 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon Apr 26, 2010 4:58 pm Post subject: [Characters] Two The Rescue: April 26th, 2010 |
 |
|
After learning that Dr. Doak was working with MI6 during the destruction of the Arkangelsk chemical weapons facility, General Ourumov ordered his men to abduct him. Hoping to gain information that could be used against the enemy, the good doctor was brought to a winery in Russia, where he was to be "interrogated". Learning of his disappearance, 007 was dispatched to locate and rescue his colleague. Doak was able to bravely fight off the pain and keep quiet until Bond's arrival. He is now back at MI6, recovering from the traumatic event. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
 |
 |
 |
 |
 |
00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
|
|
|
|
|
 |
 |
 |
 |
 |
radorn 007


Joined: 23 Sep 2007 Posts: 1424
 |
Posted: Mon Apr 26, 2010 5:33 pm Post subject: |
 |
|
I love these little stories you come up with for when you present/release something
Also wonder how disturbing it is to hear Bond speaking with Joanna's voice LOL
And, as always, great work
What do you use to make these "shops" (border, logo, subtitles)? Some fullfledged editor like PS or an "easy" proggy? |
|
|
|
|
|
 |
 |
 |
 |
 |
acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Mon Apr 26, 2010 5:45 pm Post subject: |
 |
|
Wow! Incredible.
Love the project so far. _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon Apr 26, 2010 7:12 pm Post subject: |
 |
|
Thanks guys.
I can't just slap up a picture and not include some kind of story or caption to go along with it. It helps add to the overall presentation, and might even make it seem more interesting to the reader.
I use Adobe Photoshop 6.0 for most of my images. MS Paint does the job for simpler things, but anything that I want to spruce up and add text to, I use Photoshop. Finally settled on a GE:X logo, so it'll probably start appearing more frequently in my upcoming pictures.
Oh, and it's actually more disturbing to see Bond with a very effeminate walk.  _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
 |
 |
 |
 |
 |
radorn 007


Joined: 23 Sep 2007 Posts: 1424
 |
Posted: Mon Apr 26, 2010 7:33 pm Post subject: |
 |
|
lol, didn't think of that. I would actually "like" to see it xD
Speaking of which, I always found it disturbing how extremelly "maleish" (I don't think "manly" would be the right word here) PD "standard" walk animation is, like in the CS character selection... makes the female characters look beyond tomboyish :S |
|
|
|
|
|
 |
 |
 |
 |
 |
acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Mon Apr 26, 2010 7:55 pm Post subject: |
 |
|
And to a reply to bond speaking like Joanna, why not replace Bond with Natalya? _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
 |
 |
 |
 |
 |
Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Tue Apr 27, 2010 2:32 am Post subject: |
 |
|
Im sure I read somewhere here that PD bodies use 2 textures for bodies, if this is right then Will you or someone at a later date probably make these into 2 textures?
Again If Im right Im also sure someone else said they didn't notice the differance between GE and PD bodies but looking at that shot, I now do see that PD body textures were sharper.
Howerver If Im wrong then it must just be my imagination and its a bad angle for the textures to show.
Trev _________________
   |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue Apr 27, 2010 9:23 am Post subject: |
 |
|
I replaced Jo with Bond (Formal) and Carrington with Dr. Doak strictly for that screenshot. They replace different people in the actual GE:X ROM. Bond only sounds or moves like a female when replacing another character who uses feminine animations or voice overs.
PD bodies (well, the vast majority) use multiple images to texture different areas of the body. A front torso could use up to four, whereas a GE body only uses one. The result would be (or should be) a cleaner looking character. However, like in GoldenEye, some look better than others. The Dinner Jackets in PD use the original formula, and really look just as good as most of the other bodies. Taking the chest image and splitting it up, resizing each one, and redoing the texturing, would be more work than it's worth, and has a higher probability of looking worse than a straight port. You'd need completely new, higher quality images. And with all of this effort, we'd be better off making new characters. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
 |
 |
 |
 |
 |
EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Apr 27, 2010 9:58 am Post subject: |
 |
|
Wow this this looks so cool Wreck _________________ There totally nothing to read here. |
|
|
|
|
|
 |
 |
 |
 |
 |
Kode-Z Hacker

Joined: 09 Nov 2007 Posts: 1142 Location: London, England  |
Posted: Wed Apr 28, 2010 12:35 pm Post subject: |
 |
|
Great to see Doak in PD, Wreck! |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |