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Changing Order of Levels

 
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sumbodyshero
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 PostPosted: Sun Oct 02, 2011 12:10 pm    Post subject: Changing Order of Levels Reply with quote Back to top

Hello, everyone. Remember me? I have been gone for the past two years, busy going to college, but now I have graduated and am ready to start a total game mod for Goldeneye.

Before I can do this, however, I need to know how to change the order of levels. This is potentially a noob-ish question, I know, but I have read the setup editor help files, search this site, the Vault, and RWP for the answer, and I just can't seem to figure it out, through research or through experimentation.

Can anybody assist me in this? I want to rearrange the order of the solo campaign (and then modify their setups thereafter).

Many many thanks!
 
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CharAznable0
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 PostPosted: Sun Oct 02, 2011 12:14 pm    Post subject: Reply with quote Back to top

Sorry I wouldn't know about that but is it some sort of new campaign for goldeneye or of the sort?
 
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sumbodyshero
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 PostPosted: Sun Oct 02, 2011 12:33 pm    Post subject: Reply with quote Back to top

Merkieman wrote:
Sorry I wouldn't know about that but is it some sort of new campaign for goldeneye or of the sort?


Yes, absolutely. With not a respawning guard or escort mission in site.
 
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CharAznable0
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 PostPosted: Sun Oct 02, 2011 12:56 pm    Post subject: Reply with quote Back to top

sorry what are you meaning i dont get u
 
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SubDrag
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 PostPosted: Sun Oct 02, 2011 2:18 pm    Post subject: Reply with quote Back to top

I guess basically you go to 39850, swap all of the level features, then swap the text files of levels you changed as well as level text for level.
 
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sumbodyshero
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 PostPosted: Sun Oct 02, 2011 3:56 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
I guess basically you go to 39850, swap all of the level features, then swap the text files of levels you changed as well as level text for level.


Thanks for the reply, Subdrag. I tried doing that in 21990, but when I load the level, the game crashes. Actually, it crashes after selecting the difficulty, before even loading the level.

Whenever I download a custom level, it usually takes the place of Dam, so I imagine people have been doing this already, right?
 
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SubDrag
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 PostPosted: Sun Oct 02, 2011 4:11 pm    Post subject: Reply with quote Back to top

You have to switch the text banks, otherwise it will crash since using wrong level's text bank.
 
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sumbodyshero
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 PostPosted: Sun Oct 02, 2011 6:45 pm    Post subject: Reply with quote Back to top

SubDrag wrote:
You have to switch the text banks, otherwise it will crash since using wrong level's text bank.


Well I swapped everything from Dam to Runway in the 21990 menu: every single option—including briefing, etc.

Is the "text bank" addressed in that menu, or is it that something else entirely?

Forgive me, as I am not familiar with the term.
 
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EternallyAries
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 PostPosted: Mon Oct 03, 2011 12:18 am    Post subject: Reply with quote Back to top

Well if the level is loading then i think you need to leave the text bank if i remember right. I not touch the Goldeneye Editor in like months. So i forgot a lot of things.
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SubDrag
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 PostPosted: Mon Oct 03, 2011 6:38 am    Post subject: Reply with quote Back to top

Sorry by swap I mean inject file into other one but you need to change text bank header in setup file and briefing file too or will crash, for all text digits. So for example 4003 was original text and new level header was 62 swap to 6203.
 
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sumbodyshero
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 PostPosted: Mon Oct 03, 2011 12:46 pm    Post subject: Reply with quote Back to top

Thanks, guys. That makes a lot of sense now. I can get past the difficulty screen now but when the level loads, it's just a black screen. the music plays however.

So to change the text bank header of the setup file, will I need to do that in a hex/text editing program, or can it be done in the GE editor? If so, what menu of the program?
 
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zoinkity
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 PostPosted: Tue Oct 04, 2011 7:34 am    Post subject: Reply with quote Back to top

Are you changing a level's number itself or just the order in the menu?

If all you want to do is put the campaign stages in a different order you can change the entries that build up the menu. I can't say if the editor supports this yet or not, but the thing is set up like this:

In the 21990 file @ +9E54 - +A19C, 0x1C each entry
0x 0 4 pointer to chapter number (1,2,3... or i,ii,iii...)
0x 4 2 name of chapter/stage 1
0x 6 2 name of chapter/stage 2
0x 8 4 stage to load or -1 if not applicable
0x C 4 row on screen (0-4)
0x10 4 1 for chapter heading (no briefing present)
0x14 4 stage slot number 0-19
0x18 4 pointer to briefing text or NULL

The pointer to briefing text points to the name string used to load the briefing file (either of them, since the strings are duplicated). 8004F318 would be UbriefdamZ (probably).
The first pointer points at a string for either a roman or latin numeral. That's displayed next to the chapter.

There's two kinds of entries. The most obvious look like this:
8004F314 9C790000 00000021 00000000 00000000 00000000 8004F318
That would make an entry for stage #21 (Dam) and use the string 9C79 ("Dam") for its title. This appears in the first row and column and fills stage slot 0.

The other kind of entry is a sort of heading. Some stages fall into a chapter heading (ie. Dam+Facility+Runway), and that is written with entries like this:
8004F310 9C780000 FFFFFFFF 00000000 00000001 FFFFFFFF 00000000
Note there isn't a stage #, briefing, or slot

You can reorgainize the list as you see fit by changing the stage numbers and heading entries. The 1 designates a heading, meaning it will not appear on screen. It does, however, use the given string to display the chapter heading on all the stages following it until the next chapter heading.
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sumbodyshero
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 PostPosted: Tue Oct 04, 2011 9:45 am    Post subject: Reply with quote Back to top

THANK YOU!

That is extremely helpful! Hopefully this will do it! Thanks a million!

Time to bust out the old Hex editor. (PS, this would make an excellent feature in future editor updates, jus' sayin' ;-) ).

You guys are the best.
 
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