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Un-used multiplayer levels

 
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Captin.Frosty
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 PostPosted: Sat Apr 12, 2008 9:55 am    Post subject: Un-used multiplayer levels Reply with quote Back to top

16 - sho(ump_setupshoZ)
18 - eld(ump_setupeldZ)
1B - lue(ump_setuplueZ)
1D - rit(ump_setupritZ)
1F - ear(ump_setupearZ)
20 - lee(ump_setupleeZ)
21 - lip(ump_setuplipZ)
22 - len(ump_setuplenZ)
23 - wax(ump_setupwaxZ)
24 - pam(ump_setuppamZ)

11 un-used multiplayer set ups for levels. I found these in 21990 Mods
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Captin.Frosty
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 PostPosted: Sat Apr 12, 2008 11:39 am    Post subject: Reply with quote Back to top

any one know where those came from
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 PostPosted: Sat Apr 12, 2008 11:43 am    Post subject: Reply with quote Back to top

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Wreck
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 PostPosted: Sat Apr 12, 2008 11:47 am    Post subject: Reply with quote Back to top

Those are all unused and non-existent. The GoldenEditor simply lists them in the MP stage select menu modifications, since the stage ID's use those filenames. They still exist in name form only, as well as containing their own level setup blocks. But they lack memory allocation data, which is what makes the stage playable. And since there is no real setup for them in ROM, it crashes immediately when the ID is registered.

Simply put, they don't exist. Razz
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DK25
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 PostPosted: Sun Apr 13, 2008 12:07 pm    Post subject: Reply with quote Back to top

len is complex.
 
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Wreck
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 PostPosted: Sun Apr 13, 2008 12:11 pm    Post subject: Reply with quote Back to top

Actually, "Ump_setuprefZ" is Complex. I believe that "Ump_setuplenZ" would be a Cuba end cutscene setup for multiplayer, if one existed.
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zoinkity
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 PostPosted: Sun Apr 13, 2008 6:52 pm    Post subject: Reply with quote Back to top

Oh, you *can* add setups for each of these stages using the editor. In the 21990 tools, add in a text string matching the stage; ie. Ump_setuplenZ

Then, insert a setup file to that new name. When you call the stage from the mp menu (in this case, #0x36), it will be able to recall the mp stage name.

In the 21990 block there is a little "mp_" string. It uses the normal stage name, such as UsetuprefZ, and appends it with this string, making Ump_setuprefZ. It then looks through the main rom address table, pulling the string values from the pointers present, and compares the value in the lookup table to the string it generated. On a hit, it loads from that rom address to the following address. Neat, eh?

Oh, incidentally, you can redirect all the stage name lookups to the main table - assuming you add solo entries for *every* stage, or at least the strings ;*)
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DK25
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 PostPosted: Mon Apr 14, 2008 6:04 am    Post subject: Reply with quote Back to top

oops i got Complex and Cuba mixed up.
 
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