 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Thu Sep 23, 2010 10:50 am Post subject: |
 |
|
Hmm, I missed this thread somehow.
Anyway, cant wait to play this in PD with hi-res on. This level has great textures (I hope they look as good or better)
I was thinking, Rare must have spent a lot of time on this level. It has larger textures than any other level (I think), it has weird doors (Table, Folding Chairs, Blast Door) and of cource, the shuttle that launches.
Trev _________________
   |
|
|
|
|
|
 |
 |
 |
 |
 |
00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Oct 17, 2010 9:40 am Post subject: |
 |
|
Eh, it's kind of my fault, right now. He sent me his clipping file to check over, but I didn't have time to. I was so focused on getting GE:X ready in time for the second release, that I wasn't able to give it a look. I don't think he is up to working on the setup, as it was proving troublesome. If his clipping turned out well enough for Aztec, I was going to assign him another map to start on. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |