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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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zoinkity 007


Joined: 24 Nov 2005 Posts: 1729
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Posted: Tue Feb 05, 2008 6:22 pm Post subject: [GS/AR] Multiplayer Memory Moving - All Regions (inc. Japan) |
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Krijy originally wrote a series of codes that allow you to use one codesest for a mulitplayer stage instead of writting a seperate one for 2pl, 3pl, and 4pl. In addition, the PAL version of this code allowed you to use the 2pl version of any NTSC stage. However, a japanese code was never made.
Here is the japanese code, with the added bonus of allowing you to use any american GS multiplayer code over 8008E360. Yep, that's right. You can easily port any NGEE code to work on a NGEJ cart! Only codes below 8008E360 need to be ported.
Japanese:
Code: | "MultiPlayer Hack #8"
81063C30 8009
81063C32 E360
D002B543 0002
81063C32 3860
D002B543 0003
81063C32 0DE0
D002B543 0004
81063C30 8008 |
For posterity, here's Krijy's original USA and PAL codes:
North America [credit to Krijy]:
Code: | "MultiPlayer Hack #8"
81063BF0 8009
81063BF2 E360
D002B523 0002
81063BF2 3860
D002B523 0003
81063BF2 0DE0
D002B523 0004
81063BF0 8008 |
Europe (PAL) [credit to Krijy]:
Code: | "MultiPlayer Hack #6"
81056DD0 8008
81056DD2 8EA0
D1026A72 0002
81056DD2 E380
D1026A72 0003
81056DD2 B910 |
_________________ (\_/) Beware
(O.o) ze
(> <) Hoppentruppen! |
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