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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Sun Jan 06, 2008 7:19 pm Post subject: Beta PD - Skedar Multi Props |
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Using the new PD Viewer in GE:
What could these have been!? |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Mon Jan 07, 2008 4:45 am Post subject: |
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Those are the drawbridges, that should have carried you to weapon 6 spot in the middle, trust me, I saw a picture of those in some kind of beta PD. Maybe just in Soloplayer or maybe in multi too...
Damn, I can't find a picture of that anymore... it was maybe in some N64 magazine and not in the internet 5 years ago, or something...
SubDrag, are you "redoing" this PD editor? PLEASE, DO IT!!!
We are begging you......
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Mon Jan 07, 2008 5:26 am Post subject: |
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Whoa, you're right, that would be a drawbridge. And it would connect to that middle portion!! I forget, I should check if there's clipping up there. Dang, great idea, there's a screenshot on this?
The PD editor is currently unchanged. |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Mon Jan 07, 2008 6:27 am Post subject: |
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Yes, there is picture of it, but it is long time I saw it, I don't even remember that was it in Internet or in some magazine... I gotta go in my basement to search my old Nintendo related magazines, maybe I can scan and sent that picture here, if I find it... |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Mon Jan 07, 2008 8:12 am Post subject: |
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Yep, clipping up there - and half the walls as well, but we already knew that ;*)
Even if it isn't very accurate, can you remember if the drawbridges looked like an existing objects (ie. buddy bridge) or something completely different and far removed?
If those were there it would be sort of reminicent of the walkway over Citadel's pit. If we ever port it to GE (like we wouldn't?) it would be a welcome addition. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Mon Jan 07, 2008 9:12 am Post subject: |
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I don't remember that picture very well, but it must be some kind of beta version (maybe from some "game exhibition"). I have to find it, I'll let you know, IF I find it...
If I have to guess, it just looked like same textures as skedar walls or something like that... not sure. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Mon Jan 07, 2008 2:36 pm Post subject: |
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Dang now I kind of want that drawbridge back. It would've certainly changed the level. Maybe sims had a problem with it? |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Mon Jan 07, 2008 3:28 pm Post subject: |
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Hmm... It seems like an odd setup. It might have just been a little clumsy. It seems like it would be automated or something from the looks of those presets. If it was a static it would have been hardcoded or at the least the box would span the gap... Krijy said sims didn't really have a problem when he placed the buddy bridge in most stages, but the sims were probably rather lazy about the drawbridge and just ran around it.
Personally, the first thing I'd do is just shoot the pickups from off of there onto the ground. Still, a bridge across that would be really handy. That's so going back in.
An awful lot of these multiplayer stages had crates that have since been removed. I'm almost curious if they were used as cover in team matches or something to at least try to limit spawnkilling. That sucks in a capture the X match, when some idiot with a K7 goes to town on your spawn point. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Mon Jan 07, 2008 5:53 pm Post subject: |
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I hadn't noticed the missing crates. Are you sure they just aren't added by action blocks? I know a lot had presets of FFFF, which meant they would be spawned by action blocks, and it also means my conversion won't pick it up. I never figured out how that worked actually, but always wanted to  |
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The Extremist 007


Joined: 07 May 2006 Posts: 695 Location: Winnipeg, MB, Canada  |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Tue Jan 08, 2008 2:25 am Post subject: |
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"Touch the box"-boxes??
And btw, I didn't find that magazine...
Damn, gotta look down my house for that, I'm getting little obsessed, because I remember that picture and told it about my friend also, like : "Hey! My PD doesn't have those bridges!"
I didn't know that they we're drawbridges (because they we're down in that pic), but now I'm sure about it. And I think that sims would have used them normally (maybe because there we're shield, or something in the middle? Not sure, and if there we're, I think that the you cannot shoot the object down, because of the "air wall" that prevents you to move the objects too far by shooting them). |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Tue Jan 08, 2008 6:30 am Post subject: |
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Ah yes, it's a bitflag on certain stan tiles. You can selectively set a tile so objects, sims, or characters can't cross them. Bit messy the way that works though.
I'm fairly certain the box presets aren't from touch that box, since often times they're stacked in groups of 3 or 5. Think of the crates in the four rooms at the top of Fortress. A good example is in the lower room of Temple. Five boxes set in barricade formation. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6171
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Posted: Tue Jan 08, 2008 2:24 pm Post subject: |
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Hmm, I'd forgotten about Touch that Box. We've not seen any footage, so it's possible you touched a small area of boxes, much like getting a hill. |
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Wed Jan 09, 2008 9:07 am Post subject: |
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I always sort of assumed they used the same box locations as all the hacker central spots, being lazy and all. It probably could have been any number of boxes, but from a coding standpoint it may have been a bit annoying trying to score it then...
...unless certain rooms were worth more! Still, they're usually right near spawn points, and that's just being cheap.
What's really crazy is that they said 'it wasn't that good', then made Hacker Central. Seriously, things must have went way downhill when Hollis left.
If they said 'it was too much like king of the hill', now that's believable. _________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Jan 12, 2008 2:31 am Post subject: |
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I assume Touch That Box would've worked like Zones in TimeSplitters 2: A number of boxes were distributed around the level that players would touch and change to the team's color, teams would get points every so often based on the number of boxes possessed. |
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