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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sat Apr 15, 2006 6:44 pm Post subject: [GAMESHARK MULTI] Runway With Objects |
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Emulators let me know how this works out. Enjoy!! MultiplayerX
Runway W Objects (Planes, Helicopters, Tanks)
Gameshark 3.30 NTSC ONLY! (NO Uploader required)
Load: Stack (Press A 3 times at Nintendo logo)
Weapon Set: Rockets
Infinite Ammo Cheat ON
Hacked by: MultiplayerX
Stage load
8002A8F7 0023
81037572 59D0
81063BF0 8009
81063BF2 E360
D102B522 0002
81063BF2 3860
D102B522 0003
81063BF2 0DE0
D102B522 0004
81063BF0 8008
801E6793 0030
81075D1C 801E
81075D1E 5254
80079C6B 0005
8102A932 0000
5 Respawn locations
811E41A8 460B (Solo start area)
811E41B0 C5AD
811E41D0 801D
811E41D2 39A0
811E41D4 45DA (Mid Runway breezeway)
811E41DC C66C
811E41FC 801D
811E41FE 2638
811E4200 45BA (office building)
811E4208 C5E7
811E4228 801C
811E422A FBE8
811E422C 4678 (Back gate wall)
811E4234 C52C
811E4254 801D
811E4256 1D58
811E4258 4610 (end of Runway)
811E4260 C6C7
811E4280 801D
811E4282 3150
Aircraft, Vehicles, and Tanks (10 Total)
(FLAG write then every OTHER preset)
First 5 rows represent object write: size, type, image, explosive or destructive, tag. Second 4 rows represent object placement: x, y, z, and room pointer.
Preset Start at #3C (tank)
811E5298 0200
801E529B 002D
811E529C 0120
801E52A1 0003
811E52A2 0101
811E4BF8 465B
811E4C00 C5D7
811E4C20 801D
811E4C22 1AF8
811E53A8 0200
801E53AB 002D
811E53AC 0120
801E53B1 0003
811E53B2 0101
811E4468 4631
811E4470 C5F6
811E4490 801D
811E4492 17D8
811E54B8 0100
801E54BB 0028
811E54BC 0123
801E54C0 0002
811E54C2 0101
811E4494 45F8
811E449C C61F
811E44BC 801D
811E44BE 06A8
811E5620 0300
801E5623 0028
811E5624 011C
801E5629 0003
811E562A 0101
811E43E4 4602
811E43EC C63C
811E440C 801D
811E440E 2518
811E575C 0200
801E575F 0027
811E5760 0117
801E5765 0003
811E5766 0101
811E4780 4624
811E4788 C622
811E47A8 801D
811E47AA 06C8
811E5898 0300
801E589B 0028
811E589C 011B
801E58A1 0003
811E58A2 0101
811E44EC 4619
811E44F4 C640
811E4514 801D
811E4516 24F8
811E5A00 0300
801E5A03 0028
811E5A04 011D
801E5A08 0002
811E5A0A 0101
811E4410 4607
811E4418 C65A
811E4438 801D
811E443A 2578
811E5B3C 0300
801E5B3F 0028
811E5B40 011C
801E5B45 0003
811E5B46 0101
811E47D8 4615
811E47E0 C67B
811E4800 801D
811E4802 2948
811E5C78 0300
801E5C7B 0028
811E5C7C 011A
801E5C80 0003
811E5C82 0101
811E4544 4602
811E454C C68C
811E456C 801D
811E456E 2D90
811E5DE0 0100
801E5DE3 0028
811E5DE4 0123
801E5DE8 0002
811E5DEA 0101
811E4308 4620
811E4310 C69B
811E4330 801D
811E4332 2DF0
WEAPONS - Klobb(end of Runway in snow), Dostovei DD44(Solo start area), Rocket launcher(Near Runway end - right side behind aeroplane in snow), Soviet KF7(Office building corner).
811E4334 45EB
811E433C C6C5
811E435C 801D
811E435E 3050
811E4360 4606
811E4368 C5AE
811E4388 801D
811E438A 3920
811E438C 462F
811E4394 C6A1
811E43B4 801D
811E43B6 2B50
811E43B8 45AA
811E43C0 C5D0
811E43E0 801C
811E43E2 FD28
SOLO Weather Mod
81045262 00EB
D102B523 0003
81045262 014F
D102B523 0004
81045262 01B3
Special thanks to Zoinkity for the BETA weather code for this level and Wreck for his continued assistance. MultiplayerX _________________ [img]http://imgur.com/ud785Jq[/img]
Last edited by MultiplayerX on Tue Apr 18, 2006 9:54 am; edited 1 time in total |
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kcghost Hacker


Joined: 18 Jan 2006 Posts: 551
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Posted: Sat Apr 15, 2006 7:04 pm Post subject: |
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Im on it.
I gotta say, I really really like this map, I love how it showcases so many giant vehicles, awesome job Shadow. It loaded up in seconds, barely any time at all, almost as if it were a regualr map. Ran a little slower than nrmal with all the vehicles around me, but was not that bad at all, and was pretty consistent, I dont believe there is any fear of crashing. Interesting thing, if you approach a tank, your player tries to go up it a little bit, but can barely get up it 3 inches. Weapons work good and are placed good, and with so many vehicles around, it makes the runway a good fighting place, instead of just empty space no-one would dare go out into.
Great Job MultiX/Shadow. |
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GE MASTER Site Admin


Joined: 22 Nov 2005 Posts: 893 Location: Earth  |
Posted: Sat Apr 15, 2006 7:46 pm Post subject: |
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Scotty! This is very juicy. It's a blast to see these objects. Almost seems like a museum! Wow this level looks good on the emu? Thanks Scott it's great work man.
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MultiplayerX 007


Joined: 29 Jan 2006 Posts: 1210 Location: USA  |
Posted: Sun Apr 16, 2006 6:46 am Post subject: Thanks Graham!! |
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I will be working on Frigate starting tomorrow (Monday). Say, could you take some more beautiful snapshots of the Surface level too? Those Runway pics are awesome!!! _________________ [img]http://imgur.com/ud785Jq[/img] |
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GE MASTER Site Admin


Joined: 22 Nov 2005 Posts: 893 Location: Earth  |
Posted: Sun Apr 16, 2006 2:00 pm Post subject: |
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I'd be happy to do that. Give me a little bit of time though,I'm still playing catch up. |
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zerojett 00 Agent


Joined: 01 Feb 2006 Posts: 434 Location: Saskatchewan, Canada.  |
Posted: Sun Apr 16, 2006 6:53 pm Post subject: |
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Wow... havent even tried it out and am already impressed by the screens! _________________ zerojett lives on! |
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