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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1623
Views: 915165

PostForum: Q-Lab Hacking Department   Posted: Tue Jul 09, 2024 3:23 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
All I did was patch v6 console version, opened in Game Configs, went to 0C Egypt (Targitzan Temple), exported BG template, closed, opened another ROM, went to 0C Egypt, imported BG template, attempted ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1623
Views: 915165

PostForum: Q-Lab Hacking Department   Posted: Tue Jul 09, 2024 12:03 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I only just got around to testing the BG template system. I've attempted to export a BG from Sogun's Golden Nintendo Maps mod as a test, and when I import it to a different ROM (modded or vanilla) an ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1623
Views: 915165

PostForum: Q-Lab Hacking Department   Posted: Sat Jun 29, 2024 11:33 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
By comparison, mine has unselected boxes showing green, and the selected box is red.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1623
Views: 915165

PostForum: Q-Lab Hacking Department   Posted: Sat Jun 22, 2024 8:43 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
That sounds great. This deals with the biggest issue of the textures, so anything else can be dealt with easily enough by the user. I will try to test this out over the weekend. Thank you! Don't w ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1623
Views: 915165

PostForum: Q-Lab Hacking Department   Posted: Sun Jun 16, 2024 8:44 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
That's more than I was even thinking, since you can easily save out level specific files (setup, clipping, text, briefing) from one ROM and import them to another. Sky/fog, memory allocations, target ...
  Topic: Winback Fans?
Wreck

Replies: 5
Views: 313

PostForum: Game-On!   Posted: Sat Jun 15, 2024 8:39 am   Subject: Winback Fans?
I had rented it out when it was still fairly new. I was enjoying it enough, but never got back into it after it went back to the store. Might be worth giving it another go some time.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
Wreck

Replies: 1623
Views: 915165

PostForum: Q-Lab Hacking Department   Posted: Thu Jun 13, 2024 1:17 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I know this might be a big ask, but... it would be really nice to have. Part of the task is already handled by the Editor, so it might not be too horrible to set up. Well, here goes...

Background ...
  Topic: Goldeneye Recomp Project
Wreck

Replies: 4
Views: 905

PostForum: GoldenEye 007   Posted: Sun May 12, 2024 5:48 pm   Subject: Goldeneye Recomp Project
It sounds like it may still offer some benefits, but it's far over my head. Guess we'll see over time.
  Topic: How many enemies can the N64 handle on screen at once?
Wreck

Replies: 6
Views: 619

PostForum: Q-Lab Hacking Department   Posted: Sat May 04, 2024 9:07 pm   Subject: How many enemies can the N64 handle on screen at once?
Besides the polygons currently being rendered, there are other processes going on with the AI. Enemies can easily start to bog down the performance when a cluster of them are actively on screen. In ...
  Topic: 20th Anniversary of Facemapping!
Wreck

Replies: 6
Views: 1526

PostForum: Console Workshop   Posted: Thu Apr 18, 2024 3:54 pm   Subject: 20th Anniversary of Facemapping!
I can still picture some of the faces people were trying to create...
Hulk Hogan, Freddy Krueger, Jason Voorhees, Scorpion, other Bond actors, etc.
It was a really fun tool to play around with.

C ...
  Topic: A new spam post
Wreck

Replies: 3
Views: 2414

PostForum: Website & Message Board Comments   Posted: Wed Mar 13, 2024 6:20 pm   Subject: A new spam post
I try to check once a day, and will ban the spam accounts once they are known.
  Topic: GoldenEye Setup Editor: File Format Questions
Wreck

Replies: 13
Views: 6799

PostForum: Q-Lab Hacking Department   Posted: Tue Jan 16, 2024 6:39 pm   Subject: GoldenEye Setup Editor: File Format Questions
If you want the vertices and display lists extracted from a background file, the quickest method would be to open a level in Visual, switch to room mode, then right click and choose the top option. E ...
  Topic: GoldenEye Setup Editor: File Format Questions
Wreck

Replies: 13
Views: 6799

PostForum: Q-Lab Hacking Department   Posted: Mon Jan 15, 2024 5:37 pm   Subject: GoldenEye Setup Editor: File Format Questions
V2? Little out of date, don't you think? Razz

I seem to recall the old builds came with two variations of the background data (bg and bgfull?), but that is going back quite a few years now. Are you ...
  Topic: PerfectGold for the PD PC Port?
Wreck

Replies: 5
Views: 9908

PostForum: Carrington's Hacker Central   Posted: Thu Dec 07, 2023 3:10 pm   Subject: PerfectGold for the PD PC Port?
Weird. I wonder what would be crashing it. I don't know how simple that would be to add to a PC port build. A bit over my head, I am afraid.
  Topic: PerfectGold for the PD PC Port?
Wreck

Replies: 5
Views: 9908

PostForum: Carrington's Hacker Central   Posted: Mon Dec 04, 2023 6:04 pm   Subject: PerfectGold for the PD PC Port?
Some of the more "basic" mods, like certain custom missions, can be imported into the PC port. The N64 Vault Discord channel should have more info or users to help out.
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