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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Wed Dec 15, 2010 2:26 pm Post subject: Bug in editor converting GE Solo levels to PD |
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Apparently it wasn't putting guards at right preset in the conversion process, and instead was accidentally putting them all at pad 0000. That's fixed in beta.
Also it appears start points need to be raised a little in order to spawn properly. |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Thu Dec 16, 2010 2:12 am Post subject: |
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I don't know how much the Editor currently supports during the setup conversion process, but it'd be nice if it could keep the size, health, and other bitflags (updated to match, where necessary, of course) for the objects. When doing Cuba, I had to copy out all of the size values of the various plants and add them into the converted setup manually. It wasn't terrible, but it certainly would be frightening in Jungle. _________________
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Thu Dec 16, 2010 3:36 am Post subject: |
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Oh I should keep the size, good point. For the bitflags, are they identical GE <> PD for first two. I wasn't sure so I didn't do it. |
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00action 00 Agent


Joined: 21 Feb 2007 Posts: 445 Location: UK  |
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