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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue Aug 19, 2008 4:42 pm Post subject: [MULTIPLAYER] Wreck's Multiplayer Pack B... |
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After a very long time sitting on the shelf, it's my pleasure to finally release an update to my original multiplayer map pack. There are now eleven custom levels available, with seven of those playable in the first release. The No Armor cheat option makes a return, as does the ability to let more than one person select a specific character. No Radar is unlocked by default at the start of a new agent file, as well. Flag Tag mode now randomizes the starting location of the token to one of four different positions. You may also notice that every stage plays a random song this time around, keeping the music selection fresh. Two brand new level images have also been created for the pack. Here's some additional information regarding the maps...
New levels include: Chemical Lab, Frigate La Fayette, Armored Train, and Antenna Cradle. Chemlab consists of the lab area from Facility, complete with tables and glassware. Frigate is a heavily optimized version of the La Fayette interior. Train is also the full interior of the stage, with the escape hatch locked off to keep battles inside. Cradle has been greatly optimized and condensed to keep framerate more stable.
Returning levels are: Facility Backzone, The Quad, Severnaya Bunker, Missile Silo, Archives Backzone, Caverns Frontzone, and Aztec Ruins. Some of these have been modified, either in setup or backgound & clipping, to improve performance or weapon layout. Noteable differences include major optimization to The Quad and Silo. Overhead pipes were removed from Quad's BG file, and the slanted walls straightened out to correct an issue with grenades falling through balcony architecture. Launch tubes in Silo are also much shorter and contain fewer rooms to use less resources.
Extra credit goes to: Zoinkity for the Randomizing Flag Token Location Action Block, as well as the No Armor cheat option and select same character feature. SubDrag for getting the No Radar cheat to function properly in its new slot, and the creation of the GoldenEditor - which makes this all possible.
Collage...
Download link...
http://www.battlefieldforever.com/hackers/misc/ge/patches/wrecksmappackb[wreck].zip
or
GoldenEye Vault download page...
http://goldeneyevault.com/viewfile.php?id=109 _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
Last edited by Wreck on Mon Apr 14, 2014 12:38 am; edited 3 times in total |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue Aug 19, 2008 5:06 pm Post subject: |
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Thanks for adding it to the Vault, Sub. I was probably going to PM you a little later tonight to see if you could, but it looks like you were two steps ahead. I like the picture you've done up, too.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Wed Aug 20, 2008 5:32 am Post subject: |
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Those NGPA settings are GREAT!
Thanks! |
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gri007 Agent

Joined: 03 May 2007 Posts: 116
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Posted: Wed Aug 20, 2008 4:49 pm Post subject: |
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great levels wreck llove the silo and archives....hey do u have an updated .ini yet?
if so could u post a link
thanks peace gri007 |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Dec 21, 2008 6:56 pm Post subject: |
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Dec 21st, 2008: I've started on the first update to the map pack. So far, an extra level has been added in, the Silo Topzone has seen some improvements, and the memory allocations for a few maps has been tweaked. Also, in the NGPA version of the package, the character list has some changes. It now includes various mission costumes for certain stars, bonus characters that were unavailable previously, and better detailed names to help determine who is who. I'll try to get in atleast one additional map before releasing the updated patches. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Aug 25, 2013 2:59 pm Post subject: |
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Can you believe that after 5 years an update has been made to this?! Check out the first post for the details. I haven't added any new images, though. You'll have to play the mod yourself to see the other maps in action. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Aug 25, 2013 3:45 pm Post subject: |
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Awesome Wreck, you always hit the best balance of props and framerate, glad to see more stages in this. |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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