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 GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion
 GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
 
 
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								| Camaro Secret Agent
 
  
 
 Joined: 10 Aug 2009
 Posts: 308
 Location: Indiana
 
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											|  Posted: Wed Feb 10, 2010 5:05 pm    Post subject: |    |  
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											| I was thinking that making it like a door would work until I remembered doors don't rotate around the middle of themselves. But there are also sliding doors in GE, would it be possible to make a new type of object or door? _________________
 304 HP
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								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
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											|  Posted: Wed Feb 10, 2010 5:16 pm    Post subject: |    |  
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											| Isn't there some absurd rotating in Aztec in hangar room? |  |  
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Wed Feb 10, 2010 5:29 pm    Post subject: |    |  
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											| The table parts are both down as shutter; I think those just drop into the ground. The chairs don't have an opening method listed in the editor. |  |  
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								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
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											|  Posted: Wed Feb 10, 2010 5:31 pm    Post subject: |    |  
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											| If you change orientation, and snap up vector differently to match opening you desire, I think this would work? |  |  
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Wed Feb 10, 2010 5:34 pm    Post subject: |    |  
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											| I tried that, but I couldn't get the door to rotate the way I wanted. It seemed like no matter how the door object was rotated, the door always swung the same way. I can try again, but it doesn't seem as simple as just changing the snap-up vector. I thought that would work, too. |  |  
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								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
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											|  Posted: Wed Feb 10, 2010 5:45 pm    Post subject: |    |  
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											| You have to change the up vector and at the same time, rotate your prop model itself.  That way you change what direction it rotates by changing the model itself's direction (in DeleD) |  |  
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Wed Feb 10, 2010 7:09 pm    Post subject: |    |  
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											| Ah, okay. I'll give that a shot sometime, then. It'll be really cool to get the rotating tabletop working, even if it serves no practical purpose in the mission. |  |  
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								| Trevor 007
 
  
  
 Joined: 15 Jan 2010
 Posts: 926
 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest
 
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											|  Posted: Thu Feb 11, 2010 8:29 am    Post subject: |    |  
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											| Yes, the chairs in Aztech do fold 'down'. 
 Trev
 
 P.S. Guarbage bin/skip done. Do you want it to look different? It is a port from Perfect Dark - Chicago.
 
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 Last edited by Trevor on Tue Jun 09, 2015 2:59 am; edited 5 times in total
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								| Wreck Administrator
 
  
  
 Joined: 14 Dec 2005
 Posts: 7266
 Location: Ontario, Canada
 
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											|  Posted: Fri Feb 12, 2010 4:38 am    Post subject: |    |  
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											| Trevor: Just wondering what your process of porting from PD was?  Did you reformat the model file itself, or did you rip the information another way, likely while running an emulator?  I'm interested in seeing what methods are available to us.  Some might be faster or more reliable, especially for complex props. _________________
 
   YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN
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								| Trevor 007
 
  
  
 Joined: 15 Jan 2010
 Posts: 926
 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest
 
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											|  Posted: Fri Feb 12, 2010 6:02 am    Post subject: |    |  
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											| Nahh... I cheated. I used the setup editor. 
 I knew there were bins in chicago so I went there now that they load in visual editor (Still not on my pc/server though (sig)).
 
 Trev
 
 P.S. Talking of sig's I can't wait till you finish your project, its a dream. I still think the MI6 model from TWINE should be instead of Carrington Institute. Also Will you be re-instating the watch? It seems as though the holo-Arm is the watch but just re-modeled and doesn't come all the way in.
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								| SubDrag Administrator
 
  
 
 Joined: 16 Aug 2006
 Posts: 6189
 
 
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											|  Posted: Fri Feb 12, 2010 11:49 am    Post subject: |    |  
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											| You use model editor to convert, or exporting .obj? |  |  
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								| Trevor 007
 
  
  
 Joined: 15 Jan 2010
 Posts: 926
 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest
 
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											|  Posted: Fri Feb 12, 2010 3:24 pm    Post subject: |    |  
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											| Its an obj, I don't have any experiance with the setup editor to re-import into GoldenEye 
 Trev
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								| monkeyface Moderator
 
  
  
 Joined: 05 Apr 2008
 Posts: 275
 
 
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											|  Posted: Sun Feb 14, 2010 4:31 pm    Post subject: |    |  
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											| That one looks good, can't come up with any "improvements" really... Maybe you could see how it would look like with a metal texture that doesn't have those "rectangles" as details, either way, it should be useful. |  |  
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								| radorn 007
 
  
  
 Joined: 23 Sep 2007
 Posts: 1424
 
 
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											|  Posted: Sun Feb 14, 2010 5:43 pm    Post subject: |    |  
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											| isn't it a bit too "modern" for 1964? |  |  
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								| Dragonsbrethren Hacker
 
  
  
 Joined: 23 Mar 2007
 Posts: 3058
 
 
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											|  Posted: Sun Feb 14, 2010 5:46 pm    Post subject: |    |  
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											| I don't think there have been any major advancements in dumpster technology since then, and that certainly wouldn't look out of place in a modern setting. |  |  
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