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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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TH126 Agent
Joined: 30 Dec 2009 Posts: 173 Location: Pennsylvania |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri Mar 12, 2010 6:06 am Post subject: |
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Wreck wrote: | Joanna's showing some leg in that shot, boy. |
Which is horrifying to me with the clown-esque makeup... |
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Kode-Z Hacker
Joined: 09 Nov 2007 Posts: 1142 Location: London, England |
Posted: Fri Mar 12, 2010 12:46 pm Post subject: |
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Having had a closer look, it appears as though Mr Blonde should be called Mr Brown-with-blonde-highlights!
To be honest, I like everything that I have seen so far in regards to the XBLA version.
And remember folks, you could always download the demo of it when it's released (around 250MB if anyone is interested in how large the download is) and give it a good go before making your minds up.
Should be fun! |
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plodo Agent
Joined: 21 Sep 2009 Posts: 12
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sat Mar 13, 2010 1:23 am Post subject: |
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Does anyone else think that the interactive lighting is almost blinding? When the player looks over in the direction of the light source, the screen gets this intense wash of white, which is far more overpowering than in the original. It is seriously starting to hurt my eyes.
The person playing has either never played PD before, doesn't remember the maps, or is acting like they don't. I was beginning to wonder if they'd ever ride the lift down to the foyer.
DB: She does seem to be laying it on pretty thick, doesn't she? (make-up) _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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plodo Agent
Joined: 21 Sep 2009 Posts: 12
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oldyz 007
Joined: 02 Dec 2009 Posts: 606
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Posted: Sat Mar 13, 2010 4:14 pm Post subject: |
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Wreck wrote: | Does anyone else think that the interactive lighting is almost blinding? When the player looks over in the direction of the light source, the screen gets this intense wash of white, which is far more overpowering than in the original. It is seriously starting to hurt my eyes.
The person playing has either never played PD before, doesn't remember the maps, or is acting like they don't. I was beginning to wonder if they'd ever ride the lift down to the foyer.
DB: She does seem to be laying it on pretty thick, doesn't she? (make-up) |
I like the that the light hurts the eyes.
it very realistic, since the times of the n64, almost no other games get that Pain for your eyes reflex correctly.
if its worse pain- more real?
i have sent a response PM again Wreck, i hit reply but that one might not even exist it does not show in outbox. |
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Dragonsbrethren Hacker
Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Mar 13, 2010 4:39 pm Post subject: |
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I'm not sure why this just popped into my head, but I'm wondering if the faded weapons may be because of improper implementation of the RGB lighting from the clipping tiles. I would think characters would be affected by that too, though. Most of the tiles are white or shades of gray, so if they weren't tinting the weapon models exactly the same as the original game did, it's not surprising that they would look faded out. I'm not sure if that's really a better situation than just using poor textures to begin with (I'd imagine it would have a higher chance of being patched out, but given that nothing has been done about it yet...). |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Sun Mar 14, 2010 12:26 am Post subject: |
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BG Lighting: If you were to walk out from a dark cave in the Crash Site and back into the bright outdoors, than the blinding effect would be great. However, it's happening even in well lit rooms as soon as your viewing range comes across a light source. I understand a slight increase in screen brightening, but not to the extent that I'm seeing in these videos.
Tile RGB: It may very well be a possibility. If you notice during the intro to dataDyne Research - Investigation, Joanna goes almost black as she motions into the corner of the elevator. It's quite distracting, but does illustrate that the RGB is working on characters. Not sure if it is as noticable in the original N64 version. I'd have tweaked it, personally, just for the sake of cinema presentation alone.
They really didn't let us get a very good glimpse at the other faces in the Combat Simulator, eh? Joanna Arctic seems totally redone (less 'cute', more prepared?). Is it just me, or does the Elvis Scuba head scare the sh!t out of you? Strangely, some heads appear to have necks, while others don't. The trippy background only came up when choosing a character, too. The Shocktrooper helmet floats off of the Elvis body pretty badly. Wonder if it was that bad on N64? (maybe just related to the neck or no neck re-design?) Also, anyone else tired of seeing these preview videos being played by the worst players possible? Makes me actually interested to see what the speedrun experts are going to be putting up when this thing is released.
*the above paragraph almost makes me feel like some know-it-all d!ck who is bashing the 360 version, having read it over. I hope none of you feel the same way. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Sun Mar 14, 2010 1:31 am Post subject: |
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Quote: | the above paragraph almost makes me feel like some know-it-all d!ck who is bashing the 360 version, having read it over. I hope none of you feel the same way. |
its ok your not bing a no it all d!ck you are just telling us what you fill like thay need to fix.
Quote: | BG Lighting: If you were to walk out from a dark cave in the Crash Site and back into the bright outdoors, than the blinding effect would be great. However, it's happening even in well lit rooms as soon as your viewing range comes across a light source. I understand a slight increase in screen brightening, but not to the extent that I'm seeing in these videos.
Tile RGB: It may very well be a possibility. If you notice during the intro to dataDyne Research - Investigation, Joanna goes almost black as she motions into the corner of the elevator. It's quite distracting, but does illustrate that the RGB is working on characters. Not sure if it is as noticable in the original N64 version. I'd have tweaked it, personally, just for the sake of cinema presentation alone.
They really didn't let us get a very good glimpse at the other faces in the Combat Simulator, eh? Joanna Arctic seems totally redone (less 'cute', more prepared?). Is it just me, or does the Elvis Scuba head scare the sh!t out of you? Strangely, some heads appear to have necks, while others don't. The trippy background only came up when choosing a character, too. The Shocktrooper helmet floats off of the Elvis body pretty badly. Wonder if it was that bad on N64? (maybe just related to the neck or no neck re-design?) |
I agred with you Wreck thay do need to fix all the Stuff you put on but the most werst thing thy need to fix is the BG Lighting
Quote: | Also, anyone else tired of seeing these preview videos being played by the worst players possible? Makes me actually interested to see what the speedrun experts are going to be putting up when this thing is released. |
I agred with this one to thay have ben puting the worst player Ever to even play PD. _________________ There totally nothing to read here. |
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TH126 Agent
Joined: 30 Dec 2009 Posts: 173 Location: Pennsylvania |
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Wreck Administrator
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada |
Posted: Tue Mar 16, 2010 12:17 am Post subject: |
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I thought I had noticed this in another video, but I just noticed it three more times in this one. Whenever the player acquires a weapon and switches to it from unarmed, there is a slight pause. I know this happens when playing the original game via emulation, but was it that noticable on the N64? It doesn't seem to happen all the time, either. It appears to happen more often on the first weapon cycle, from unarmed to whatever you picked up.
The simulants also seem to spend more time exploring the maps than they do trying to kill you. Maybe just out searching for shields?
One thing I will say that I like, is how fast you go from menu to match, and vice versa. It's pretty seamless, really. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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fantsu 007
Joined: 30 Apr 2007 Posts: 1003
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Posted: Tue Mar 16, 2010 12:30 am Post subject: |
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That is probably the worst playing I have ever seen. Ever.
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EternallyAries 007
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas |
Posted: Tue Mar 16, 2010 10:38 am Post subject: |
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Yup it is a slight pause wen thay switches weapon but i thut this only happens on the Emulators it never happen on the N64 _________________ There totally nothing to read here. |
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