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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Sat Apr 03, 2010 6:47 pm Post subject: |
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Wow, I just applied the XDELTA and started playing. I love what you have done. 5/5
I just played Chicago, and found a face texture error shown below:
But I do realize this is BETA. Great job anyways. _________________
Rare wrote: | Perfect Dark Forever. |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Sat Apr 03, 2010 6:59 pm Post subject: |
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it crashes a lot in our computer...
does any of you have a good a idea of what type of windows machine
can make the game work the best? |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Sat Apr 03, 2010 7:01 pm Post subject: |
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Windows XP w/ atleast 512 MB All the way to Windows 7. _________________
Rare wrote: | Perfect Dark Forever. |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Sat Apr 03, 2010 7:08 pm Post subject: |
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very weird
this and other machine both have 1 gigabyte RAM.
win xp and a cpu of a little more than 1000 hz
the game runs like slow motion a bit and i can't use a plugin that lets me see the lights. also some skies look black |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Sat Apr 03, 2010 7:09 pm Post subject: |
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Yeah. Skies even look black for me to. I'm pretty sure everyone. I'm not sure why you are lagging. _________________
Rare wrote: | Perfect Dark Forever. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Apr 04, 2010 12:20 am Post subject: |
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Yeah, I made a note of that (PD heads having wrong textures) in the official read me file, which should be included in the zip. There's a few of them that do, since replaced those images with GoldenEye ones. The guy in your screenshot is kind of cool, actually. It's like he has absolutely no facial features and is totally skin.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Sun Apr 04, 2010 1:34 am Post subject: |
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oldyz wrote: | the game runs like slow motion a bit and i can't use a plugin that lets me see the lights. also some skies look black |
What emulator? If you're using Project64 or 1964, you need to change the game settings to match an unmodified Perfect Dark ROM. |
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acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Sun Apr 04, 2010 6:12 am Post subject: |
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Wreck wrote: | Yeah, I made a note of that (PD heads having wrong textures) in the official read me file, which should be included in the zip. There's a few of them that do, since replaced those images with GoldenEye ones. The guy in your screenshot is kind of cool, actually. It's like he has absolutely no facial features and is totally skin.  |
Aha Ikr? _________________
Rare wrote: | Perfect Dark Forever. |
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NapalmNero Secret Agent


Joined: 05 Jan 2010 Posts: 224 Location: Nowhere  |
Posted: Sun Apr 04, 2010 7:51 am Post subject: |
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We should make Rorschach character!  _________________ Who? |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Sun Apr 04, 2010 2:52 pm Post subject: |
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SubDrag wrote: | You'll have to realign clipping, figure out whats going on. There's a setup converter, it's in PD tools in main area. |
How do I convert it and then use it in my project? Convert and open opens up Chicago with the Runway pads and paths. _________________ 304 HP |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Apr 04, 2010 3:01 pm Post subject: |
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You open up your project, then use the setup convertor and then once you save project again it will have new setup (after you play with setup). |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Wed Apr 07, 2010 3:07 pm Post subject: Runnging GoldenEye: X on backup device |
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I tested GoldenEye: X on my backup device and it loaded fine into the menus but when i try and start a level it crashes, theres nothing wrong with the rom because it runs fine on project64.
I had a look at the editor and theres an option to make rom backup compatible but it only works for goldeneye, is there any plans to make that option for perfect dark? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Apr 07, 2010 10:43 pm Post subject: |
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That sounds very strange. The ROM starts, allows you to choose a save file, you can navigate through all of the menus, but it ends up crashing when a level is started up? Does this happen with any level, be it either a Mission or Combat Simulator map? _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Thu Apr 08, 2010 9:12 am Post subject: |
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ok i have done some more testing,
The 1 player missions load into levels fine but i do get random crashes, for example, i was on the first level but when i left the lift on the bottom floor and guards started shooting me and the game crashed.
In multiplayer i set up 4 sims using goldenye body and heads, all goldeneye weapons and me as bond.
Now with these options set Caves and Library will load but crashes randomly.
Temple and Egyptian wont load at all even if i take all the sims and weapons off? |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Apr 08, 2010 12:47 pm Post subject: |
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In GE when it failed, it was either due to 21990 not right compressed size, or a compression that didn't come within 4 of boundary (inject fixed it). I could probably add a recompress all files for PD, I'm not sure if it would help, but it's worth adding.
We'll have to make sure its backup compatible to best of our ability when done. |
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