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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Dragonsbrethren Hacker
![Hacker Hacker](templates/Cobalt/images/rank_4.gif)
![](http://dragonsbrethren.slickproductions.org/images/avatars/complexbond.png)
Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Apr 15, 2010 8:36 am Post subject: Mission/Multiplayer Task Listings |
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For convenience and so that no one accidentally starts porting something that is already in progress, here is a list of the missions/multiplayer arenas that are being worked on. If you're working on anything that you haven't publicly announced, I highly recommend mentioning it in this thread. If you want to have your status changed, you can mention that here as well.
A quick explanation of the statuses:
Open - Once taken on, but now vacant
Claimed - Has been claimed, no progress yet.
Unknown - This has been mentioned, but status is not known.
In Progress - Being worked on, but not yet playable.
Incomplete - Playable, but missing features.
Complete - All features present, may require (very) minor edits.
After the status is a quick description of anything that needs to be done.
Mission (Solo, Co-op, and Counter-op)
Dam
Ported By: MRKane/00action
Status: In Progress - all fields
Background: In Progress - portals / vis errors
Clipping: In Progress - much done, some issues
Setup: Not Started
Pads: Not Started
Facility
Ported By: 00action
Status: In Progress - setup
Background: Complete - RGB Issues
Clipping: Complete
Setup: In Progress
Pads: In Progress
Runway
Ported By: Wreck
Status: In Progress
Background: Incomplete
Clipping: Incomplete
Setup: Not Started
Pads: Not Started
Action Blocks: Not Started
Surface i
Ported By: Wreck
Status: Claimed
Bunker i
Ported By: Wreck
Status: In Progress - setup
Background: Complete - RGB Issues
Clipping: Complete - barring small things
Silo
Ported By: Wreck
Status: In Progress
Background: Complete? - darkness in later rooms
Clipping: Complete - requires full testing
Setup: Not Yet Started
Pads: Not Yet Started
Frigate
Ported By: Wreck
Status: In Progress
Background: Complete
Clipping: Complete - requires full testing
Setup: In Progress
Pads: In Progress
Action Blocks: In Progress
Surface ii
Ported By: Wreck
Status: Claimed
Bunker ii
Ported By: Wreck
Status: In Progress - setup
Background: Complete - RGB Issues
Clipping: Complete - barring small things
Archives
Ported By: 00action (Previously Dragonsbrethren)
Status: In Progress - Clipping & Setup
Background: Complete - RGB Issues
Depot
Ported By: Unknown (Previously Spyster)
Status: Open
Train
Ported By: 00action
Status: In Progress - setup
Background: Complete
Clipping: Complete
Setup: In Progress
Pads: In Progress
Jungle
Ported By: 00action
Status: Claimed
Caverns
Ported By: SubDrag
Status: In Progress - clipping, setup, etc.
Background: Complete (one room needs tweaking)
Clipping: In Progress
Setup: In Progress - Everything
Pads: In Progress - Everything
Cradle
Ported By: Wreck
Status: In Progress - clipping, setup
Background: Complete - I think
Clipping: Incomplete - Machinery, Supports
Setup: In Progress
Pads: In Progress
Aztec
Ported By: EternallyAries
Status: In Progress - clipping, setup
Background: Incomplete
Clipping: In Progress
Setup: In Progress - Everything
Pads: In Progress - Everything
Egyptian
Ported By: Wreck
Status: In Progress - setup
Cuba
Ported By: Wreck
Status: Incomplete - Setup
Background: Complete
Clipping: Complete
Setup: Incomplete - Cinematic
Pads: Complete
Multiplayer (Virtual Reality)
Temple
Ported By: Wreck
Status: Complete
Background: Complete
Clipping: Complete
Setup: Complete
Pads: Complete
Complex
Ported By: Wreck
Status: Complete - pads
Background: Complete
Clipping: Complete
Setup: Complete (possible changes)
Pads: Complete - Path Network Tweaks
Caves
Ported By: Wreck
Status: Incomplete'ish - clipping
Background: Complete (portal issue)
Clipping: Incomplete'ish (needs work)
Setup: Complete (possible changes)
Pads: Complete
Library
Ported By: Wreck
Status: Complete
Background: Complete - RGB issues
Clipping: Complete
Setup: Complete
Pads: Complete
Basement
Ported By: Wreck
Status: Complete
Background: Complete
Clipping: Complete
Setup: Complete
Pads: Complete
Stack
Ported By: Wreck
Status: Complete
Background: Complete - RGB issues
Clipping: Complete
Setup: Complete
Pads: Complete
Citadel
Ported By: Wreck
Status: In Progress - setup, pads, clipping
Background: Complete
Clipping: Incomplete - holes, thin walls, etc.
Setup: In progress
Pads: In progress
Facility (VR)
Ported By: 00action
Status: Complete - testing, tweaking
Background: Complete - RGB Issues
Clipping: Complete
Setup: Complete
Pads: Complete
Bunker ii (VR)
Ported By: Wreck
Status: Complete
Background: Complete - RGB Issues
Clipping: Complete - barring small things
Setup: Complete
Pads: Complete
Archives (VR)
Ported By: 00action (Previously Dragonsbrethren)
Status: Complete
Background: Complete - RGB Issues
Clipping: Complete
Setup: Complete
Pads: Complete
Caverns (VR)
Ported By: Wreck (SubDrag is handling Mission)
Status: In Progress - clipping, setup, etc.
Background: Complete (one room needs tweaking)
Clipping: In Progress
Setup: In Progress
Pads: In Progress
Cradle (VR)
Ported By: Wreck
Status: Incomplete - setup, pads
Background: Complete - I think
Clipping: Incomplete - Machinery, Supports
Setup: Incomplete - hills, bases, more spawns
Pads: Incomplete - hills, bases, more spawns
Egyptian (VR)
Ported By: Wreck
Status (VR): Complete
Background: Complete
Clipping: Complete
Setup: Complete
Pads: Complete
Last edited by Dragonsbrethren on Sat Apr 24, 2010 9:16 am; edited 9 times in total |
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Wreck Administrator
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![](http://www.vancouvernightmarket.ca/goldeneye/profiles/wreck_shines.png)
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Thu Apr 15, 2010 4:53 pm Post subject: |
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Cuba should have clipping and the ported setup done. I don't think sims will work right in it, since there is no path network, though. It isn't really meant to be full-out Combat Simulator map, anyway. It's more of a fun bonus for the time being.
Nice list. I re-organized it in a slightly more recognizable order, so hopefully didn't break anything in the process. I'll sticky this in a moment.
Also, just wondering: If the map was originally ported by someone, but the clipping and / or setup was done by someone else, do we list that in here, as well? The Caves is kind of a mixed-bag. Sub did the original BG that really got things going, you (DB) worked on the clipping, and I ported and tweaked the setup file. Other maps may also have been (or will be) worked on by multiple people. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker
![Hacker Hacker](templates/Cobalt/images/rank_4.gif)
![](http://dragonsbrethren.slickproductions.org/images/avatars/complexbond.png)
Joined: 23 Mar 2007 Posts: 3058
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Posted: Thu Apr 15, 2010 6:01 pm Post subject: |
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Yeah, I wasn't sure what to do with multiple people, so I just went with the first person who worked on it/ported the BG over. It's not intended to be a list of credits or anything. |
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HackBond 007
![007 007](templates/Cobalt/images/rank_4.gif)
![](http://i.imgur.com/YWB7iMQ.gif)
Joined: 14 May 2009 Posts: 1327 Location: Scotland ![](templates/Cobalt/images/spacer.gif) |
Posted: Fri Apr 16, 2010 3:57 am Post subject: |
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Uh, my Depot project just needs retexturing from Wreck.
Its playable. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
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SubDrag Administrator
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Joined: 16 Aug 2006 Posts: 6125
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Posted: Fri Apr 16, 2010 6:22 am Post subject: |
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I think should include separate names clipping, setup, etc, so can know who to come to if find issue. Also, if the bgfile isn't tied to wreck's texture #s, I wouldn't consider it ready. |
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Dragonsbrethren Hacker
![Hacker Hacker](templates/Cobalt/images/rank_4.gif)
![](http://dragonsbrethren.slickproductions.org/images/avatars/complexbond.png)
Joined: 23 Mar 2007 Posts: 3058
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Posted: Fri Apr 16, 2010 9:03 am Post subject: |
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Spyster wrote: | Uh, my Depot project just needs retexturing from Wreck.
Its playable. |
Sorry, I knew I was forgetting one when I typed up the list. Added it
SubDrag wrote: | I think should include separate names clipping, setup, etc, so can know who to come to if find issue. Also, if the bgfile isn't tied to wreck's texture #s, I wouldn't consider it ready. |
Not a bad idea, I can go back and make these more detailed with that information. |
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EternallyAries 007
![007 007](templates/Cobalt/images/rank_4.gif)
Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas ![](templates/Cobalt/images/spacer.gif) |
Posted: Fri Apr 16, 2010 9:32 pm Post subject: |
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Good list DB this will help me if i ever want to port a level to PD. _________________ There totally nothing to read here. |
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Wreck Administrator
![Administrator Administrator](templates/Cobalt/images/rank_4.gif)
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Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Sat Apr 17, 2010 3:06 am Post subject: |
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I think Cuba's clipping file is done, though I wouldn't mind checking it to compare to original. Should be fine as-is, though. I also brought in all of the Cradle's textures and ported the BG, as well as converted the clipping and setup files over. I'll try to work in some of the other images for different maps soon.
Only other map I'd really like to "call", would be Bunker ii. That's the one I think I'd like to tackle next. Working on the maps can be a nice break away from the other stuff. I actually think bodies are getting pretty easy, but they just take so much time. Bloody tedious, so many steps. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Dragonsbrethren Hacker
![Hacker Hacker](templates/Cobalt/images/rank_4.gif)
![](http://dragonsbrethren.slickproductions.org/images/avatars/complexbond.png)
Joined: 23 Mar 2007 Posts: 3058
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Posted: Sat Apr 17, 2010 6:55 am Post subject: |
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You just got a new status made.
Upgraded Complex to incomplete status, it's mostly playable now, but still needs work. |
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HackBond 007
![007 007](templates/Cobalt/images/rank_4.gif)
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Joined: 14 May 2009 Posts: 1327 Location: Scotland ![](templates/Cobalt/images/spacer.gif) |
Posted: Sat Apr 17, 2010 8:05 am Post subject: |
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Edit: Cant be done. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape
Last edited by HackBond on Sun Apr 18, 2010 5:20 am; edited 1 time in total |
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Wreck Administrator
![Administrator Administrator](templates/Cobalt/images/rank_4.gif)
![](http://www.vancouvernightmarket.ca/goldeneye/profiles/wreck_shines.png)
Joined: 14 Dec 2005 Posts: 7200 Location: Ontario, Canada ![](templates/Cobalt/images/spacer.gif) |
Posted: Sat Apr 17, 2010 10:21 pm Post subject: |
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Statue...?
Oh, no... My head hurts!
(on account of so many textures being needed)
The current block I'm working with has room for another 140 images. I'll probably start adding Train next. We'll see how much room I have after that in this section, and figure out how many shared textures there are between the upcoming ported maps.
Edit: I've got all of the Train textures in, and am left with 82 images in this block. That should be enough for something like Archives or Bunker ii. Hopefully there were a few that get shared by other maps in Train, as that would help cut down on what else needs brought over. _________________
YOUTUBE | FACEBOOK | VAULT | MOD DB | RHDN |
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Kode-Z Hacker
![Hacker Hacker](templates/Cobalt/images/rank_4.gif)
Joined: 09 Nov 2007 Posts: 1142 Location: London, England ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Apr 18, 2010 2:49 am Post subject: |
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Frigate
Ported By: Kode-Z
Status: Claimed |
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Trevor 007
![007 007](templates/Cobalt/images/rank_4.gif)
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Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest ![](templates/Cobalt/images/spacer.gif) |
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radorn 007
![007 007](templates/Cobalt/images/rank_4.gif)
![](http://www.xente.mundo-r.com/radorn/firma_150.jpg)
Joined: 23 Sep 2007 Posts: 1424
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Posted: Sun Apr 18, 2010 6:32 am Post subject: |
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What are these white dots? lights? Looks nice, but wouldn't it be a little strange for such a secret site to feature lights so it's easier to see it? |
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Trevor 007
![007 007](templates/Cobalt/images/rank_4.gif)
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Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest ![](templates/Cobalt/images/spacer.gif) |
Posted: Sun Apr 18, 2010 6:41 am Post subject: |
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Seecret... Its a big dish on a big building. I think they would be more interested in seeing where they are going.
Still I thing addions like this would be nice
Trev _________________
![](http://upload.wikimedia.org/wikipedia/en/thumb/0/04/Nintendo_64_Logo.svg/70px-Nintendo_64_Logo.svg.png) ![](http://upload.wikimedia.org/wikipedia/commons/thumb/0/0b/English_language.svg/130px-English_language.svg.png) ![](https://fgfc.ddns.net/ThisisGREATBritain.gif) |
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You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
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