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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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thenoisydrum Agent

Joined: 31 Dec 2008 Posts: 118
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Posted: Wed Jul 29, 2009 12:28 am Post subject: Guard's death |
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Why do some of the guard's bodies remain on the levels after they have been shot and others disappear? |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Wed Jul 29, 2009 1:49 am Post subject: |
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There's a limit to the number of corpses the game will store because of memory and possble slowdown if you ever get too many corpses in a given area.
Basically the game implements a number of algorithms to decide which ones to remove as new ones are added. More than one factor is involved in this, of course, as the removing of bodies doesn't seem to be done in order of "generation" xD. I was never too interested in trying to decipher it, but maybe someone else knows, if you are really interested in it.
Other than that, there's nothing too mysterious about it  |
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DK25 00 Agent

Joined: 08 Dec 2007 Posts: 455 Location: Denver, CO  |
Posted: Wed Jul 29, 2009 6:10 am Post subject: |
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i have a small guess:it could be either their action blocks or simply textures;some take more mem than others.
ive never looked into it but its an idea |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Wed Jul 29, 2009 9:19 am Post subject: |
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what? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Jul 29, 2009 12:57 pm Post subject: |
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I think it's amount of dead guards versus whether bond can see them, possibly proximity. Would be interesting to hear real algorithm. |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Wed Jul 29, 2009 1:27 pm Post subject: |
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SubDrag wrote: | I think it's amount of dead guards versus whether bond can see them, possibly proximity. Would be interesting to hear real algorithm. |
I'm pretty sure the number of guards total in the stage factors in too, dead or alive. Guards seem to disappear much faster in some stages than in others. |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Thu Jul 30, 2009 2:53 am Post subject: |
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bond?
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
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fantsu 007

Joined: 30 Apr 2007 Posts: 1003
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Posted: Thu Jul 30, 2009 2:08 pm Post subject: |
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Yeah!
I was playing Halo3 and I really did do some nice kills with bond in that one too... oh wait... |
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Yurei Agent


Joined: 28 Jun 2009 Posts: 130 Location: France - 21  |
Posted: Thu Jul 30, 2009 6:12 pm Post subject: |
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Is there a difference in the calculation of this when it comes to Skedars ?
Those use more ressources then normal guards, well it seems.  _________________
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