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  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
axdoom

Replies: 1702
Views: 4849126

PostForum: Q-Lab Hacking Department   Posted: Tue Apr 29, 2025 2:23 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
It was either the same spawn used twice that caused the issue (very likely) or two unused pads (not likely).

I created an [url=https://axdoomer.github.io/denormals.html]utility to parse floats and ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
axdoom

Replies: 1702
Views: 4849126

PostForum: Q-Lab Hacking Department   Posted: Sun Apr 27, 2025 8:56 pm   Subject: Floating point exception bug
More infos about denormalized floats: https://en.wikipedia.org/wiki/Subnormal_number

The answer to [url=https://electronics.stackexchange.com/questions/226320/normalized-and-denormalized-floating-p ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
axdoom

Replies: 1702
Views: 4849126

PostForum: Q-Lab Hacking Department   Posted: Sun Apr 27, 2025 2:08 pm   Subject: Floating point exception bug
Hi,

I created a new setup for Caverns. It crashes on real hardware but not on emulator.

I imported the Setup file into my modified GE engine which has the crash screen enabled and it shows that ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
axdoom

Replies: 1702
Views: 4849126

PostForum: Q-Lab Hacking Department   Posted: Sat Apr 05, 2025 11:14 am   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I've got some of these changes as part of Operation MonkeyWrench patches.

- Remote Mine Fix: Forces remote mines to test for a stopped timer. This prevents detonation of standalone objects and re- ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
axdoom

Replies: 1702
Views: 4849126

PostForum: Q-Lab Hacking Department   Posted: Sun Mar 23, 2025 9:50 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
Sorry for double posting. Quoting two posts is not made intuitive on this platform.

That seemed pretty on-topic though?
Maybe the other surprise was when one of the Goldfinger stages was so large ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
axdoom

Replies: 1702
Views: 4849126

PostForum: Q-Lab Hacking Department   Posted: Sun Mar 23, 2025 9:27 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
So the complaint isn't that existing portals are wrong, but that you want to subdivide rooms. Slicing up buildings all over Depot wouldn't be a bad idea, one of the worst offenders and can blackout 1 ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
axdoom

Replies: 1702
Views: 4849126

PostForum: Q-Lab Hacking Department   Posted: Thu Mar 20, 2025 6:21 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
So, interested in what it's waiting on set a few counters at points like before and after object evaluation; at the start and end of the guard list (meaning can't get specific impact of particular AI ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
axdoom

Replies: 1702
Views: 4849126

PostForum: Q-Lab Hacking Department   Posted: Tue Mar 18, 2025 9:36 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
GE isn't completely CPU bound. One reason it runs so fast on the iQue is the different type of memory that's used. (SDRAM instead of RDRAM)

There's a bunch of .f constants in the source code that a ...
  Topic: Tool for randomising Goldeneye (new version Release 4)
axdoom

Replies: 59
Views: 118297

PostForum: Q-Lab Hacking Department   Posted: Wed Jan 15, 2025 5:13 pm   Subject: Tool for randomising Goldeneye (new version Release 4)
What happened to the person behind this? Was the source code ever released?

I was thinking about making my own version, maybe even providing updates (to prevent softlocks on Bunker 2 for example). ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
axdoom

Replies: 1702
Views: 4849126

PostForum: Q-Lab Hacking Department   Posted: Sun Sep 29, 2024 7:04 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
I'll send you a PM with a copy of the ROM. Nobody is able to recreated it in OG Complex.
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
axdoom

Replies: 1702
Views: 4849126

PostForum: Q-Lab Hacking Department   Posted: Sat Sep 28, 2024 1:21 pm   Subject: Bug - cannot knife polygons
Hi,

I can't split a polygon in the custom level I'm building inside of Complex.

I usually use the knife tool to split polygons along portal edges so I can create more rooms to optimize my level ...
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