Author |
Message |
Topic: DKR Info for Updates to editor |
sixty four
Replies: 0
Views: 18744
|
Forum: Diddy Kong Racing
Posted: Sat Mar 23, 2019 3:11 pm Subject:
DKR Info for Updates to editor |
I think I or others could use this thread to make quality and thought out suggestions or info for DKR updates.
I'll start it off with a few here!
//Suggestions//
*Possible new rotation method ... |
Topic: Diddy Kong Racing - 6 Bytes Per Triangle bitflags |
sixty four
Replies: 1
Views: 17565
|
Forum: Diddy Kong Racing
Posted: Wed Feb 27, 2019 2:28 pm Subject:
Diddy Kong Racing - 6 Bytes Per Triangle bitflags |
Hey got some triangle bitflag discoveries.
000000004000 - Force No Shadows (Forces no shadow from the player or objects on the surface)
000000000010 - Alpha Layers (Sets transparency draw order ... |
Topic: DKR Community Track Pack Music |
sixty four
Replies: 0
Views: 14579
|
Forum: Diddy Kong Racing
Posted: Mon Feb 11, 2019 10:45 am Subject:
DKR Community Track Pack Music |
Anyone want to make music for DKR? I want to open the Community pack for others to make the music for it instead of me doing them all. Currently only one of the tracks has custom music. If you have in ... |
Topic: Secondary Setups causing issues |
sixty four
Replies: 2
Views: 12587
|
Forum: Diddy Kong Racing
Posted: Fri Feb 08, 2019 4:04 pm Subject:
Secondary Setups causing issues |
Hello there. You shouldn't have to inject secondary files or primary. Open your level in the visual editor. Open a rom in the game config and select the level you want to replace on game config. Click ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
sixty four
Replies: 1639
Views: 956894
|
Forum: Q-Lab Hacking Department
Posted: Wed Jan 23, 2019 3:04 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Another idea for DKR. Press and hold I to insert the next checkpoint which would update the checkpoint order. Sort of like GE path sets. With DKR checkpoints if you do copy/paste with them it will use ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
sixty four
Replies: 1639
Views: 956894
|
Forum: Q-Lab Hacking Department
Posted: Fri Dec 21, 2018 11:40 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
I'll add this next week thank you
Awesome, no rush really, just in your time I think, it will be a good addition. You can add whenever you have the time. Keep it up. |
Topic: BomberHack Project |
sixty four
Replies: 2
Views: 7307
|
Forum: Game-On!
Posted: Fri Dec 21, 2018 12:55 pm Subject:
BomberHack Project |
Nice job, I am there |
Topic: The N64 Vault |
sixty four
Replies: 22
Views: 56806
|
Forum: Q-Lab Hacking Department
Posted: Fri Dec 21, 2018 12:47 pm Subject:
The N64 Vault |
Wow I din't even realize there are patches being crafted allllllll daaaaaaaamn time!!!!@#
Front page should be news posts too.. welp I hit News and I cannot catch up, just gives me one page with th ... |
Topic: Diddy Kong Racing Discord (N64 Vault Discord now) |
sixty four
Replies: 6
Views: 24118
|
Forum: Diddy Kong Racing
Posted: Thu Dec 20, 2018 2:22 pm Subject:
Diddy Kong Racing Discord (N64 Vault Discord now) |
This Discord has changed even more and not heavily based on solely DKR. I've removed general dkr topics and just made a global general board. And then there is boards for each game the editor supports ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
sixty four
Replies: 1639
Views: 956894
|
Forum: Q-Lab Hacking Department
Posted: Thu Dec 20, 2018 10:00 am Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Do you think it could be possible to add an "alt vehicle" tick box to checkpoints in the object editor for DKR. So when we are editing objects in DKR and have the checkpoints selected. We co ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
sixty four
Replies: 1639
Views: 956894
|
Forum: Q-Lab Hacking Department
Posted: Fri Dec 14, 2018 12:36 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
on the other hand I would like to ask for DKR and especially MSU, a menu in which you can modify and alter the skills of each character (weight, acceleration, speed, manageability). at least I think ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
sixty four
Replies: 1639
Views: 956894
|
Forum: Q-Lab Hacking Department
Posted: Mon Dec 10, 2018 6:43 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Please try the latest beta
It appears to be fixed, nice work! |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
sixty four
Replies: 1639
Views: 956894
|
Forum: Q-Lab Hacking Department
Posted: Mon Dec 10, 2018 6:06 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Oops, I'll fix this soon thanks
Edit - I can't replicate it, I've only saved as set. Is this for projects?
Yep its for saving projects. |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
sixty four
Replies: 1639
Views: 956894
|
Forum: Q-Lab Hacking Department
Posted: Mon Dec 10, 2018 5:55 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Hey Carn, DKR is saving secondary files as pad. You probably know but only PD is pad secondary. DKR, Mickey, and JFG should be set files for secondary. It may be a bug from before since it didn't use ... |
Topic: GoldenEye Setup Editor Feature Requests List/Bugs |
sixty four
Replies: 1639
Views: 956894
|
Forum: Q-Lab Hacking Department
Posted: Tue Nov 27, 2018 10:39 pm Subject:
GoldenEye Setup Editor Feature Requests List/Bugs |
Great job on the new updates and nice job for all involved with helping out on the latest updates to the DKR editor. Keep up the good work, thanks. |