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GoldenEye Source 3: Ingenious map enhancements

 
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Kode-Z
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 PostPosted: Mon Feb 09, 2009 6:02 am    Post subject: GoldenEye Source 3: Ingenious map enhancements Reply with quote Back to top

The team behind this put a drawbridge in Complex, and an alternative route in Control!

http://www.youtube.com/watch?v=p48oUcQk10w
 
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fantsu
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 PostPosted: Mon Feb 09, 2009 6:30 am    Post subject: Re: GoldenEye Source 3: Ingenious map enhancements Reply with quote Back to top

Kode-Z wrote:
The team behind this put a drawbridge in Complex, and an alternative route in Control!

http://www.youtube.com/watch?v=p48oUcQk10w


That bridge was in PD's version of complex, it just didn't move/close.
 
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Dragonsbrethren
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 PostPosted: Mon Feb 09, 2009 7:27 am    Post subject: Re: GoldenEye Source 3: Ingenious map enhancements Reply with quote Back to top

fantsu wrote:
That bridge was in PD's version of complex, it just didn't move/close.

It would be fairly simple to add a moving bridge to the GE version using the same method as Zoinkity did in Skedar. Whether it's worth it or not, I can't say, I doubt anyone would go out of their way to play with it over the normal complex.
 
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Wreck
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 PostPosted: Mon Feb 09, 2009 11:23 am    Post subject: Reply with quote Back to top

Zoinkity and I both, at almost the same time, added the PD catwalk into Complex by modifying the room files. I had trouble getting the clipping to properly work, so he sent me his copy. Unfortunately, somehow all the modded rooms were overwritten by their originals, so I lost nearly all my work. I had put a ton of extra railings in, too. Shame, it looked quite nice.

Anyways, I'm not big on some of the changes they've made with their maps. Especially their lighting. Temple seems incredibly dark compared to the original. And some of the Complex has been coloured too dramatically. Not that I'm not thoroughly impressed by the stage design, it's certain things I don't care much for. Cradle, on the otherhand, is remarkable.
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