ShootersForever.com Forum Index

GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community


[MISSION] Complex (from Timothy1979)
Goto page Previous  1, 2, 3  Next
 
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Objectives: Complete
View previous topic :: View next topic  
Timothy1979
Agent
Agent


Joined: 17 Aug 2007
Posts: 51

 PostPosted: Tue Oct 09, 2007 1:09 am    Post subject: Reply with quote Back to top

It’s so great to see Subdrag finally made it real !!!

This big room where it lags is strange, but the Mission is still very playable. Everything that I wanted is here: A nice little tribute to Rareware’s great game : stealth, cameras, janus special forces, dumb scientists (I love how they follow you for no reason, it’s so stupid but who didn’t found them stupid in the original game ?), taking pictures, exploding things, getting clearance cards, a safe to open, the silenced PP7, exploring the level, multiple ways to finish the level… I wonder what would Rareware say, looking at that Mission and the Library Mission. Maybe we should tell them ! ^_^

Did anyone noticed that Samuel Paddington is actually Daniel Carrington ? I wanted to link Goldeneye and Perfect Dark with that Mission, small detail, just a little joke... One detail that I didn’t expected : Trying to take the secret passage by shooting the cardboard boxes in the small room near the camera room causes big explosions !

 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6168

 PostPosted: Tue Oct 09, 2007 4:18 am    Post subject: Reply with quote Back to top

I could never get past that passage. I thought it was blocked off by the big grey set of boxes? Or does it let you go through?

It's a fantastic level, I applaud your design! Paddington did seem like a familiar name...
 
View user's profile Send private message
Timothy1979
Agent
Agent


Joined: 17 Aug 2007
Posts: 51

 PostPosted: Tue Oct 09, 2007 4:29 am    Post subject: Reply with quote Back to top

You can go through that passage, but you have to be careful with the explosions... Razz
 
View user's profile Send private message Visit poster's website
Jack
Agent
Agent


Joined: 21 Jul 2007
Posts: 12

 PostPosted: Tue Oct 09, 2007 5:46 am    Post subject: Reply with quote Back to top

Got down to 5:19 on 00 Agent for this level, playing normally. Basically played my strategy more aggressively and made very few mistakes.

There's some issues with this modified ROM and the only re-recording N64 emulator though (save states freeze the game), not sure if I'm gonna be able to make a TAS or not. Though, it would be sweet if I could. Lots of opportunities for crazy TAS accuracy in this level.

EDIT: 5:13. I'll try to record a better playthrough of the level within the next couple days since I'm more comfortable with it now.
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6168

 PostPosted: Tue Oct 09, 2007 1:57 pm    Post subject: Reply with quote Back to top

Awesome can't way to see the new video.
 
View user's profile Send private message
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7244
Location: Ontario, Canada

 PostPosted: Fri Oct 12, 2007 2:35 am    Post subject: Reply with quote Back to top

Very nice mission, Timothy1979. You did a great job laying it out. I especially liked the room with all the pillars. It's a shame that it doesn't seem to run on all emulators without suffering from lag in certain areas. I was able to complete it on Agent mode, but it ended up crashing halfway through Secret on me as I was about to switch weapons. Judging by the video SubDrag put up on YouTube of it being played on a backup device, it performs incredibly well. I might have to try and see if I can get it to upload to console when I get back on Monday. I also noticed a few odd things that could use a bit of fixing. Perhaps I'll look them over and see if they can be helped.

Anyway, awesome work on this one. Smile

Edit: My main concern, was with the doors. But I've managed to fix them all. Not any resizing, but changing bitflags. I knew how to correct them, because I ran into the same problem with a Frigate muliplayer setup I've had on the go. There's also some other little things with stacking that seems off. The security cameras aim in weird directions, too. Not sure if you'd want anything done with them. I'll try to come home earlier on Monday, so that I can do some more with it. Might as well iron out as many kinks as possible.
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
Timothy1979
Agent
Agent


Joined: 17 Aug 2007
Posts: 51

 PostPosted: Mon Oct 15, 2007 1:00 am    Post subject: Reply with quote Back to top

Thanks Wreck !!! If you want to fix the security cameras, no problem ! Very Happy

There is also one little problem, but I think it's hard to fix it : When you're seen by a camera, the alarm goes on, and all the CIA Agents come after you. That's a problem, because if you want to complete the "Kill all CIA Agents" Objective, you only have to stand upon a camera, be seen, and just shoot the CIA Agants who will come. Too easy, since I wanted the player to search these CIA Agents and go after them throught the whole level.

At first, there were 3 spawning points for infinite guards to come, and they were not the CIA Agents allready in the level. Subdrag changed that, and now if you're seen by a camera, only the CIA Agents allready in the level will come. Then after you killed them, you can be seen by a camera : nothing will come, since there are no more CIA Agents. I've wanted to do something like the inifinite guards coming if you're seen in Bunker 1, but maybe it's too hard ?

Confused
 
View user's profile Send private message Visit poster's website
Wreck
Administrator
Administrator


Joined: 14 Dec 2005
Posts: 7244
Location: Ontario, Canada

 PostPosted: Mon Oct 15, 2007 1:31 am    Post subject: Reply with quote Back to top

Perhaps the three of us could go over it and fix up any flaws in the setup, as well as make further modifications to the action blocks. It's definitely possible to put in some small groups of spawning guards when the alarm is activated. He knows better than I, though. Another consequence for when you're caught by a surveillance camera, could be the assassination of Paddington. Rather than allow an intruder to get their hands on him, they choose to eliminate their captive. It'd cause you to fail the objective, and be swarmed by security. Something to think about.
_________________

YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
 
View user's profile Send private message Visit poster's website
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6168

 PostPosted: Mon Oct 15, 2007 4:23 am    Post subject: Reply with quote Back to top

The CIA Agents coming when you set off the alarms was intentional. I thought they would be fiersome on 00 agent, maybe they're not. The security cameras do face weird directions sometimes, but generally they're designed to be on the path but not necessarily looking at you. I guess at some point they should spawn new guards.
 
View user's profile Send private message
Jack
Agent
Agent


Joined: 21 Jul 2007
Posts: 12

 PostPosted: Thu Oct 18, 2007 10:34 pm    Post subject: Reply with quote Back to top

Even though they have dual ZMGs, on 00 Agent that's still only a single bar of health damage (whereas Phantom the normal guards carry does one and a half). Granted your weapons are powerful in this level and so the CIA guards aren't very fearsome. Maybe, give them massive body armour like the guys on the Caverns mission (meaning they take 3 headshots to kill). That way they'd only be stunned at the first few shots you make on them, and would require more precise aim to kill before they can hit you a few times.
 
View user's profile Send private message
Jack
Agent
Agent


Joined: 21 Jul 2007
Posts: 12

 PostPosted: Thu Oct 25, 2007 12:25 am    Post subject: Reply with quote Back to top

00 Agent - 4:58 (new strategy)

I'll have a vid of this one up when my internet stops sucking. Whenever that may be.
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6168

 PostPosted: Thu Oct 25, 2007 4:19 am    Post subject: Reply with quote Back to top

Looking forward to seeing it
 
View user's profile Send private message
Fett1010
Agent
Agent


Joined: 19 Jan 2008
Posts: 5

 PostPosted: Sat Jan 19, 2008 5:01 am    Post subject: Reply with quote Back to top

How do I put them onto my game Embarassed ?
 
View user's profile Send private message
SubDrag
Administrator
Administrator


Joined: 16 Aug 2006
Posts: 6168

 PostPosted: Sat Jan 19, 2008 6:17 am    Post subject: Reply with quote Back to top

Follow the ips patching tutorial on goldeneyevault.com
 
View user's profile Send private message
perfecto
Agent
Agent


Joined: 19 Feb 2008
Posts: 1

 PostPosted: Tue Feb 19, 2008 5:17 am    Post subject: Level creating question! Reply with quote Back to top

I have had a few problems with making a level on the setup editor. I downloaded janus facility level and then did quick convert on the setup editor and then opened the goldeneye rom on the emulator and the first time it work. So then I decided instead of making my own level i would use someone else by change the items like doors. I started by doors in the facility changing them from the orginal bathtroom doors to the lab doors then i did quick convert and it worked so i was like sweet and decided to start on the room with the the keycard that you need to open and then i change some of the things that were already there and then did qucik convert and then tested the the level it looked like it wanted to load and then i quess it froze cause nothing would show up does any one know how to fix this? thanks
 
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    ShootersForever.com Forum Index -> Objectives: Complete All times are GMT - 8 Hours
Goto page Previous  1, 2, 3  Next
Page 2 of 3

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum

Cobalt 2.0 BB theme/template by Jakob Persson.
Copyright © 2002-2004 Jakob Persson


Powered by BB © 01, 02 BB Group

 


Please Visit My Other Sites: GoldenEyeForever.com | GrandTheftAutoForever.com

Got kids? Check out my Dora The Explorer site with games and coloring pages!

Our forums feature Nintendo 64 games, GoldenEye 007 N64 New Maps and Missions, GoldenEye Cheats, N64 Emulator, Gameshark, GoldenEye Multiplayer and more!

[ Privacy Policy ]