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  Topic: GE-X 5e Patch Released! @ 12-24-16
oldyz

Replies: 945
Views: 639054

PostForum: GoldenEye X   Posted: Wed Nov 29, 2023 5:53 pm   Subject: GE-X 5e Patch Released! @ 12-24-16
Instead of trying to boot the PC with the HDD to save files I would just buy a SATA adapter to USB and try to grab everything off of it with that. You may be able to better access the files without co ...
  Topic: NIghtslashers Wide Screen
oldyz

Replies: 2
Views: 7713

PostForum: Game-On!   Posted: Mon Nov 27, 2023 5:12 pm   Subject: NIghtslashers Wide Screen
An updated version of my take on the game is now available,
lots of bugs have been fixed:

https://archive.org/download/night-slashers-xwide-ash-21-c/NSW23A.gif
https://archive.org/details/night- ...
  Topic: Portal on the N64
oldyz

Replies: 2
Views: 1190

PostForum: Game-On!   Posted: Mon Nov 27, 2023 4:56 pm   Subject: Portal on the N64
it's a great achievement

years back i had an idea about using portals to design levels for GE/PD

where basically the inside of buildings and such would in reality be a bunch of stacked rooms, an ...
  Topic: What would you like to see it nealy compiled builds of PD?
oldyz

Replies: 35
Views: 29835

PostForum: Carrington's Hacker Central   Posted: Mon Nov 27, 2023 4:50 pm   Subject: What would you like to see it nealy compiled builds of PD?
I would like to see 4 player coop,
the ability to "detach" the aim and give players the ability to aim like with a lightgun, or VR pointer (basicall 3 axis or 6 axis controls - 2 analogues ...
  Topic: Status of windows Perfect Dark hacking?
oldyz

Replies: 1
Views: 2625

PostForum: Carrington's Hacker Central   Posted: Mon Nov 27, 2023 4:26 pm   Subject: Status of windows Perfect Dark hacking?
hello friends, its been a long time

as you know , i was never fully into hacking or editing perfect dark because i really disliked the limitations of the N64.

for one, i really wanted to make 4 ...
  Topic: GoldenEye Setup Editor Feature Requests List/Bugs
oldyz

Replies: 1599
Views: 861631

PostForum: Q-Lab Hacking Department   Posted: Thu Dec 23, 2021 7:02 pm   Subject: GoldenEye Setup Editor Feature Requests List/Bugs
So with a few weapons like the magnum they have a force of impact value, which is used as a rng range for pushing enemies when they die. When the push on death flag is set it'll always use a impact va ...
  Topic: NIghtslashers Wide Screen
oldyz

Replies: 2
Views: 7713

PostForum: Game-On!   Posted: Mon Dec 13, 2021 5:37 pm   Subject: NIghtslashers Wide Screen
i had troubles logging into this forum for a while.

anyway , there is a link to the newest update to this game:

https://www.mediafire.com/file/pma8haph1r7zuzv/NightSlashersXWideAsh_21C.rar/file ...
  Topic: A game which shows another perspective
oldyz

Replies: 38
Views: 44308

PostForum: Game-On!   Posted: Mon Dec 13, 2021 5:33 pm   Subject: A game which shows another perspective
@nidalnijmgames

very interesting, i would love to play it , but my systems are very old & outdated.

There are villainns & lots of awful people in all nations now & i think that video ...
  Topic: GE007 N64 Disassembly
oldyz

Replies: 44
Views: 50764

PostForum: Q-Lab Hacking Department   Posted: Sun Nov 22, 2020 8:38 am   Subject: GE007 N64 Disassembly
Do you have any objective past a working, compilable N64 source code base? Such as a Windows version of PD, with definable support for keyboard and mouse?

My first goal is to get it fully decompile ...
  Topic: GE007 N64 Disassembly
oldyz

Replies: 44
Views: 50764

PostForum: Q-Lab Hacking Department   Posted: Fri Nov 20, 2020 7:29 am   Subject: GE007 N64 Disassembly
I can only guess...

many factors are involved, & a bit of a sunk cost fallacy-ish effect may be at play.
legally, making/attempting to make the games opensource might get you cease & desi ...
  Topic: What are the benefits of a PD Disassembly?
oldyz

Replies: 16
Views: 25139

PostForum: GoldenEye X   Posted: Thu Nov 19, 2020 6:31 pm   Subject: What are the benefits of a PD Disassembly?
a bunch of things, i suppose, like expanded online game-play, some nice direct x 12 rendering tricks, VR ....

it may also make the game easier to edit
  Topic: GE007 N64 Disassembly
oldyz

Replies: 44
Views: 50764

PostForum: Q-Lab Hacking Department   Posted: Thu Nov 19, 2020 6:23 pm   Subject: GE007 N64 Disassembly
On the official Everdrive 64 forum, a user named Immorpher posted the following:

"Update! A GEC Discord member just informed me of this:



Good lord , this is good news, the only thing m ...
  Topic: Cobnker's bad Fur day - deleted scenes
oldyz

Replies: 1
Views: 6569

PostForum: Game-On!   Posted: Tue Nov 17, 2020 4:20 pm   Subject: Cobnker's bad Fur day - deleted scenes
Righ now i am trying to find the copy i bought in the grey market in MExico.

but i remember pretty well the vivisection scene & the scene where you see pikachu's tail.

i remeber it well becu ...
  Topic: Turok 3 PC Port In development By: MecaCool
oldyz

Replies: 11
Views: 20355

PostForum: Online And Emulation   Posted: Wed May 13, 2020 8:44 am   Subject: Turok 3 PC Port In development By: MecaCool
check your PM, i hope they fix the character limit issue.

back to turok 3 & 4

once you are able to build the window version, i suppose the limitations that programming for the n64 can be lef ...
  Topic: Update: Nov 28 Move Completed! Issues? Let me know!
oldyz

Replies: 7
Views: 21489

PostForum: Website & Message Board Comments   Posted: Wed May 13, 2020 8:24 am   Subject: Update: Nov 28 Move Completed! Issues? Let me know!
Hello, there is problem with the private messages, they don't allow for a lot to be said, i can onlly send very short messages
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