Author |
Message |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1702
Views: 4849126
|
Forum: Q-Lab Hacking Department
Posted: Tue Apr 29, 2025 2:23 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It was either the same spawn used twice that caused the issue (very likely) or two unused pads (not likely).
I created an [url=https://axdoomer.github.io/denormals.html]utility to parse floats and ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1702
Views: 4849126
|
Forum: Q-Lab Hacking Department
Posted: Sun Apr 27, 2025 8:56 pm Subject:
Floating point exception bug |
More infos about denormalized floats: https://en.wikipedia.org/wiki/Subnormal_number
The answer to [url=https://electronics.stackexchange.com/questions/226320/normalized-and-denormalized-floating-p ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1702
Views: 4849126
|
Forum: Q-Lab Hacking Department
Posted: Sun Apr 27, 2025 2:08 pm Subject:
Floating point exception bug |
Hi,
I created a new setup for Caverns. It crashes on real hardware but not on emulator.
I imported the Setup file into my modified GE engine which has the crash screen enabled and it shows that ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1702
Views: 4849126
|
Forum: Q-Lab Hacking Department
Posted: Sat Apr 05, 2025 11:14 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I've got some of these changes as part of Operation MonkeyWrench patches.
- Remote Mine Fix: Forces remote mines to test for a stopped timer. This prevents detonation of standalone objects and re- ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1702
Views: 4849126
|
Forum: Q-Lab Hacking Department
Posted: Sun Mar 23, 2025 9:50 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Sorry for double posting. Quoting two posts is not made intuitive on this platform.
That seemed pretty on-topic though?
Maybe the other surprise was when one of the Goldfinger stages was so large ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1702
Views: 4849126
|
Forum: Q-Lab Hacking Department
Posted: Sun Mar 23, 2025 9:27 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
So the complaint isn't that existing portals are wrong, but that you want to subdivide rooms. Slicing up buildings all over Depot wouldn't be a bad idea, one of the worst offenders and can blackout 1 ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1702
Views: 4849126
|
Forum: Q-Lab Hacking Department
Posted: Thu Mar 20, 2025 6:21 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
So, interested in what it's waiting on set a few counters at points like before and after object evaluation; at the start and end of the guard list (meaning can't get specific impact of particular AI ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1702
Views: 4849126
|
Forum: Q-Lab Hacking Department
Posted: Tue Mar 18, 2025 9:36 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
GE isn't completely CPU bound. One reason it runs so fast on the iQue is the different type of memory that's used. (SDRAM instead of RDRAM)
There's a bunch of .f constants in the source code that a ... |
Topic: Tool for randomising Goldeneye (new version Release 4) |
axdoom
Replies: 59
Views: 118297
|
Forum: Q-Lab Hacking Department
Posted: Wed Jan 15, 2025 5:13 pm Subject:
Tool for randomising Goldeneye (new version Release 4) |
What happened to the person behind this? Was the source code ever released?
I was thinking about making my own version, maybe even providing updates (to prevent softlocks on Bunker 2 for example).
... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1702
Views: 4849126
|
Forum: Q-Lab Hacking Department
Posted: Sun Sep 29, 2024 7:04 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I'll send you a PM with a copy of the ROM. Nobody is able to recreated it in OG Complex. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1702
Views: 4849126
|
Forum: Q-Lab Hacking Department
Posted: Sat Sep 28, 2024 1:21 pm Subject:
Bug - cannot knife polygons |
Hi,
I can't split a polygon in the custom level I'm building inside of Complex.
I usually use the knife tool to split polygons along portal edges so I can create more rooms to optimize my level ... |