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								Kerr Avon 007
  
 
  Joined: 26 Oct 2006 Posts: 928
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											  Posted: Tue Jul 05, 2011 2:50 pm    Post subject: Weapon Slots, and how they relate to the Disable function | 
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											I'm not sure who wrote the following document,
 
as I copied and pasted it as a .txt files from an
 
internet forum. It details the use of the "Disabled"
 
setting in the Weapons allocation menu of the Combat
 
Simulator (multiplayer mode) of the N64 game Perfect
 
Dark. This is a very comprehensive and detailed
 
document, and is well laid out, though at the moment
 
I don't know how well it applies to the XBLA XBox
 
360 version of Perfect Dark.
 
 
This document is copyright whoever wrote it (I don't
 
know who, and I can't find the text on google.com
 
or bing.com), and all credit for the work and
 
studying goes to them.
 
 
 
------------------------------------------------
 
 
 
 
 
 
Maybe this is old news, but it's news to me.
 
 
I've stumbled upon new weapon slot spawn point
 
combinations. I always thought "disabled" meant that 
 
slot would be filled randomly with one of the other 
 
weapons you did choose each time you play. But actually,
 
it's a bit different. Putting disabled in the set 
 
divides the spawn points up differently from 1 to 6.
 
Disabled means something is removed which causes a shift
 
in the remaining slots. They are combined. Putting a 
 
disabled anywhere in the 6 positions gives new 
 
combinations. The actual weapons appearing where they do
 
is still based on which number position they're in, but
 
the number of disabled's you have determines which
 
spawn points are joined. Likewise, setting a slot to
 
nothing will make nothing appear in the new joined
 
locations. For example, in Felicity, the
 
bathroom and the pillar by the window are number 3
 
right? Well, with 1 slot disabled, those 2 locations now
 
have 2 different things in them. It's like disabled 
 
 
 
means that slot is gone from existence and now the
 
spawn points it represented are divided up among the
 
remaining slots. 
 
 
Below are the locations that are joined by the same
 
weapon based on how many disabled's you chose to 
 
include. You'll have to experiment with where to put
 
weapons and where to put disabled's on the setup screen
 
to get the mixture you want, but these are the new
 
joined spawn points. Some of these location descriptions
 
are confusing, you'll want to check each level to see
 
where the original points are in relation to what I've
 
named them. I've checked all of these but there could
 
be a mistake here or there. Sorry if there is. But yes, 
 
the spawn points that are joined are determined by how 
 
many disabled's you have set; 0, 1, 2, 3 or 4.
 
This is confusing!
 
 
________________________________________________________
 
 
Note: There are dashes next to each new slot and it's
 
locations. Also the original slot locations with no
 
disabled's are included for reference.
 
________________________________________________________
 
 
FELICITY
 
 
*no disabled*
 
1. pillar in main hall/balcony
 
2. room next to main stairs/tank room without stairs
 
3. bathroom/pillar by window
 
4. tank room with stairs/dead end room
 
5. bottom of main stairs
 
6. back hall
 
 
*1 slot disabled*
 
--pillar in main hall/back hall
 
--room next to main stairs/pillar by window
 
--balcony/tank room without stairs
 
--bathroom/tank room with stairs
 
--dead end room/bottom of main stairs
 
 
*2 slots disabled*
 
--pillar in main hall/bottom of main stairs/bathroom
 
--balcony/pillar by window
 
--dead end room/tank room without stairs/back hall
 
--tank room with stairs/room next to main stairs
 
 
*3 slots disabled*
 
--pillar in main hall/balcony/dead end room/tank room 
 
with stairs
 
--tank room without stairs/room next to main stairs/
 
bottom of main stairs
 
--bathroom/back hall/pillar by window
 
 
*4 slots disabled*
 
--tank room without stairs/dead end room/back hall/tank
 
room with stairs/room next to main stairs
 
--bathroom/balcony/bottom of main stairs/pillar in main
 
hall/pillar by window
 
 
________________________________________________________
 
 
VILLA
 
 
*no disabled*
 
1. outside cave in grass/ground by broken railing
 
2. between broken rail and catwalk/indoor spiral ramp
 
3. wooden walkover bridge/cave
 
4. catwalk/column below catwalk
 
5. room with divider
 
6. dead end balcony
 
 
*1 slot disabled*
 
--ground by broken railing/dead end balcony
 
--outside cave in grass/between broken rail and catwalk
 
--indoor spiral ramp/cave
 
--wooden walkover bridge/column under catwalk
 
--catwalk/room with divider
 
 
*2 slots disabled*
 
--outside cave in grass/cave
 
--wooden walkover bridge/ground by broken railing/room
 
with divider
 
--dead end balcony/between broken rail and catwalk/
 
catwalk
 
--column below catwalk/indoor spiral ramp
 
 
*3 slots disabled*
 
--cave/dead end balcony/wooden walkover bridge
 
--column under catwalk/ground by broken rail/catwalk/
 
outside cave in grass
 
--room with divider/indoor spiral ramp/between broken
 
rail and catwalk
 
 
*4 slots disabled*
 
--between broken rail and catwalk/indoor spiral ramp/
 
catwalk/column below catwalk/dead end balcony
 
--wooden walkover bridge/outside cave in grass/cave/
 
ground by broken railing/room with divider
 
 
________________________________________________________
 
 
FORTRESS
 
 
*no disabled*
 
1. elevator bottom rooms near center
 
2. behind bottom doors
 
3. elevator top rooms/center of catwalks
 
4. elevator bottom rooms near elevator
 
5. balconies
 
6. back hallways
 
 
*1 slot disabled*
 
--elevator top rooms/center of catwalks
 
--behind bottom doors
 
--elevator bottom rooms near center/back hallways
 
--elevator bottom rooms near elevator
 
--balconies
 
 
*2 slots disabled*
 
--behind bottom doors/back hallways
 
--elevator top rooms/center of catwalks
 
--elevator bottom rooms near center/balconies
 
--elevator bottom rooms near elevator
 
 
*3 slots disabled*
 
--back hallways/center of catwalks/elevator top rooms
 
--balconies/behind bottom doors
 
--elevator bottom rooms near center/elevator bottom
 
rooms near elevator
 
 
*4 slots disabled*
 
--back hallways/elevator bottom rooms near elevator/
 
behind bottom doors
 
--elevator bottom rooms near center/center of catwalks/
 
elevator top rooms/balconies
 
 
________________________________________________________
 
 
WAREHOUSE
 
 
*no disabled*
 
1. loading dock under roof/room with hovercrate
 
2. catwalk
 
3. tunnel leading to dock/top of boxes in catwalk room
 
4. under boxes in catwalk room/climbable boxes room
 
5. vent/under vent hole
 
6. non-existent
 
 
*1 slot disabled*
 
Same as no disabled
 
 
*2 slots disabled*
 
--room with hovercrate/loading dock under roof/vent/
 
under vent hole
 
--catwalk
 
--tunnel leading to dock/top of boxes in catwalk room
 
--climbable boxes room/under boxes in catwalk room
 
 
*3 slots disabled*
 
--room with hovercrate/climbable boxes room/loading
 
dock under roof/under boxes in catwalk room
 
--tunnel leading to dock/top of boxes in catwalk room
 
--catwalk/vent/under vent hole
 
 
*4 slots disabled*
 
--loading dock under roof/tunnel leading to dock/top of
 
boxes in catwalk room/vent/under vent hole/room with
 
hovercrate
 
--climbable boxes room/under boxes in catwalk room/
 
catwalk
 
 
________________________________________________________
 
 
AREA 52
 
 
*no disabled*
 
1. outside by straight crawlspace/hall near closed room
 
with glass windows
 
2. closed room with metal windows/stairs room
 
3. small 4 doors room/closed room with glass windows
 
4. above the trench/bent crawlspace
 
5. in the trench
 
6. inside by straight crawlspace
 
 
*1 slot disabled*
 
--outside by straight crawlspace/inside by straight
 
crawlspace
 
--stairs room/hall near closed room with glass windows
 
--closed room with metal windows/closed room with glass
 
windows
 
--above the trench/small 4 doors room
 
--bent crawlspace/in the trench
 
 
*2 slots disabled*
 
--closed room with metal windows/above the trench
 
--in the trench/outside by straight crawlspace/small 4
 
doors room
 
--closed room with glass windows/hall near closed room
 
with glass windows
 
--bent crawlspace/stairs room/inside by straight 
 
crawlspace
 
 
*3 slots disabled*
 
--closed room with glass windows/small 4 doors room/
 
inside by straight crawlspace
 
--outside by straight crawlspace/bent crawlspace/hall
 
near closed room with glass windows/above the trench
 
--in the trench/stairs room/closed room with metal
 
windows
 
 
*4 slots disabled*
 
--outside by straight crawlspace/closed room with glass
 
windows/hall near closed room with glass windows/in the
 
trench/small 4 doors room
 
--bent crawlspace/closed room with metal windows/
 
above the trench/stairs room/inside by straight 
 
crawlspace
 
 
________________________________________________________
 
 
COMPLEX
 
 
*no disabled*
 
1. walkway below roof/upper walkway of room with 7 exits
 
2. sniping point across bridge/balcony above basement
 
3. snipers nest/floor of room with 7 exits
 
4. floor between 2 ramps/basement
 
5. roof
 
6. columns room
 
 
*1 slot disabled*
 
--columns room/upper walkway of room with 7 exits
 
--walkway below roof/sniping point across bridge
 
--floor of room with 7 exits/balcony above basement
 
--basement/snipers nest
 
--floor between 2 ramps/roof
 
 
*2 slots disabled*
 
--floor between 2 ramps/sniping point across bridge/
 
columns room
 
--balcony above basement/basement
 
--snipers nest/upper walkway of room with 7 exits/roof
 
--walkway below roof/floor of room with 7 exits
 
 
*3 slots disabled*
 
--sniping point across bridge/balcony above basement/
 
roof
 
--walkway below roof/upper walkway in room with 7 exits/
 
basement/floor between 2 ramps
 
--columns room/snipers nest/floor of room with 7 exits
 
 
*4 slots disabled*
 
--basement/balcony above basement/floor between 2 ramps/
 
sniping point across bridge/columns room
 
--roof/walkway below roof/upper walkway of room with 7
 
exits/floor of room with 7 exits/snipers nest
 
 
________________________________________________________
 
 
SEWERS
 
 
*no disabled*
 
1. blue bottom hallway corner/next to manhole
 
2. floor above the water/bottom of ramp up to chute
 
3. yellow bottom hallway corner/hall between manhole and
 
elevator
 
4. in the water/next to chute
 
5. on the pipe
 
6. brick hallway
 
 
*1 slot disabled*
 
--blue bottom hallway corner/brick hallway
 
--next to manhole/floor above water
 
--bottom of ramp up to chute/yellow bottom hallway 
 
corner
 
--in the water/hall between manhole and elevator
 
--next to chute/on the pipe
 
 
*2 slots disabled*
 
--next to manhole/yellow bottom hallway corner
 
--next to chute/brick hallway/floor above water
 
--bottom of ramp up to chute/in the water
 
--hall between manhole and elevator/on the pipe/blue
 
bottom hallway corner
 
 
*3 slots disabled*
 
--in the water/blue bottom hallway corner/next to
 
manhole/next to chute
 
--hall between manhole and elevator/brick hallway/
 
yellow bottom hallway corner
 
--bottom of ramp up to chute/floor above water/on the
 
pipe
 
 
*4 slots disabled*
 
--yellow bottom hallway corner/on the pipe/blue bottom
 
hallway corner/next to manhole/hall between manhole and
 
elevator
 
--brick hallway/next to chute/floor above water/bottom
 
of ramp up to chute/in the water
 
 
________________________________________________________
 
 
TEMPLE
 
 
*no disabled*
 
1. small room with 2 doorways/bottom sand room
 
2. room with 3 ddorways and 1 door/under the hole
 
3. room up from 4 corners path/dead end
 
4. the top room near hole/"T"path up from under hole
 
5. room next to 4 corners path
 
6. the top room far from hole
 
 
*1 slot disabled*
 
--small room with 2 doorways/top room far from hole
 
--bottom sand room/room with 3 doorways and 1 door
 
--under the hole/room up from 4 corners path
 
--dead end/top room near hole
 
--"T"path up from under hole/room next to 4 corners path
 
 
*2 slots disabled*
 
--bottom sand room/room up from 4 corners path
 
--room next to 4 corners path/dead end/small room with
 
2 doorways
 
--under the hole/top room next to hole
 
--room with 3 doorways and 1 door/top room far from 
 
hole/"T"path up from under hole
 
 
*3 slots disabled*
 
--room with 3 doorways and 1 door/under the hole/room
 
next to 4 corners path
 
--dead end/room up from 4 corners path/top room far from
 
hole
 
--small room with 2 doorways/top room next to hole/"T"
 
path up from under hole/bottom sand room
 
 
*4 slots disabled*
 
--top room next to hole/top room far from hole/room with
 
3 doorways and 1 door/"T"path up from under hole/under
 
the hole
 
--small room with 2 doorways/room up from 4 corners 
 
path/room next to 4 corners path/dead end/bottom sand 
 
room
 
 
________________________________________________________
 
 
 
GRID
 
 
*no disabled*
 
1. under long ramp/right from bottom of elevator
 
2. top of long ramp/left from bottom of elevator
 
3. floor under #5/cubicle
 
4. floor under #6/red hallway
 
5. balcony by glass floor
 
6. balcony outside cubicle room
 
 
*1 slot disabled*
 
--right from bottom of elevator/balcony outside cubicle
 
room
 
--left from bottom of elevator/under long ramp
 
--top of long ramp/floor under #5
 
--floor under #6/cubicle
 
--red hallway/balcony by glass floor
 
 
*2 slots disabled*
 
--cubicle/balcony by glass floor/right from bottom of
 
elevator
 
--red hallway/left from bottom of elevator/balcony 
 
outside cubicle room
 
--floor under #5/under long ramp
 
--top of long ramp/floor under #6
 
 
*3 slots disabled*
 
--cubicle/balcony outside cubicle room/floor under #5
 
--balcony by glass floor/top of long ramp/left from
 
bottom of elevator
 
--floor under #6/under long ramp/red hallway/right from
 
bottom of elevator
 
 
*4 slots disabled*
 
--balcony by glass floor/under long ramp/floor under
 
#5/cubicle/right from bottom of elevator
 
--balcony outside cubicle room/red hallway/left from
 
bottom of elevator/floor under #6/top of long ramp
 
 
________________________________________________________
 
 
CARPARK
 
 
*no disabled*
 
1. upper level of top floor/middle of light blue 
 
staircase
 
2. bottom of dark blue staircase/lower level of middle
 
floor
 
3. upper level of bottom floor/lower level of top floor
 
4. lower level of bottom floor/top of yellow
 
staircase
 
5. upper level of middle floor
 
6. middle of orange staircase
 
 
*1 slot disabled*
 
--lower level of bottom floor/lower level of top floor
 
--upper level of top floor/middle of orange staircase
 
--lower level of middle floor/middle of light blue
 
staircase
 
--top of yellow staircase/upper level of middle floor
 
--bottom of dark blue staircase/upper level of bottom
 
floor
 
 
*2 slots disabled*
 
--middle of orange staircase/top of yellow staircase/
 
lower level of middle floor
 
--lower level of bottom floor/bottom of dark blue
 
staircase
 
--lower level of top floor/upper level of top floor/
 
upper level of middle floor
 
--upper level of bottom floor/middle of light blue
 
staircase
 
 
*3 slots disabled*
 
--lower level of top floor/middle of orange staircase/
 
upper level of bottom floor
 
--bottom of dark blue staircase/lower level of middle
 
floor/upper level of middle floor
 
--top of yellow staircase/upper level of top floor/
 
middle of light blue staircase/lower level of bottom
 
floor
 
 
*4 slots disabled*
 
--upper level of top floor/lower level of top floor/
 
middle of light blue staircase/upper level of middle
 
floor/upper level of bottom floor
 
--lower level of bottom floor/bottom of dark blue
 
staircase/lower level of middle floor/middle of orange
 
staircase/top of yellow staircase
 
 
________________________________________________________
 
 
RAVINE
 
 
*no disabled*
 
1. long orange hallway at bottom/next to gold climb pipe
 
2. indoor yellow ramp/top of indoor yellow ramp
 
3. by the highest rail/room at top of long orange
 
hallway
 
4. hallway high above gold pipe/platform above long open
 
walkway
 
5. outside bottom of indoor yellow ramp
 
6. above top of indoor yellow ramp
 
 
*1 slot disabled*
 
--long orange hallway at bottom/above top of indoor
 
yellow ramp
 
--indoor yellow ramp/next to gold climb pipe
 
--top on indoor yellow ramp/by the highest rail
 
--hall high above gold pipe/room at top of long orange
 
hallway
 
--platform above long open walkway/outside bottom of 
 
indoor yellow ramp
 
 
*2 slots disabled*
 
--long orange hallway at bottom/room at top of long
 
orange hallway/outside bottom of indoor yellow ramp
 
--above top of indoor yellow ramp/platform above long
 
open walkway/indoor yellow ramp
 
--next to gold climb pipe/by the highest rail
 
--hall high above gold pipe/top of indoor yellow ramp
 
 
*3 slots disabled*
 
--by the highest rail/above top of indoor yellow ramp/
 
room at top of long orange hallway
 
--long orange hallway at bottom/next to gold climb pipe/
 
platform above long open walkway/hall high above gold
 
pipe
 
--top of indoor yellow ramp/indoor yellow ramp/outside
 
bottom of indoor yellow ramp
 
 
*4 slots disabled*
 
--long orange hallway at bottom/room at top of long 
 
orange hallway/next to gold climb pipe/outside bottom
 
of indoor yellow ramp/by the highest rail
 
--hall high above gold pipe/above top of indoor yellow
 
ramp/top of indoor yellow ramp/indoor yellow ramp/
 
platform above long open walkway
 
 
________________________________________________________
 
 
G5 BUILDING
 
 
*no disabled*
 
1. under walkway before blue deadend/next to trap door
 
2. blue deadend/under trap door
 
3. bridge outside blue deadend/room near bottom of long
 
upramp
 
4. highest bridge next to wall/balcony near highest 
 
bridge
 
5. top of long upramp
 
6. walkway before blue deadend
 
 
*1 slot disabled*
 
--under walkway before blue deadend/under the trap door
 
--next to trap door/walkway before blue deadend
 
--bridge outside blue deadend/highest bridge next to 
 
wall
 
--balcony near highest bridge/top of long upramp
 
--room near bottom of long upramp/blue deadend
 
 
*2 slots disabled*
 
--walkway before blue deadend/under the trap door/
 
balcony by highest bridge
 
--highest bridge next to wall/blue deadend
 
--room by bottom of long upramp/under walkway before
 
blue deadend
 
--bridge outside blue deadend/top of long upramp/next to
 
trap door
 
 
*3 slots disabled*
 
--balcony near highest bridge/highest bridge next to
 
wall/next to trap door/under walkway before blue deadend
 
--room by bottom of long upramp/walkway before blue
 
deadend/bridge outside blue deadend
 
--top of long upramp/blue deadend/under trap door
 
 
*4 slots disabled*
 
--under walkway before blue deadend/next to trap door/
 
bridge outside blue deadend/top of long upramp/room near
 
bottom of long upramp
 
--walkway before blue deadend/blue deadend/balcony by
 
highest bridge/highest bridge next to wall/under trap
 
door
 
 
________________________________________________________
 
 
SKEDAR
 
 
*no disabled*
 
1. floor between 2 balconies/divider room by glass 
 
floor(1)/divider room by glass floor(2)
 
2. dead end balcony/glass floor room/ramps room near
 
divider
 
3. ramps room near trap door room/floor of giant hole 
 
room/behind pillar down from glass floor room
 
4. room with trap door/dead end of snow tunnel
 
5. dead end down from glass floor room/elbow hallway by
 
ramps room
 
6. divider room by balconies/start of the tunnel
 
 
*1 slot disabled*
 
--glass floor room/divider room by glass floor(1)/ramps
 
room near trap door room
 
--floor between 2 balconies/start of the tunnel/elbow
 
hallway near ramps room
 
--divider room by balconies/divider room by glass 
 
floor(2)/ramps room near divider
 
--deadend balcony/room with trap door/floor of giant 
 
hole room
 
--deadend of snow tunnel/behind pillar down from glass 
 
floor room/dead end down from glass floor room
 
 
*2 slots disabled*
 
--divider room by glass floor(1)/deadend down from glass
 
floor room/floor of giant hole room/floor between 2
 
balconies
 
--ramps room by divider/start of the tunnel/dead end of
 
snow tunnel/deadend balcony
 
--elbow hallway near ramps room/ramps room by trap door
 
room/divider room by glass floor(2)/behind pillar down
 
from glass floor room
 
--glass floor room/divider room by balconies/room with
 
trap door
 
 
*3 slots disabled*
 
--divider room by glass floor(1)/divider room by glass
 
floor(2)/room with trap door/floor between 2 balconies/
 
deadend of snow tunnel
 
--ramps room by divider/glass floor room/dead end down 
 
from glass floor room/elbow hallway by ramps room/dead
 
end balcony
 
--ramps room by trap door room/start of the tunnel/
 
divider room by balconies/behind pillar down from glass
 
floor room/floor of giant hole room
 
 
*4 slots disabled*
 
--start of the tunnel/deadend of snow tunnel/glass floor
 
room/room with trap door/ramps room by divider/deadend
 
balcony/divider room by balconies
 
--behind pillar down from glass floor room/divider room
 
by glass floor(1)/divider room by glass floor(2)/dead
 
end down from glass floor/ramps room by trap door room/
 
elbow hallway by ramps room/floor between 2 balconies/
 
floor of giant hole room
 
 
________________________________________________________
 
 
RUINS
 
 
*no disabled*
 
1. snowy room with pillars/small pointed pillars room by
 
sandpaths
 
2. next to square hole in floor/middle of sandpath
 
3. top of the sandpaths/the big room
 
4. next to round hole in floor/shelf inside wall
 
5. floor of hallway with notches in ceiling
 
6. bottom of ramp near holes in floor
 
 
*1 slot disabled*
 
--small pointed pillars room by sandpaths/bottom of ramp
 
near holes in floor
 
--next to round hole in floor/top of the sandpaths
 
--floor of hallway with notches in ceiling/shelf inside
 
wall
 
--snowy room with pillars/middle of sandpath
 
--the big room/next to square hole in floor
 
 
*2 slots disabled*
 
--top of the sandpaths/small pointed pillars room by 
 
sandpaths/floor of hallway with notches in ceiling
 
--middle of sandpath/shelf inside wall/bottom of ramp
 
near holes in floor/next to round hole in floor
 
--next to square hole in floor/next to round hole in
 
floor
 
--the big room/snowy room with pillars
 
 
*3 slots disabled*
 
--floor of hallway with notches in ceiling/middle of
 
sandpath/next to square hole in floor
 
--snowy room with pillars/shelf inside wall/small
 
pointed pillars room by sandpaths/next to round hole in
 
floor
 
--bottom of ramp near holes in floor/top of sandpaths/
 
the big room
 
 
*4 slots disabled*
 
--small pointed pillars room by sandpaths/snowy room
 
with pillars/top of sandpaths/the big room/floor of
 
hallway with notches in ceiling
 
--bottom of ramp near holes in floor/next to square hole
 
in floor/next to round hole in floor/shelf inside wall/
 
middle of sandpath
 
 
________________________________________________________
 
 
BASE
 
 
*no disabled*
 
1. top of spiral ramp/bottom of spiral ramp
 
2. floor of center room/floor under #6
 
3. hallway near tiny elevator room/walkway in center 
 
room
 
4. floor of shelf room/spiral ramp
 
5. on wall shelf
 
6. walkover bridge connecting 2 big rooms
 
 
*1 slot disabled*
 
--top of spiral ramp/walkover bridge connecting 2 big
 
rooms
 
--floor under #6/bottom of spiral ramp
 
--floor of center room/hallway near tiny elevator room
 
--floor of shelf room/walkway in center room
 
--on wall shelf/spiral ramp
 
 
*2 slots disabled*
 
--floor under #6/spiral ramp/walkover bridge 
 
connecting 2 big rooms
 
--top of spiral ramp/walkway in center room/on wall
 
shelf
 
--floor of shelf room/floor of center room
 
--bottom of spiral ramp/hall by tiny elevator room
 
 
*3 slots disabled*
 
--floor under #6/floor of center room/on wall shelf
 
--top of spiral ramp/spiral ramp/bottom of spiral
 
ramp/floor of shelf room
 
--walkover bridge connecting 2 big rooms/walkway in
 
center room/hall near tiny elevator room
 
 
*4 slots disabled*
 
--bottom of spiral ramp/top of spiral ramp/walkway
 
in center room/on wall shelf/hall near tiny elevator
 
--floor of center room/spiral ramp/floor under #6/
 
floor of shelf room/walkover bridge connecting 2 big
 
rooms
 
 
________________________________________________________
 
 
 
PIPES
 
 
*no disabled*
 
1. top of ladder from bottom floor(1)/edge of middle
 
floor above pipes
 
2. top of ladder from bottom floor(2)/double hallway on
 
top floor
 
3. middle of the pipes/near top of spiral ramp
 
4. top of elevator/bottom floor corner
 
5. hole in middle floor above pipes
 
6. top of hallway to top floor
 
 
*1 slot disabled*
 
--top of ladder from bottom floor(2)/edge of middle
 
floor above pipes
 
--top of ladder from bottom floor(1)/top of hallway to
 
top floor
 
--double hallway on top floor/near top of spiral ramp
 
--hole in middle floor above pipes/bottom floor corner
 
--middle of pipes/top of elevator
 
 
*2 slots disabled*
 
--middle of the pipes/top of ladder from floor(1)/hole
 
in middle floor above pipes
 
--edge of middle floor above pipes/near top of spiral
 
ramp
 
--bottom floor corner/top of ladder from bottom 
 
floor(2)/top of hallway to top floor
 
--top of elevator/double hallway on top floor
 
 
*3 slots disabled*
 
--top of hallway to top floor/near top of spiral ramp/
 
middle of the pipes
 
--bottom floor corner/top of ladder from bottom 
 
floor(1)/top of elevator/edge of middle floor above
 
pipes
 
--hole in middle floor above pipes/top of ladder from 
 
bottom floor(2)/double hallway on top floor
 
 
*4 slots disabled*
 
--top of ladder from bottom floor(1)/hole in middle
 
floor above pipes/edge of middle floor above pipes/near
 
top of spiral ramp/middle of the pipes
 
--bottom floor corner/top of ladder from bottom 
 
floor(2)/top of hallway to top floor/double hallway on
 
top floor/top of elevator | 
										 
									 
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