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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Mon Aug 30, 2010 10:36 pm Post subject: |
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Your best bet is to take a look at how a wall monitor is setup in another PD mission. I'd suggest dataDyne Research - Investigation, as it is the only one that immediately comes to mind. Copy out the bitflags and try using those in the Aztec.
The second patch? I'd like to have it out in September. That's really what I'm aiming for, so I'm hoping everything goes smoothly and it doesn't go into October. _________________
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Aug 31, 2010 5:55 pm Post subject: |
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Thanks Wreck ill see if that will work.
Oh and i hope this will be releast in September.
I just want to play it so badly lol. _________________ There totally nothing to read here. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Aug 31, 2010 11:01 pm Post subject: |
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Ok i did what you sed and it work out perfetly but one problem.
I add 2 pics to show you. 1 is in the editor and 2 is in game. Yup the 1st time in game pic of the level.
This what it sopost to look like.
And when in game it looks werd.
I wonder how to fix this problem. _________________ There totally nothing to read here. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Tue Aug 31, 2010 11:22 pm Post subject: |
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Do you have all of the wall monitors setup properly? And if so, how many of them are displaying strangely? It could be the way the pads are written. Maybe something during the conversion went wrong, or it just isn't supported the exact same way. _________________
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Tue Aug 31, 2010 11:26 pm Post subject: |
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Nope i only did this one befor i did the other ones.
And i reinject it back in the rom agan and sofar it still the same. _________________ There totally nothing to read here. |
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Wed Sep 01, 2010 12:43 am Post subject: |
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to me it looks as if it had some kind of flag set that made it always face the camera, but there may not be such in the game, so I'm just speculating |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Wed Sep 01, 2010 2:29 am Post subject: |
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I dont think thar a flag that wud let you do that Radorn but ill check and see.
And ill add more info.
When i walk to the side of the moniter it is flat and when i walk behind it. It is invisabil. And it is slanted to. _________________ There totally nothing to read here. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Wed Sep 01, 2010 11:59 pm Post subject: |
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So far i cant fix this problem. _________________ There totally nothing to read here. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Sep 02, 2010 12:04 am Post subject: |
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It's probably something weird with the pads, pad flags, and / or object flags. Not sure if 00action had noticed anything with the wall monitors he used in the Facility mission setup. It could be some small little thing wreaking havoc on their positioning and rotation. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Thu Sep 02, 2010 1:20 am Post subject: |
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Hm then ill need to PM 00action with this problem. And see if he can tell me how to fix it. Thanks Wreck. _________________ There totally nothing to read here. |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
Posted: Thu Sep 02, 2010 7:23 am Post subject: |
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i havent actually got round to the wall monitors in facility yet but i bet its object flags.
This is what i do for every object, try it and see if it works for you:
01. Open up the goldeneye editor.
02. Open up aztec and go to visual window.
03. Right click on the wall monitor.
04. Go to object flags and note down every flag thats active.
05. Go to the object editor and note down the size of the wall monitor.
06. Open up perfect dark editor.
07. Open your aztec map and go to visual window.
08. Right click on the wall monitor.
09. Go to object flags and make sure the only flags that are active are the
ones that you noted down from goldeneyes aztec.
10. Open up object editor and make sure the size of the wall monitor
matches the note you made of the goldeneyes wall monitor.
I hope this helps, by the way looking good, keep up the good work. _________________ My YouTube Channel
https://www.youtube.com/channel/UCGWK44nRWYkQyNUcauIiIYQ
My Twitch Channel
https://www.twitch.tv/00action |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Thu Sep 02, 2010 9:44 am Post subject: |
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Thanks 00action. Ill give that a try soon. _________________ There totally nothing to read here. |
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sat Sep 04, 2010 10:41 am Post subject: |
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Ok sofar i cant get the moniters to work in PD.
Im wondering if this is fixable or not. _________________ There totally nothing to read here. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sat Sep 04, 2010 11:56 pm Post subject: |
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It has to be fixable. There's probably just something odd about them, possibly during the conversion. We may have to modify them, or even recreate them, in order for the wall monitors to properly display. It isn't that big of a deal, so I wouldn't worry about it too much. _________________
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EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sun Sep 05, 2010 1:01 am Post subject: |
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Thanks Wreck.
I may get started on the other objects then. _________________ There totally nothing to read here. |
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