|
|
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
|
|
|
|
|
|
|
|
|
|
Kerr Avon 007
Joined: 26 Oct 2006 Posts: 916
|
Posted: Fri Mar 09, 2007 3:57 pm Post subject: Perfect Dark without killing anyone? |
|
|
Recently I was playing Thief 3 on the XBox, and on the hardest levels you have to refrain from killing anyone, just render them unconscious, which got me thinking about a possible challenge mode for Perfect Dark.
We have the shotgun challenge, where you have to use the shotgun to complete the game, only using special weapons (such as the sniper rifle) where necessary. This is harder, as the shotgun is loud, slow loading, and can be heard from a distance away.
We have the License to Kill mode, as explained below:
What exactly IS LTK? License to Kill "LTK" is the hardest possible adventure in Perfect Dark, testing the skill of even the best players in the world. When you complete the 17 regular Solo Missions on Perfect Agent, under that difficulty is something called "Perfect Dark Mode", this is almost the exact same thing as 007 from Goldeneye. The requirements for License to kill make you go through hell, requiring you to have a ridiculous amount of patience, and enough skill to last you through the levels. The Enemy Health is set to 10%, so when you shoot an enemy, they WILL die in one hit; Enemy Damage is set to 1000%, which means every time you are shot, you will die; (There are some extremely rare instances that if you are shot by a Shotgun from a good distance away, you will not die, but rather your Health will be reduced to full red, sparing your life) Enemy Accuracy is set to a ridiculous 1000%, meaning if any enemy sees you out in the open, just kiss your sorry ass goodbye.
The above explanation is taken from the FAQ:
"License to Kill FAQ/Walkthrough 01/23/03 Jimbo007"
at the Perfect Dark FAQ page on:
http://www.gamefaqs.com/console/n64/game/198275.html
So would a non-killing challenge be possible? Obviously, the stealth approach alone will not allow this, but with infinite ammo and all weapons, we can use the crossbow to subdue the enemies, instead of killing them. If we only use the crossbow, except where another weapon is necessary then it wil make the game harder, as we lose the advantage of the Laptop sentry, the faster firing guns, the explosive weaponry and so on. It won't alter the game too much, or make the game too hard, so it's not much of a challenge, but it might prove interesting. Come to think of it, does the Crossbow subdue the Skedar?
Any thoughts? |
|
|
|
|
|
|
|
|
|
|
Kerr Avon 007
Joined: 26 Oct 2006 Posts: 916
|
Posted: Sat Mar 10, 2007 4:55 am Post subject: |
|
|
No comments?
To add to the above post: Admittedly, the idea of avoiding killing in PD, is not a very good challenge, as PD was never built around stealth, although what stealth it does offer will allow you to bypass some enemies. Still, it was interesting in Thief 3, and could prove so in PD. However, only the Crossbow, the Pistol whip and punching will knock out an opponent, with the former being perhaps too powerful, and the latter two being all but useless unless you can sneak up behind the enemy (which worked in Thief 3 as you could hide in the shadows, PD doesn't allow this). If the Crossbow took a short while (say a few seconds) for the sedative to take effect (as in Deus Ex), then it would be better for the challenge, as when you'd shot a guard he'd still be dangerous until the sedative kicked in, and since you had no other weapons then you'd have to avoid his bullets.
Still, it's an idea we can work on. Maybe allow use of the X-Ray vision to see where an enemy is, to prepare for what little stealth the game allows? Perhaps allow use of the tranquliser's primary (not secondary) mode, too?
Or how about if the player is only allowd the pistol whip, the punch, and the invisibilty cheat? That way, stealth might work. And maybe add in the Combat Boost, because it's great
And why not allow Combat Knives but only in their secondary function? This makes them into poisoned, throwing knives, which take time to kill the enemy. Alright, so it's kill rather than knock out, but we can pretend it only knocks them out (the body disappears either way) - it is only a game, after all
Regarding difficulty, the overall difficulty wouldn't be too different from the normal mode; it would be harder as you'd lose the use of the Farsight, the explosives and the machine guns, but easier in that you'd only need one hit to "kill" (well, knock unconscious), as opposed to several hits with some weapons (unless you're sure of a head shot with each weapon). Overall, I think it would be harder, but not too hard. You could play it with the Enemy Rocket cheat, or LTK mode, to make it harder. |
|
|
|
|
|
|
|
|
|
|
Maxout 007
Joined: 04 Apr 2006 Posts: 710 Location: Washington State |
Posted: Fri Apr 13, 2007 11:43 am Post subject: |
|
|
Would be hard against the Skedar since they have a high amount of life. I don't think you could beat the Skedar Kings this way, it would be very difficult and require a bit of luck as well as fate that you don't die. I'm not sure what it would prove overall. This doesn't tops multiplayer against humans of course . _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
|
|
|
|
|
|
|
|
|
|
Kerr Avon 007
Joined: 26 Oct 2006 Posts: 916
|
Posted: Sat Apr 14, 2007 6:30 am Post subject: |
|
|
Maxout wrote: | Would be hard against the Skedar since they have a high amount of life. |
True.
Quote: | I don't think you could beat the Skedar Kings this way, it would be very difficult and require a bit of luck as well as fate that you don't die.
I'm not sure what it would prove overall.
|
I don't even know if the Skedar Kings are vulnerable to tranqulisers, to be honest. The idea was just for another challenge (complete the game with as few killings as possible) , though admittedly PD isn't geared towards stealth or non-killing. Since no game after PD has even approached it's quality or fun (to my mind), I'm just interested in new ways of playing PD, such as LTK mode, or playing through the game with only certain weapons. |
|
|
|
|
|
|
|
|
|
|
SubDrag Administrator
Joined: 16 Aug 2006 Posts: 6140
|
Posted: Sat Apr 14, 2007 8:16 am Post subject: |
|
|
It's a very cool idea. I had an idea a long time ago, where you can only beat levels using punch only (or disarm). If an objective requires a gun, can use it, but it's an awesome scenario for dDHQ. I think I will try out LTK on that level. |
|
|
|
|
|
|
|
|
|
|
Maxout 007
Joined: 04 Apr 2006 Posts: 710 Location: Washington State |
Posted: Sat Apr 14, 2007 9:48 am Post subject: |
|
|
In Goldeneye the best level to use slappers only in the Archives. It is a small and short level. Other levels would be more difficult like the damn where you might get hit inside the passageway.
In Perfect Dark it is clearly impossible in Carrington Villa against the snipers, but the first three level would be quiet interesting. _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
|
|
|
|
|
|
|
|
|
|
El Cazador 00 Agent
Joined: 02 Nov 2006 Posts: 556 Location: NSA Souda Bay, Greece |
Posted: Mon Apr 16, 2007 10:59 am Post subject: |
|
|
Almost seems...impossible! Like..an impossible mission. Spies, impossible missions...sounds familiar. Though I can't think of why. _________________ "Inspiration strikes but once.. If you're forgetful, carry a pen." -Me |
|
|
|
|
|
|
|
|
|
|
Maxout 007
Joined: 04 Apr 2006 Posts: 710 Location: Washington State |
Posted: Fri Apr 20, 2007 12:20 am Post subject: |
|
|
Naturally, you want to beat it with the Falcon 2 with unlimited ammo because that doesn't make the mission impossible. _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
|
|
|
|
|
|
|
|
|
|
VistaUser Agent
Joined: 30 Jun 2007 Posts: 2 Location: In your house... and watching you |
Posted: Sat Jun 30, 2007 10:24 am Post subject: |
|
|
Well, the problem is that you could also use the psychosis gun, which never kills and puts enemies on your side. Of course, that would be risky because you would have to follow your army of zombies (that's what I call 'em ) to make sure they do not kill anyone. But... you could set the difficulty to Perfect Dark and give enemies 1000% health, to make chances of that slim. I just realized I'm debating with myself. |
|
|
|
|
|
|
|
|
|
|
Maxout 007
Joined: 04 Apr 2006 Posts: 710 Location: Washington State |
Posted: Sat Jun 30, 2007 11:17 am Post subject: |
|
|
That's too easy. Falcon 2. I'm glad there's a small group of us out there who still play despite other who think they have moved on. _________________ A.K.A. Greatermaxim on youtube.
http://www.youtube.com/Greatermaxim |
|
|
|
|
|
|
|
|
|
|
fantsu 007
Joined: 30 Apr 2007 Posts: 1003
|
Posted: Sun Apr 05, 2009 2:57 am Post subject: |
|
|
Going to play PD through like this,
I use unarmed only, and all weapons that just sends people unconscious.
Of course some levels require weapons, like snipers in Carrington, then I just use some weapon to meet the requirements to clear the levels.
It isn't too hard actually, the first levels we're quite easy.
Don't know if the game turn too hard later on... |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|