| Author |
Message |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Fri Oct 24, 2025 9:37 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
In Control and Jungle? Should be for the glass walls. Don't remember being able to see through those until they're destroyed.
Making it impossible to see through a window is a flag on the prop. T ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Thu Oct 23, 2025 5:56 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Sub, I have a request.
I made a hack that increases the portal limit from 200 to 280 for a mod (it hit the limit), but the maps are already into the ROM and I want to edit some portals and create ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Thu Oct 23, 2025 5:48 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| It was noted to me that Control and Jungle had some kind of hardcode, that inexplicably had escaped us all these years. Turns out they were right. There are hardcodes in 21990 file at 00023A94 and 00 ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Mon Jul 21, 2025 7:21 pm Subject:
portal limit |
| You're right. I searched the game engine -- I found that despite the fact that the array for portals is dynamically allocated, there are arrays to store the portals' on-screen bounding boxes, visibili ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Mon Jul 21, 2025 11:42 am Subject:
portal count |
Hi Sub,
Do you know why the maximum portal limit is 200? Is there a way to increase it in the editor?
Everywhere I see portals being manipulated in the engine, the game processes them until it r ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Thu Jul 10, 2025 8:41 pm Subject:
deleted comment |
| deleted |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Tue Apr 29, 2025 2:23 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
It was either the same spawn used twice that caused the issue (very likely) or two unused pads (not likely).
I created an [url=https://axdoomer.github.io/denormals.html]utility to parse floats and ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Sun Apr 27, 2025 8:56 pm Subject:
Floating point exception bug |
More infos about denormalized floats: https://en.wikipedia.org/wiki/Subnormal_number
The answer to [url=https://electronics.stackexchange.com/questions/226320/normalized-and-denormalized-floating-p ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Sun Apr 27, 2025 2:08 pm Subject:
Floating point exception bug |
Hi,
I created a new setup for Caverns. It crashes on real hardware but not on emulator.
I imported the Setup file into my modified GE engine which has the crash screen enabled and it shows that ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Sat Apr 05, 2025 11:14 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I've got some of these changes as part of Operation MonkeyWrench patches.
- Remote Mine Fix: Forces remote mines to test for a stopped timer. This prevents detonation of standalone objects and re- ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Sun Mar 23, 2025 9:50 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Sorry for double posting. Quoting two posts is not made intuitive on this platform.
That seemed pretty on-topic though?
Maybe the other surprise was when one of the Goldfinger stages was so large ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Sun Mar 23, 2025 9:27 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| So the complaint isn't that existing portals are wrong, but that you want to subdivide rooms. Slicing up buildings all over Depot wouldn't be a bad idea, one of the worst offenders and can blackout 1 ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Thu Mar 20, 2025 6:21 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
| So, interested in what it's waiting on set a few counters at points like before and after object evaluation; at the start and end of the guard list (meaning can't get specific impact of particular AI ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
axdoom
Replies: 1738
Views: 5250838
|
Forum: Q-Lab Hacking Department
Posted: Tue Mar 18, 2025 9:36 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
GE isn't completely CPU bound. One reason it runs so fast on the iQue is the different type of memory that's used. (SDRAM instead of RDRAM)
There's a bunch of .f constants in the source code that a ... |
Topic: Tool for randomising Goldeneye (new version Release 4) |
axdoom
Replies: 59
Views: 127667
|
Forum: Q-Lab Hacking Department
Posted: Wed Jan 15, 2025 5:13 pm Subject:
Tool for randomising Goldeneye (new version Release 4) |
What happened to the person behind this? Was the source code ever released?
I was thinking about making my own version, maybe even providing updates (to prevent softlocks on Bunker 2 for example).
... |