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Ok guys im going to take on aztec and port it over to PD.
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Trevor
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Joined: 15 Jan 2010
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 PostPosted: Thu Sep 23, 2010 10:50 am    Post subject: Reply with quote Back to top

Hmm, I missed this thread somehow.

Anyway, cant wait to play this in PD with hi-res on. This level has great textures (I hope they look as good or better)

I was thinking, Rare must have spent a lot of time on this level. It has larger textures than any other level (I think), it has weird doors (Table, Folding Chairs, Blast Door) and of cource, the shuttle that launches.

Trev
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00action
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Joined: 21 Feb 2007
Posts: 399
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 PostPosted: Sun Oct 17, 2010 8:15 am    Post subject: Reply with quote Back to top

How you getting on with this level EternallyAries? if you need any help with it just let me know.
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Wreck
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 PostPosted: Sun Oct 17, 2010 9:40 am    Post subject: Reply with quote Back to top

Eh, it's kind of my fault, right now. He sent me his clipping file to check over, but I didn't have time to. I was so focused on getting GE:X ready in time for the second release, that I wasn't able to give it a look. I don't think he is up to working on the setup, as it was proving troublesome. If his clipping turned out well enough for Aztec, I was going to assign him another map to start on.
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