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kevin1gamer
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 PostPosted: Fri Mar 19, 2010 11:37 am    Post subject: Geist Reply with quote Back to top

Anyone here ever play Geist? I rented Geist at Blockbuster like 5 times before I bought it about a year ago, lol. Anyway, I highly recommend this game, it's fantastic.

Last edited by kevin1gamer on Fri Mar 19, 2010 7:04 pm; edited 1 time in total
 
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radorn
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 PostPosted: Fri Mar 19, 2010 1:30 pm    Post subject: Reply with quote Back to top

I tortured myself with this really lame shooter for GC. They'll have to make a real effort to make that sequel worth playing.
I recognize the idea is original and could have potential, but the game is just lame, like most releases since the advent of the "128-bit" generation.
The graphics are quite nice, full of effects and all, but that's about it. Gameplay wise it's really crap.
 
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kevin1gamer
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 PostPosted: Fri Mar 19, 2010 1:51 pm    Post subject: Reply with quote Back to top

radorn wrote:
I tortured myself with this really lame shooter for GC. They'll have to make a real effort to make that sequel worth playing.
I recognize the idea is original and could have potential, but the game is just lame, like most releases since the advent of the "128-bit" generation.
The graphics are quite nice, full of effects and all, but that's about it. Gameplay wise it's really crap.

I respect your opinion, however, I fail to see how possessing a rocket and flying it into your opponents abdomen is a bad gameplay feature?
 
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HackBond
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 PostPosted: Fri Mar 19, 2010 4:11 pm    Post subject: Reply with quote Back to top

kevin1gamer wrote:
radorn wrote:
I tortured myself with this really lame shooter for GC. They'll have to make a real effort to make that sequel worth playing.
I recognize the idea is original and could have potential, but the game is just lame, like most releases since the advent of the "128-bit" generation.
The graphics are quite nice, full of effects and all, but that's about it. Gameplay wise it's really crap.

I respect your opinion, however, I fail to see how possessing a rocket and flying it into your opponents abdomen is a bad gameplay feature?


Most games have that "option" like SeriousSam and Goldeneye007.
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kevin1gamer
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 PostPosted: Fri Mar 19, 2010 4:16 pm    Post subject: Reply with quote Back to top

Spyster wrote:
kevin1gamer wrote:
radorn wrote:
I tortured myself with this really lame shooter for GC. They'll have to make a real effort to make that sequel worth playing.
I recognize the idea is original and could have potential, but the game is just lame, like most releases since the advent of the "128-bit" generation.
The graphics are quite nice, full of effects and all, but that's about it. Gameplay wise it's really crap.

I respect your opinion, however, I fail to see how possessing a rocket and flying it into your opponents abdomen is a bad gameplay feature?


Most games have that "option" like SeriousSam and Goldeneye007.


I mean like you posses it as a ghost, do it, then depossess it, possess a human host with a good gun, find enemy, profit, ???
 
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radorn
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 PostPosted: Fri Mar 19, 2010 6:59 pm    Post subject: Reply with quote Back to top

A game's fun factor is not measured in features. A game could potentially let you do everything imaginable and still be dull and boring. If you really think about it, there are many limitations in GE and PD, and yet they are great games that feel right and are enticing, while Geist "allowing" you to do many many "incredible" things, gets really old and stupid.
They try too hard to implement these things but once you do them, they are already old and to reach the next one you have to suffer through very lame shooter passages just so you get to the next little "possesion" puzzle and watch a couple of staged reactions that may or may not be fun... in a movie.
Really, this game is terrible. I also have no idea what similarities you find between PD and Geist. PD is as similar to Geist as it is to any other FPS in the market: Subjective view and a gun in the lower right corner of the screen, and even that is really different between the two games.

The possesions, which are the distinctive aspect of the game, are not even a real feature of the game mechanics. In most cases they are just a coarse staged plot advancement feature "create a poltergeist in the kitchen so you can distract the cook and poison the food", rather than a real gameplay feature like, say, the manual aiming, magazine reload or silenced guns for stealth that GE introduced to the genre. These features can be used imaginatively, but in Geist, possesions are mostly used in staged situations. you reach a point where you can spot something that you can possess and you have to make your guess at what the mission designers intended you to do. This puts you in the skin of an actor to whom nobody gave the script that he should be playing, but if you don't follow your script you die. But since that'd obviously be considered too hard, you are thrown tons of clues and hand holding to compensate, which is even lamer.
 
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kevin1gamer
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 PostPosted: Fri Mar 19, 2010 7:09 pm    Post subject: Reply with quote Back to top

radorn wrote:
A game's fun factor is not measured in features. A game could potentially let you do everything imaginable and still be dull and boring. If you really think about it, there are many limitations in GE and PD, and yet they are great games that feel right and are enticing, while Geist "allowing" you to do many many "incredible" things, gets really old and stupid.
They try too hard to implement these things but once you do them, they are already old and to reach the next one you have to suffer through very lame shooter passages just so you get to the next little "possesion" puzzle and watch a couple of staged reactions that may or may not be fun... in a movie.
Really, this game is terrible. I also have no idea what similarities you find between PD and Geist. PD is as similar to Geist as it is to any other FPS in the market: Subjective view and a gun in the lower right corner of the screen, and even that is really different between the two games.

The possesions, which are the distinctive aspect of the game, are not even a real feature of the game mechanics. In most cases they are just a coarse staged plot advancement feature "create a poltergeist in the kitchen so you can distract the cook and poison the food", rather than a real gameplay feature like, say, the manual aiming, magazine reload or silenced guns for stealth that GE introduced to the genre. These features can be used imaginatively, but in Geist, possesions are mostly used in staged situations. you reach a point where you can spot something that you can possess and you have to make your guess at what the mission designers intended you to do. This puts you in the skin of an actor to whom nobody gave the script that he should be playing, but if you don't follow your script you die. But since that'd obviously be considered too hard, you are thrown tons of clues and hand holding to compensate, which is even lamer.


I see we have different opinions on it. As for you saying that the possessions are only for advancing further in the game, I disagree. They give you several choices on who to posses. For instance, when your at the experimental weapons lab and have to choose which scientist to possess. It also is in multiplayer and the "Possession" game mode or whatever it is called is pretty fun. You have some players that are humans and you have some players that are ghosts. And the humans have to try and kill survive the ghosts, which possess them and make them kill themselves. It really requires a lot of team work.
 
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EternallyAries
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 PostPosted: Fri Mar 19, 2010 11:43 pm    Post subject: Reply with quote Back to top

I never play Geist Before what is it like?
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radorn
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 PostPosted: Sat Mar 20, 2010 3:17 am    Post subject: Reply with quote Back to top

it's like playing a very dull and generic console shooter with some original ideas but very bad execution.
I only tried multi with bots as I don't have access to human players, so I can't talk about multi. It may be nicer than solo, but I'm not very impressed with the multi arenas, to be honest.
 
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kevin1gamer
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 PostPosted: Sat Mar 20, 2010 5:02 am    Post subject: Reply with quote Back to top

radorn wrote:
it's like playing a very dull and generic console shooter with some original ideas but very bad execution.
I only tried multi with bots as I don't have access to human players, so I can't talk about multi. It may be nicer than solo, but I'm not very impressed with the multi arenas, to be honest.

Oh, then get 4 friends, 4 controllers, and have a party. Players vs bots.
 
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