 |
 |
GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
|
 |
 |
 |
 |
|
 |
 |
 |
 |
 |
CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
 |
Posted: Sat Oct 23, 2010 4:48 am Post subject: Hi |
 |
|
Can someone give me a link to dl goldfinger 64? I checked other threads and it took me to sites that I couldn't download it.. |
|
|
|
|
|
 |
 |
 |
 |
 |
NapalmNero Secret Agent


Joined: 05 Jan 2010 Posts: 224 Location: Nowhere  |
Posted: Sat Oct 23, 2010 5:39 am Post subject: |
 |
|
The mod never had a public release I'm guessing, because I checked the ModDB page quit a bit and never saw anything, just updates _________________ Who? |
|
|
|
|
|
 |
 |
 |
 |
 |
CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
 |
Posted: Sat Oct 23, 2010 5:58 am Post subject: |
 |
|
:/, if it was released I would think this would be really sweet, I love nothin more than shootin the hell outta GE guards |
|
|
|
|
|
 |
 |
 |
 |
 |
NapalmNero Secret Agent


Joined: 05 Jan 2010 Posts: 224 Location: Nowhere  |
Posted: Sat Oct 23, 2010 7:24 am Post subject: |
 |
|
I actually don't think the project got out of early testing. Maybe it did but there was no concrete game play pictures or anything like that. Everything was still being built before the project went silent.. at least that's what I'm seeing from ModDB page and this board _________________ Who? |
|
|
|
|
|
 |
 |
 |
 |
 |
acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Sat Oct 23, 2010 1:34 pm Post subject: |
 |
|
I was wondering the same thing. Havent heard a peep of anything from this mod _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
 |
 |
 |
 |
 |
Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Sat Oct 23, 2010 3:05 pm Post subject: |
 |
|
It was not released*. Only a couple of maps and props were made.
*Im not entirly sure exactly how far on it actualy was though but like I say, Im guessing not very far at all...
Anyway, back to modeling...
Trev _________________
   |
|
|
|
|
|
 |
 |
 |
 |
 |
radorn 007


Joined: 23 Sep 2007 Posts: 1424
 |
Posted: Sat Oct 23, 2010 3:17 pm Post subject: |
 |
|
come on men, don't talk about this as if it was already dead. It's just been some months since last public activity.
It never got released because it's not finished, since, you know... it's still a work in progress!
don't kill it so damn fast.
Don't talk about it terms of "this mod was"... it still IS... A PROJECT. It's not abandoned, just dormant because of... circumstances. |
|
|
|
|
|
 |
 |
 |
 |
 |
EternallyAries 007

Joined: 05 Oct 2009 Posts: 1943 Location: Las Vegas  |
Posted: Sat Oct 23, 2010 3:52 pm Post subject: |
 |
|
Yup this project is still going.
I'm just guesting that monkeyface is take a brake for a while. _________________ There totally nothing to read here. |
|
|
|
|
|
 |
 |
 |
 |
 |
CharAznable0 Secret Agent

Joined: 13 Jul 2010 Posts: 306
 |
Posted: Sat Oct 23, 2010 10:59 pm Post subject: |
 |
|
Well I can't wait for it to come out. |
|
|
|
|
|
 |
 |
 |
 |
 |
Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Sun Oct 24, 2010 2:38 am Post subject: |
 |
|
I hope I didnt make it sound dead randorn, Id feel kinda stupid making models for a dead project
But yeah, liven up, itle be done eventualy...
I just wish I could/knew how to use the setu editor... I cant even make action blocks because all the hex gets in the way (For me anyway, However I also know that a lot of you lot actualy read this stuff...)
Also the help (porbably outdated now) talks in hex...
Trev _________________
   |
|
|
|
|
|
 |
 |
 |
 |
 |
HackBond 007


Joined: 14 May 2009 Posts: 1368 Location: Scotland  |
Posted: Sun Oct 24, 2010 3:27 am Post subject: |
 |
|
The project is in Statis.
It was the first conversion mod that we known of.
Without it, I think GE:X wouldn't be here.
Oh yeah, Monkeyface dissappeared off the face of the earth/forums. _________________ Also known as Spyster or Nyxem
[Youtube]
[Decoy] Antenna | Control | Silo | Escape |
|
|
|
|
|
 |
 |
 |
 |
 |
acceptable67 007


Joined: 16 Jan 2010 Posts: 1738 Location: US  |
Posted: Sun Oct 24, 2010 7:08 am Post subject: |
 |
|
Spyster wrote: |
Oh yeah, Monkeyface dissappeared off the face of the earth/forums. |
Oh dear... _________________
Rare wrote: | Perfect Dark Forever. |
|
|
|
|
|
|
 |
 |
 |
 |
 |
Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Sun Oct 24, 2010 10:24 am Post subject: |
 |
|
Spyster wrote: | Without it, I think GE:X wouldn't be here. |
I don't think I'd go that far. Zoinkity had ported three rooms from Bunker quite some time back, and I picked it up from there. I ended up porting the Car Park map, which lead to automation in the Editor, and many more stages to follow. For GE -> PD, we had the ability to port things, but not quite enough knowledge for certain aspects. The biggest hurdle was rescaling the GE levels so that they'd be the right size in PD. After documenting more on how the game works, figuring out the clipping, and Sub coming up with a method of rescaling, we were ready to go.
Goldfinger is a mod of GoldenEye, whereas GE:X is a mod of Perfect Dark. Where X takes existing things, changes their format, and imports them into another game, GF64 has to build it all from scratch. It's a totally different kind of process, which doesn't really tie together that much.
I've actually had a PM sitting in my Outbox for Monkeyface for over a month. _________________
YOUTUBE | TWITTER/X | FACEBOOK | VAULT | MOD DB | RHDN |
|
|
|
|
|
 |
 |
 |
 |
 |
00Dark 007


Joined: 21 Nov 2006 Posts: 637
 |
Posted: Sun Oct 24, 2010 10:50 am Post subject: |
 |
|
He's right. Since there was never a game of Goldfinger *EVERYTHING* must be created by the people working on it. They have to study the Goldfinger film, look at pictures, and try their darn best to recreate those places from the movies in a 3D modeling program. Project GoldenEye: X, however, is much easier because they are simply porting GoldenEye stuff into Perfect Dark until it is completely converted into GoldenEye. |
|
|
|
|
|
 |
 |
 |
 |
 |
|
 |
 |
 |
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
 |