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GoldenEye 007 Nintendo 64 Community, GoldenEye X, Nintendo 64 Games Discussion GoldenEye Cheats, GoldenEye X Codes, Tips, Help, Nintendo 64 Gaming Community
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Dragonsbrethren Hacker


Joined: 23 Mar 2007 Posts: 3058
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Posted: Tue Feb 02, 2010 9:46 pm Post subject: |
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Heh, but I think a cheat weapon deserves to be a bit overpowered. Now, if it was going to appear in multi or something, I'd agree, make it a silver Klobb instead.
(For people clicking into this thread and got taken to this page, I wrote a huge post about weapons on page 1, so check it out. I've missed posts because of new pages before, wanted to make sure everyone sees it.) |
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Camaro Secret Agent

Joined: 10 Aug 2009 Posts: 308 Location: Indiana  |
Posted: Tue Feb 02, 2010 10:07 pm Post subject: |
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Yeah, as a cheat that'd be fine. I guess I was thinking multi subconsciously. _________________ 304 HP |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Feb 03, 2010 12:37 am Post subject: |
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I'd actually prefer it if we'd come up with fictional names for the weapons. It'd keep it feeling a little bit more like GoldenEye. Once a weapon is finalized, a naming contest should be created. When we've chosen the name, the person who came up with it should be listed somewhere in the credits.
Great looking list, DB. I need to work some more on the first-person Golden Magnum model, as my original attempts weren't quite as good as they could be. Even the prop version may see some improvement.
Oh, did anybody mention that Oddjob's bowler hat should be made a weapon? It could act like a Throwing Knife. You'd only get the one, and the damage rate would be incredibly high. It'd be a one-hit kill weapon, which can be recollected after using. Might only make it into one or two missions, but could be made a cheat option to have in all levels. _________________
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Feb 03, 2010 4:14 am Post subject: |
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Just went back and redid the Golden Magnum G~Z model. Since I've been learning a little more about the weapons and the silver / gold textures, I was able to fix it. It looks quite a bit better than before, I think. Only thing left to correct on the model are the two interior textures that make up the inside where the bullets go. They'll need to be tinted a more gold-like colour. Shouldn't be hard to adjust.
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Yurei Agent


Joined: 28 Jun 2009 Posts: 130 Location: France - 21  |
Posted: Wed Feb 03, 2010 4:30 am Post subject: |
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Jesus Christ, Wreck is the man with the Golden Gun!
Awesome job, I love it so far! _________________
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monkeyface Moderator


Joined: 05 Apr 2008 Posts: 275
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Posted: Wed Feb 03, 2010 5:13 am Post subject: |
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Spot-on! Nicely done. Also, didn't see Dragonsbretheren's list until now. I'd really like to know what kind of changes are possible That we can change the "world-model" and texture is apparent, but how about the first-person model? |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
Posted: Wed Feb 03, 2010 5:52 am Post subject: |
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With my current knowledge of first-person weapon models, I'd say it might be easier to make them for PD. In GoldenEye, the model is split into many different parts. In Perfect Dark, the classic GoldenEye weapons (or at least the pistols) seem to be merged into one piece. PD also doesn't require the hand, since it's located in the Ghand~Z files. How you setup the parts in GE, I'm not totally sure. There's also the moving parts, such as the hammer or slide, that need animating. It'll take time to figure it out, but I'm sure we'll be able to get custom weapons going eventually.
The Golden Magnum is a modification of the GrugerZ first-person model, but only slightly. It's mainly just swapping out the silver texture for the gold, and updating some indice commands to match. _________________
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Wed Feb 03, 2010 9:40 am Post subject: |
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Personaly I have always thought it would have been better to use the real names ofd weapons, AK and PPK being prime examples.
With the weapons I also think the ammo should be real to the gun too. I know in Goldeneye there is 9mm and 7.62mm (+ specials) that fit pistols and rifles, However in a simgle level there is usualy a promonant type of weapon anyway so I think it would be better that the Ak uses 7.62, PPK-7.56, .303-.303 m16-5.56(I think) etc
I also read that the thomson's used by the military got rid of their drums due to weight issues.
Trev _________________
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radorn 007


Joined: 23 Sep 2007 Posts: 1424
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Posted: Thu Oct 20, 2011 6:34 pm Post subject: |
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Recently I've been examining gun models from both games after I was requested to make an example gun model for wreck to test importing them, and while doing that I have found some facts about them.
First and most important one is about dimensions:
Each ingame units in the gun models seems to equal to 1 milimeter in real world measures. I deducted this by looking at models dimensions and comparing to real world guns.
Stick to this or guns will look either too big or too small.
I will also try to give statistics on number of tris used by Rare's gun models. but that'll be later.
I take the opportunity to claim the MP40
http://www.imfdb.org/wiki/Goldfinger#MP40 |
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Wreck Administrator


Joined: 14 Dec 2005 Posts: 7244 Location: Ontario, Canada  |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sun Nov 20, 2011 7:50 am Post subject: |
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This might start to get you excited...
Still throws throwing knives and wrong ammo indicator but it's a start. |
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oldyz 007

Joined: 02 Dec 2009 Posts: 607
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Posted: Mon Nov 21, 2011 7:50 am Post subject: |
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SubDrag wrote: | This might start to get you excited...
Still throws throwing knives and wrong ammo indicator but it's a start. |
Ollllloooooooooooooooooooooo
Good , i see that the characters are even wearing them-
and if i'm not mistaken , from the pic it seems that
Oldyz's theory about moving the "hat" object from the hand to the head (to make it seem like they wear it)
was not even necessary at all OR you guys found a better way -
One thing, Hats replacing Knives does not seem so bad under the context of The Goldfinger game -
For Goldeneye the hat is more of a bonus for Oddjobb users.
But in Goldfinger it seems well for it to be a general weapon.
TWO THING
within the single player adventure, the hat must pretty much be available ONLY AFTER killing Oddjobb - (also finishing the level where this takes place should unlock the "hats" cheat so it is usable in all levels)
Oldyz is on the Momomorning commute - teaching punks a lesson or two |
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Trevor 007


Joined: 15 Jan 2010 Posts: 926 Location: UK, Friockheim OS:Win11-Dev PerfectGold:Latest  |
Posted: Sat Dec 24, 2011 5:58 am Post subject: |
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I just thought Id post a link to the current working list of guns and gadgets that Sub and I are working on.
Its subject to change but I'm thinking its nearly done.
I have however re-read the first post and am now torn about skorpion (KenLOBB ) and whether to keep or not.
It really is a bad weapon but a good point about its iconicisy...
The list has also been done as realistic as possible since I'm into this sort of thing and others maybe aren't so.
Heh, I also wanted to say the point about models being difficult is now void
I have done the M14 and Sub realised that Importing wasn't as difficult as he thought
http://fgfc.ddns.net/goldfinger/GE_GF_GF64_gunlist.htm
Trev _________________
  
Last edited by Trevor on Tue Jun 09, 2015 3:05 am; edited 1 time in total |
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Jhirmer614 Agent

Joined: 19 Mar 2008 Posts: 116
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Posted: Sat Dec 24, 2011 8:14 am Post subject: |
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Oh Trev, why do your links never work for me! |
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SubDrag Administrator

Joined: 16 Aug 2006 Posts: 6168
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Posted: Sat Dec 24, 2011 8:54 am Post subject: |
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I hate the klobb - it has no value, I want it gone :p |
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