
Wreck
Replies: 961
Views: 733609
|
Forum: GoldenEye X
Posted: Wed Oct 16, 2024 4:00 pm Subject:
GE-X 5e Patch Released! @ 12-24-16 |
I always pictured the seasonal bonus characters (Santa, Elf, etc) to be temporary. Likely to be removed at some point down the line, if/when additional models which better fit the Bond universe are i ... |
Topic: GE-X 5e Patch Released! @ 12-24-16 |
Wreck
Replies: 961
Views: 733609
|
Forum: GoldenEye X
Posted: Sun Oct 13, 2024 5:26 pm Subject:
GE-X 5e Patch Released! @ 12-24-16 |
I may as well chime in.
I understand those feeling either upset, frustrated, or even somewhat angry at the fact that this newest patch is taking so long, and updates are minimal. As pointed out, I ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
Wreck
Replies: 1671
Views: 1006425
|
Forum: Q-Lab Hacking Department
Posted: Sun Jul 21, 2024 12:21 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Just tested out the updated BG Template support, and it did work for the level that kept crashing. Hopefully nothing else pops up with this. Thanks!
It seems like, at least in PD mode, Model Edit ... |
Topic: GoldenEye and Perfect Dark artist Brett Jones has died |
Wreck
Replies: 2
Views: 1085
|
Forum: Game-On!
Posted: Thu Jul 18, 2024 3:56 pm Subject:
GoldenEye and Perfect Dark artist Brett Jones has died |
It's a terrible shame. I hope their planned art exhibit still goes forward. |