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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Brad M Agent

Joined: 20 Jul 2010 Posts: 26
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Posted: Tue Jul 20, 2010 1:19 pm Post subject: Goldeneye Gameshark Codes |
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Is it possible to make a Walk Through Walls gameshark code or a "Moon Jump" code in Goldeneye? Both those codes exist for Perfect Dark. |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Tue Jul 20, 2010 1:42 pm Post subject: |
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this would go in "q-lab hacking department" sicne it's about hackign the game. just remember it next time.
I think these codes do exist for GE, but I don't know where to find them.
I can't help you getting them, but I'll try to shed some light about the matter. Hope you find it interesting.
they are bound to be problematic, though, because of how "traveling across a level" works in GE and PD.
Both GE and PD have something called clipping, which is what determines the regions of the level that you can move in.
But they work differently from one game to the other.
PD has what you could call collision geometry, which is a set of floors and walls that stop you from going further than a certain point or falling through the floor. Like putting a ball in a box, I guess. It's the kind of physical interaction with the environment one can think of more naturally.
GE, on the other hand, has a set of surfaces, without walls, and bond is "magnetized" to them (or glued if you prefer), and he can't move out of that surface.
The walk through walls code in GE would consist in disabling clipping, or somehow making an infinite clipping surface at bond's current heigh so he could walk on it and go beyond the limits of the normal clipping.
The problem with this, I believe, is that the levels are divided in "rooms", each with it's clipping and "background" (the visible geometry) and portals connecting them.
To go from one room to another you have to travel the clipping connections that are between one room and the other. If you are not ON a room's clipping, then you are not in that room from the game's point of view, and all you'll see is the sky and atmosphere of the level.
the moonjump code would suffer from similar issues since it would involve dettatching bond from the clipping tiles... at least if you want to jump over things, because if it's only getting higher but still bound to the floor, then it might work somewhat. You'd get the effect as if you suddenly grew incredibly tall, but you were still unable to cross walls and stuff.
EDIT: I just remembered something you could check. PJ64's cheat database. I can't check it myself now, but I belive that you can find these codes in there. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Jul 25, 2010 4:25 am Post subject: |
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GE does have Moon Jump, or L to Levitate, type codes. There are a few different ones, as not every level uses the same memory range. It doesn't work as well as PD's, either. That's because, as Radorn was explaining, the clipping is more advanced in Perfect Dark. You can still fly over things and go to different areas, but you can only land on things that have clipping. In GoldenEye, that's usually just the regular rooms you've already been able to walk around in.
I don't have access to those codes at this time, but you could try www.gscentral.org and their database. They have a lot of great GS codes, and their newer format seems to be a lot more stable. _________________
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CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
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Posted: Sun Jul 25, 2010 6:36 am Post subject: |
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cheers for that site |
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