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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Ern Agent

Joined: 10 Feb 2010 Posts: 7
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Posted: Wed Feb 10, 2010 11:36 pm Post subject: Perfect Dark Synth Stabs, Hits (how to?) |
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Hi! I'm new.
Ok, I am making a little tune and loving the Goldeneye and Perfect Dark music I'm experimenting with different sounds Rare folks made. I'm in Reason and want to take this track further so can anyone lend a tip on how to make the stabs (hits) as heard in all X-tracks in Perfect Dark for N64? See http://www.youtube.com/watch?v=tY4C-KOmgx0&feature=related or http://www.youtube.com/watch?v=f0aNlTYNKt0&feature=related
So far I've tried layering strings, brass, sawtooth synth, melodica, some impact samples, adjusting the amp ADSR in the NN-XT sampler. It sounds a bit muddy and not large and airy as in PD music. I'm using power chords or octaves mostly. This is how it sounds: http://www.megaupload.com/?d=I643APQ4
I remember fruity loops having a decent hit, stab preset, but any tips on how to make my own (in Reason)? |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Thu Feb 11, 2010 8:08 am Post subject: |
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Welcome to the forms Ern but i not that good at this stuff wen it come to import some sawnd _________________ There totally nothing to read here. |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6169
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Posted: Thu Feb 11, 2010 1:20 pm Post subject: |
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Are you trying to make midis or mp3s? You can extract PD instruments. |
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Ern Agent

Joined: 10 Feb 2010 Posts: 7
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Posted: Thu Feb 11, 2010 1:41 pm Post subject: |
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Hi Guys,
I'm making an audio file, it's not too perfect dark-ish because it's for a different application, but the instruments are definitly inspired by PD.
SubDrag, these extracted instruments, can they synthesize sound given midi input? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6169
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Posted: Thu Feb 11, 2010 1:46 pm Post subject: |
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That's up to your music software. I know some can take new instruments. |
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Ern Agent

Joined: 10 Feb 2010 Posts: 7
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Posted: Thu Feb 11, 2010 2:10 pm Post subject: |
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Ok, suppose I could import VST instruments. Is this what the extracted PD instruments are? Or what form do these extracted instruments come in? Soundfonts? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6169
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Posted: Thu Feb 11, 2010 3:51 pm Post subject: |
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They're wave files |
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Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Thu Feb 11, 2010 3:53 pm Post subject: |
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The extraced files come as ".wav" files. They can be extracted from the ROM via a program called "SRip".
Theoretically, the samples could be made into a SoundFont - although each one would need it's sample rate altered. |
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Ern Agent

Joined: 10 Feb 2010 Posts: 7
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Posted: Fri Feb 12, 2010 7:30 pm Post subject: |
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Intresting, I extracted the wav files with SRip and one of them was the hit I was looking for. Some of them sound a bit different from the sounds in-game, probably used for sample based synthesis. |
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